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How to: Spawn particles in a random area that always move away from center.
by mu-kowAPPS ·if you do that you will end up with the particles being spawned randomly in a 200x200 area that are moving away from the top right corner of that area. -
How to: Spawn particles in a random area that always move away from center.
by mu-kowAPPS ·now your particles will spawn inside a 200x200 area centered around the center of your actor but will always move away from the center. -
Play scene takes 12sec to load
by PeeCee ·a parrallex scrolling effect and with that they spawn,however i turned all them off to no avail. -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by MotherHoose ·you can also change the name of a spawned actor … so you really don't need the added attribute -
Reset scene time - help???
by DigiChain ·I don't want to have to spawn and destroy as others have suggested in a previous post. There must be a way? -
Animation Help
by Clouds ·animation been run ?" is 'false' - then spawn animation 'A'. -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by jonmulcahy ·On your spawner, have it randomly assign a number to a global attribute called tableRow. Then spawn your 5 actors. -
why not use spawn?
by MotherHoose ·think the only problem with spawnBehaviors … is with timerBehaviors set at fast firing speed … every O.? sec spawn -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by robert.mccarthy ·I have 5 actors, and each has an internal/unique attribute called 'myNumber'. -
why not use spawn?
by The_Gamesalad_Guru ·I always spawn actors in my projects and never had a problem. Our current project will be spawning actors intead of moving them into place as I'm building everything on one scene to avoid the loading -
SpaceOff - Competative shoot 'em up for iPhone
by MPCav ·Challenge your friends to insane head-to-head local battles or compete through online leaderboards in SpaceOff, the unique physics based shooter from Totem Games! -
why not use spawn?
by POM ·Yes , only one spawn per behavior , but if you add a timer or a timer with a counter you can spawn as much you can spawn many actors with only 1 spawn behavior . -
why not use spawn?
by inkoqnito ·Thanks for the quick input on the subject=) Think i will be using spawn then. Just hope that the LUA are being dropped soon then=) -
why not use spawn?
by beefy_clyro ·Yeh when LUA is dropped and we can just use spawn and destroy it'll make it soo much easier than faff around with recycling everything. -
why not use spawn?
by The_Gamesalad_Guru ·I think the whole don't spawn is becoming moot with the new armv7 processors and the power of newer devices and when lua is dropped it will be a non issue. -
why not use spawn?
by POM ·Oh no no , by no means you can use spawn , its just , when you test your game on the device , if you see low fps rates and lags , you might consider recycling bullets instead of spawning , just to inc -
why not use spawn?
by inkoqnito ·I have read that many hear don't use spawn? When should i use it? i am making a space shooter now and i am wondering for example laser shoots ten at the screen at most should put ten of thoose of scre -
Newbie - Creating a drawing app
by MotherHoose ·yes, it does constantly spawn the lineSegment BUT that is event driven … not extremely resource intense -
Newbie - Creating a drawing app
by POM ·Im not sure how you did yours , but if you just spawn 'dots' all over the place as a brush then you will find your game crashes very quickly . -
Faux Physics Movable OFF
by BrackAttack ·Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that &quo