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  1. Interesting article on average revenue per app released

    goliath
    by goliath · August 2013
    (Quote)
  2. Has anyone tried to animate using a table

    Asobu_Games
    by Asobu_Games · August 2013
    How about making the shirt a different actor that is constrained to the rest of the body. Like in cartoons how the face might be a static layer and only the eyes animate.
  3. Interesting article on average revenue per app released

    Asobu_Games
    by Asobu_Games · August 2013
    Yeah I suspect there aren't many people getting that 'average' amount. I would guess 90% get barely anything, the next 9% get a good amount and the top 1% are just raking it in. Like Puzzle &
  4. Is Gamesalad considering RevMob? it may be the best choice.

    FallacyStudios
    by FallacyStudios · August 2013
    Yea I agree with reginald. RevMob would be WAY better income wise than AdMob. AdMob really is piss poor income unless you have top chart apps with 100's of thousands to millions of impressions ... the
  5. Timer and Random problem

    tufire
    by tufire · August 2013
    heres a screen shot. the balls are being drop from above. ball 1, 3 and 4 are at the right distance. but the ball 2 at the top is way off. the gap between ball 4 and ball 2 is not at the correct space
  6. Went from Windows to Mac and stuff went down..

    onlydanwilliams
    by onlydanwilliams · August 2013
    hey, I had to go from gamesalad windows, to mac, I couldn't have more than 5 scenes or GS crashes. Exported to mac, the bugs I had were some buttons didn't work, or my timers were wrong etc, look on y
  7. Where's my Water Engine Template

    alimpo83
    by alimpo83 · August 2013
    - Rotating platform (90 degrees, player activated);
  8. Game Actor (and Dev) hitting a Wall

    KevinCross
    by KevinCross · August 2013
    In answer to your first question there is a basic debugger window, you can access it from the top menu. There's a behaviour in the list of behaviours to print to the debug window.
  9. how to get the ad hoc app for test on iPhone or iPad?

    KevinCross
    by KevinCross · August 2013
    If yes to all of those, open Xcode, click the Organizer button (top right), click on your device from the list on the left, press Applications, and then press the + button to browse for and install yo
  10. Hi how i can make this simple game on gamesalad?

    jamie_c
    by jamie_c · August 2013
    What happens is there is a bubble actor with a touch to destroy rule on it. And the controller actor that uses a Timer and a Game Level Attribute "bubbleCount" to add 10 bubbles to t
  11. Hi how i can make this simple game on gamesalad?

    DanielDesigner
    by DanielDesigner · August 2013
    how i can spawn that actor x amount of times randomly around the screen? that the part i cant do it. i have the actor and if i touch it destroy perfect. thanks a lot kevin!
  12. Hi how i can make this simple game on gamesalad?

    KevinCross
    by KevinCross · August 2013
    I reckon you can do that with one actor, spawn that actor x amount of times randomly around the screen, and on that actor add a rule if touched then destroy actor.
  13. can someone with experience in too many actors tell me if im wasting my time or not?

    tenrdrmer
    by tenrdrmer · August 2013
    I can't remember off the top of my head but I believe we have a video on recycling at gshelper.com I'm at work right now so I can't go find you a direct link though.
  14. can someone with experience in too many actors tell me if im wasting my time or not?

    tenrdrmer
    by tenrdrmer · August 2013
    Recycling is a process where say instead of spawning bullets. When they move off screen you don't destroy them and instead have them change back to the starting point to be fired again.
  15. Coming soon... HISTORY FIGHTER by Headrush Games and Ice Cap Publishing!

    retired_59575d97ff6587e78de8442385cad0fc
    by retired_59575d97ff6587e78de8442385cad0fc · August 2013
    While there are many successful CCGs without FB or social integration, wouldn't it be nice to be the FIRST CCG to successfully use it? With all those CCGs in the market today, you need an upside to co
  16. Trying to get different actors to change images on the same scene

    waterjunky
    by waterjunky · August 2013
    on the screen. There should be no timers to destroy an actor (the larger photo), rather the user would change it only when a different thumbnail is pressed. I know the easy way would be to just have
  17. Spawning System

    belcs
    by belcs · August 2013
    I am creating a shooting game in which the hero moves left to right at the bottom and the enemies scroll from either left or right across the top and the hero shoots them. I have a wide variety of ene
  18. Trying to get different actors to change images on the same scene

    a1000miles
    by a1000miles · August 2013
    The big_image actor could be destroyed after a specific time, ready for the next button to be pressed.
  19. Sound Emission

    Markinhos
    by Markinhos · August 2013
    I do not have to use "bump" because the "second actor" is at the top of the screen. They do not collide.
  20. Destroy 1 instance of actor

    Wingmanapps
    by Wingmanapps · August 2013
    make a self.attribute when true = destroy
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