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Not Spawning Actor on First Click
by robert.mccarthy ·Currently, when I click an actor I want it to spawn another actor in the same place...my current implementation is: -
Tiles would be nice.
by POM ·3) Particles being allowed to spawn Behind actor not just in front -
Tiles would be nice.
by Clouds ·3) Particles being allowed to spawn Behind actor not just in front -
Randomly Generated Levels Help?
by thilanwij ·then spawn random actor -
Randomly Generated Levels Help?
by KillerPenguinStudios ·Basically what I did was created a "spawn random actor" actor and what I said was that when the current actor (on screen), once it's x and y reach a certain point on the screen to r -
Obliteration II - Development Thread
by jonmulcahy ·- Detailed Artwork. Obliteration was all hand drawn by me, which I think gave it a unique style. I don't have the time to do that again, especially with the size of the game I want it to be (buildings -
Please review my game! MOTR Coin Flip! 100% FREE on Android
by dugistheking ·is PURELY based on LUCK! So I believe it to be unique. -
♥Muffin Cat vs The Undead♥
by threepeasoup ·@ zombie addict I have 6 different enemy types that spawn in different combos depending on the wave. Each enemy also has a different specialty about them too. -
Legible Font For Basketball/Urban Game
by old_kipper ·Its not a terribly unique font and I personally would have expected that if you used the font to produce bitmap images that used in game then it is not a lot different to using them in print media for -
Formula for relating postion and velocity direction
by BluSpyder ·actor2's spawn isn't relevant, its just the angle between actor1 and the center. and then that angle needs to be constantly changing actor2's direction of velocity. -
Formula for relating postion and velocity direction
by Rob2 ·So actor2 should always spawn at a point lying on a theoretical line that joins actor1 to the centre ? -
~ Issue about constantly spawning an actor ~
by SAZ_1 ·weird is the thing about having it destroy and spawn again should work ..... Fowl Ops has a similar motion going on and i used the exact same rules as in if self.posX is < -240 destroy actor . -
Timer not updating with changing attribute
by BluSpyder ·My x and y values are correct though, spawning 0,0 relative to actor. And the actors being spawned have a moving attribute to cross the screen. So if actors were being spawned I should see them. -
~ Issue about constantly spawning an actor ~
by SAZ_1 ·hey man i just had a play with your app on the arcade... i think a simple solution would be to check wrap X on the scene attirbute and have the platform just accelerate to the left... it will automati -
Game.time vs Device clock for random spawning event? Help much appreciated inside
by Chobbiface ·Hey guys, the best way I can think of to describe this is like a 'tamagotchi' poop. You know even when you've closed the app, you come back to some random poops that have spawned in the meantime. So w -
Timer not updating with changing attribute
by gyroscope ·Your first question: if your x and y coordinates in the spawn behaviour are fixed values, then they will be spawning but all in the same place.... because they appear one on top of the other, you woul -
Loading screen
by Clouds ·"Then you would have to spawn that actors which might cause hiccups to the frame rate." -
Loading screen
by JohnPapiomitis ·to wait for that to load. Then you would have to spawn that actors which might cause hiccups to the frame rate. -
Loading screen
by Clouds ·Then once the progress bar is up and going . . . . you spawn all the actors in your scene. -
How many Gamesalad users ARE there?
by Doguz ·How many unique GS users?