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  1. How to: Spawn particles in a random area that always move away from center.

    mu-kowAPPS
    by mu-kowAPPS · February 2012
    if you do that you will end up with the particles being spawned randomly in a 200x200 area that are moving away from the top right corner of that area.
  2. How to: Spawn particles in a random area that always move away from center.

    mu-kowAPPS
    by mu-kowAPPS · February 2012
    now your particles will spawn inside a 200x200 area centered around the center of your actor but will always move away from the center.
  3. Play scene takes 12sec to load

    PeeCee
    by PeeCee · February 2012
    a parrallex scrolling effect and with that they spawn,however i turned all them off to no avail.
  4. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    MotherHoose
    by MotherHoose · February 2012
    you can also change the name of a spawned actor … so you really don't need the added attribute
  5. Reset scene time - help???

    DigiChain
    by DigiChain · February 2012
    I don't want to have to spawn and destroy as others have suggested in a previous post. There must be a way?
  6. Animation Help

    Clouds
    by Clouds · February 2012
    animation been run ?" is 'false' - then spawn animation 'A'.
  7. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    jonmulcahy
    by jonmulcahy · February 2012
    On your spawner, have it randomly assign a number to a global attribute called tableRow. Then spawn your 5 actors.
  8. why not use spawn?

    MotherHoose
    by MotherHoose · February 2012
    think the only problem with spawnBehaviors … is with timerBehaviors set at fast firing speed … every O.? sec spawn
  9. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    robert.mccarthy
    by robert.mccarthy · February 2012
    I have 5 actors, and each has an internal/unique attribute called 'myNumber'.
  10. why not use spawn?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    I always spawn actors in my projects and never had a problem. Our current project will be spawning actors intead of moving them into place as I'm building everything on one scene to avoid the loading
  11. SpaceOff - Competative shoot 'em up for iPhone

    MPCav
    by MPCav · February 2012
    Challenge your friends to insane head-to-head local battles or compete through online leaderboards in SpaceOff, the unique physics based shooter from Totem Games!
  12. why not use spawn?

    POM
    by POM · February 2012
    Yes , only one spawn per behavior , but if you add a timer or a timer with a counter you can spawn as much you can spawn many actors with only 1 spawn behavior .
  13. why not use spawn?

    inkoqnito
    by inkoqnito · February 2012
    Thanks for the quick input on the subject=) Think i will be using spawn then. Just hope that the LUA are being dropped soon then=)
  14. why not use spawn?

    beefy_clyro
    by beefy_clyro · February 2012
    Yeh when LUA is dropped and we can just use spawn and destroy it'll make it soo much easier than faff around with recycling everything.
  15. why not use spawn?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    I think the whole don't spawn is becoming moot with the new armv7 processors and the power of newer devices and when lua is dropped it will be a non issue.
  16. why not use spawn?

    POM
    by POM · February 2012
    Oh no no , by no means you can use spawn , its just , when you test your game on the device , if you see low fps rates and lags , you might consider recycling bullets instead of spawning , just to inc
  17. why not use spawn?

    inkoqnito
    by inkoqnito · February 2012
    I have read that many hear don't use spawn? When should i use it? i am making a space shooter now and i am wondering for example laser shoots ten at the screen at most should put ten of thoose of scre
  18. Newbie - Creating a drawing app

    MotherHoose
    by MotherHoose · February 2012
    yes, it does constantly spawn the lineSegment BUT that is event driven … not extremely resource intense
  19. Newbie - Creating a drawing app

    POM
    by POM · February 2012
    Im not sure how you did yours , but if you just spawn 'dots' all over the place as a brush then you will find your game crashes very quickly .
  20. Faux Physics Movable OFF

    BrackAttack
    by BrackAttack · February 2012
    Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that &quo
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