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Interesting article on average revenue per app released
by goliath ·(Quote) -
Has anyone tried to animate using a table
by Asobu_Games ·How about making the shirt a different actor that is constrained to the rest of the body. Like in cartoons how the face might be a static layer and only the eyes animate. -
Interesting article on average revenue per app released
by Asobu_Games ·Yeah I suspect there aren't many people getting that 'average' amount. I would guess 90% get barely anything, the next 9% get a good amount and the top 1% are just raking it in. Like Puzzle & -
Is Gamesalad considering RevMob? it may be the best choice.
by FallacyStudios ·Yea I agree with reginald. RevMob would be WAY better income wise than AdMob. AdMob really is piss poor income unless you have top chart apps with 100's of thousands to millions of impressions ... the -
Timer and Random problem
by tufire ·heres a screen shot. the balls are being drop from above. ball 1, 3 and 4 are at the right distance. but the ball 2 at the top is way off. the gap between ball 4 and ball 2 is not at the correct space -
Went from Windows to Mac and stuff went down..
by onlydanwilliams ·hey, I had to go from gamesalad windows, to mac, I couldn't have more than 5 scenes or GS crashes. Exported to mac, the bugs I had were some buttons didn't work, or my timers were wrong etc, look on y -
Where's my Water Engine Template
by alimpo83 ·- Rotating platform (90 degrees, player activated); -
Game Actor (and Dev) hitting a Wall
by KevinCross ·In answer to your first question there is a basic debugger window, you can access it from the top menu. There's a behaviour in the list of behaviours to print to the debug window. -
how to get the ad hoc app for test on iPhone or iPad?
by KevinCross ·If yes to all of those, open Xcode, click the Organizer button (top right), click on your device from the list on the left, press Applications, and then press the + button to browse for and install yo -
Hi how i can make this simple game on gamesalad?
by jamie_c ·What happens is there is a bubble actor with a touch to destroy rule on it. And the controller actor that uses a Timer and a Game Level Attribute "bubbleCount" to add 10 bubbles to t -
Hi how i can make this simple game on gamesalad?
by DanielDesigner ·how i can spawn that actor x amount of times randomly around the screen? that the part i cant do it. i have the actor and if i touch it destroy perfect. thanks a lot kevin! -
Hi how i can make this simple game on gamesalad?
by KevinCross ·I reckon you can do that with one actor, spawn that actor x amount of times randomly around the screen, and on that actor add a rule if touched then destroy actor. -
can someone with experience in too many actors tell me if im wasting my time or not?
by tenrdrmer ·I can't remember off the top of my head but I believe we have a video on recycling at gshelper.com I'm at work right now so I can't go find you a direct link though. -
can someone with experience in too many actors tell me if im wasting my time or not?
by tenrdrmer ·Recycling is a process where say instead of spawning bullets. When they move off screen you don't destroy them and instead have them change back to the starting point to be fired again. -
Coming soon... HISTORY FIGHTER by Headrush Games and Ice Cap Publishing!
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Trying to get different actors to change images on the same scene
by waterjunky ·on the screen. There should be no timers to destroy an actor (the larger photo), rather the user would change it only when a different thumbnail is pressed. I know the easy way would be to just have -
Spawning System
by belcs ·I am creating a shooting game in which the hero moves left to right at the bottom and the enemies scroll from either left or right across the top and the hero shoots them. I have a wide variety of ene -
Trying to get different actors to change images on the same scene
by a1000miles ·The big_image actor could be destroyed after a specific time, ready for the next button to be pressed. -
Sound Emission
by Markinhos ·I do not have to use "bump" because the "second actor" is at the top of the screen. They do not collide. -
Destroy 1 instance of actor
by Wingmanapps ·make a self.attribute when true = destroy