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  1. Want to save table locally so it can continue where I left off

    helpingtogrow
    by helpingtogrow · September 2018
    But i'm not sure what you mean by
  2. Want to save table locally so it can continue where I left off

    bob loblaw
    by bob loblaw · September 2018
    sorry i may have misunderstood your original question.
  3. Just stopped by to say hello

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2018
    Nice to hear from many of you! Yes my son is a C and C++ coder.
  4. Just stopped by to say hello

    adent42
    by adent42 · September 2018
    @The_Gamesalad_Guru great to hear from you! Sounds like game development is going to be a generational thing in your family!
  5. How to avoid multiple touches on an actor by user

    tatiang
    by tatiang · September 2018
    This is the exact kind of thing that a change in attribute value combined with a rule condition will allow you to do. Create a boolean called self.touched.
  6. Just stopped by to say hello

    Braydon_SFX
    by Braydon_SFX · September 2018
    (Quote)
  7. How to avoid multiple touches on an actor by user

    bob loblaw
    by bob loblaw · September 2018
    do you mean like (for example) a jump function so the player only performs the jump once until the touch is reset to do it again?
  8. just downloaded Gamesalad(WIN) and anti-virus claims Trojan.VBChinky info needed

    bob loblaw
    by bob loblaw · September 2018
    how to remove: https://howtoremove.guide/trojan-vbchinky-remove/
  9. Just stopped by to say hello

    tatiang
    by tatiang · September 2018
    With a voice like that, you should be in radio! (Image)
  10. Just stopped by to say hello

    Twayne2
    by Twayne2 · September 2018
    I have watched a video or two of yours, a while ago I think, and I have to say, you don't have a voice that is bothersome, (at least to me). (Image)
  11. Just stopped by to say hello

    jamie_c
    by jamie_c · September 2018
    Good to hear from you, sounds like things are going well for both you and your son. (Image)
  12. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    adent42
    by adent42 · September 2018
    @freneticz so the new version of OpenAL I'm using uses a different sound API than the original. My guess is that what you're seeing is part how volume works with the new sound API and is part of the O
  13. Just stopped by to say hello

    Braydon_SFX
    by Braydon_SFX · September 2018
    Good to see you, Dave! Thanks for the update - miss seeing you around here on the forums, but glad to know things are going well!
  14. Just stopped by to say hello

    PhilipCC
    by PhilipCC · September 2018
    @The_Gamesalad_Guru So nice to hear from you. I really miss your being around and all your fabulous videos, tips and tricks. Pleased to hear the career is powering into the future. ? Here's to The Gur
  15. locate row using 2 cell values

    tatiang
    by tatiang · September 2018
    Sure... the problem with tableSearch is that it only finds the FIRST matching result. So you'll still need a loop. (Image)
  16. Blending mode option "Multiply" for a circle actor?

    tatiang
    by tatiang · September 2018
    What happens if you set the collision shape to circle?
  17. Just stopped by to say hello

    tatiang
    by tatiang · September 2018
    Hey, @The_Gamesalad_Guru! Thanks for stopping by. Your son's lucky to have you as a resource. Congrats to him for his success so far, too.
  18. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    RedRobo
    by RedRobo · September 2018
    I am about to publish to G-Play and I will keep and eye on the graphs for crash-rate. Update you soon...
  19. Just stopped by to say hello

    RowdyPants
    by RowdyPants · September 2018
    @The_Gamesalad_Guru Hey, thanks for dropping in. Sounds like life is happenin’ for y’all! That’s really cool your boy is making games. Glad he’s found success and has crafted a fun card game. Things a
  20. Blending mode option "Multiply" for a circle actor?

    stan_mcginnis
    by stan_mcginnis · September 2018
    I have used the blending mode option "Multiply' to make actors invisible until the player with a torch goes near them and illuminates them. However, when I set a circle actor on multiply, the
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