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  1. How to test on ipad 1 without USB? (solved)

    famekrafts
    by famekrafts · October 2012
    I just got my ios developer license today, I am setting it up but I am stuck with how to set it up on my brother's ipad 1 which has no USB.
  2. Game Crashes - Any Thoughts?

    famekrafts
    by famekrafts · October 2012
    I am also stuck with scrolling background part of my game with this. I am not sure hows its going to work on ipad, haven't tested yet.
  3. My score displays like this 2.41755e+06. Does anyone know how I can fix this?

    famekrafts
    by famekrafts · October 2012
    I have not tested on ipad yet, so I am not sure, but play with them and check the link above by uptimistik. That will help.
  4. GameSalad App Approved for Nook HD and Nook HD+

    adriangomez
    by adriangomez · October 2012
    What I did to resolve this was use the highest resolution GameSalad canvas and background images that matched the aspect ratio of the Nook (I think I used the iPad portrait template).
  5. Alien Bomb Attack- WITH Free PROMO CODES

    TechNoir
    by TechNoir · October 2012
    So I have published my second game, it was designed for Ipad 3, but is available for iphone and android.
  6. How to grab and throw objects

    famekrafts
    by famekrafts · October 2012
    It will be for ipad, so when touch is pressed on the object, it will stick to the fingers press area and can be thrown in any direction with any force when touch is released.
  7. Scrollable Background on Loop

    famekrafts
    by famekrafts · October 2012
    I think the problem is because of the ipad resolution anything offscreen (more than 1200 x gets auto destroyed, so maybe using a wide screen resolution say 2048 x 768 might help.
  8. moving graphic with interpolate move

    gyroscope
    by gyroscope · October 2012
    So for your example, I'll assume you're using iPhone portrait (if it's landscape or iPad, then adjust again accordingly):
  9. Weird bugs, camera, preview. Can't select anything.. (Retina mac)

    nicmar
    by nicmar · October 2012
    I used iPad landscape as my playform. I created some actors, and dragged them onto the scene. The scene looked weird, and small. And some parts of it is cropped away. When I scroll with the mouse pad,
  10. Serious bugs, attributes changing on reload... :(

    nicmar
    by nicmar · October 2012
    - I started gamesalad, created an iPad landscape project.
  11. How I used GameSalad

    fx0ne
    by fx0ne · October 2012
    This year's event took place yesterday at the prestigious Victoria Crown Plaza and it was titled "Mobile Game Development with GameSalad" I hosted 13 kids between the ages of 9 and 1
  12. Error 3! (error publishing a Mac app on mountain lion)

    hk9000
    by hk9000 · October 2012
    http://forums.gamesalad.com/discussion/49800/fail-to-generate-apk-and-where-to-verify-the-keytool-jarsigner-and-zipalign-locations#latest
  13. Freelance creation trivia game

    sierra_rodrigo@hotmail.com
    by sierra_rodrigo@hotmail.com · October 2012
    - Pantalla principal
  14. Updated Roadmap

    floydianspiral
    by floydianspiral · October 2012
    music game chugs a lot on load times (even on iPad 3) and since I'm planning on releasing it the beginning of next year it will coincide nicely. Awesome work GS, hopefully these timeframes stay true.
  15. New GameSalad publishing system - errors

    dalnoki
    by dalnoki · October 2012
    Same iAD issue: we released an iPAD game today for free, and iADs network says 0 request and 0 impressions. Gamecenter show 100+ gamers! iAD not working! I think its not an iOS 6 problem because my ol
  16. Debugging bullets?

    Hymloe
    by Hymloe · October 2012
    But it would always crash on iPad 2, and iPod Touch 4, after moving around the level a bit.
  17. New point and click adventure game coming very soon! **Eventide** Lucky Lurcher

    LeonardDeveloper
    by LeonardDeveloper · October 2012
    ABSOLUTELY FABULOUS! I can not wait for this on my iPad (Image)
  18. Updated Roadmap

    LuckyLurcher
    by LuckyLurcher · October 2012
    @SaladStraightShooterI just submitted an app for iOS 6 only about 2 days ago. I had tested it on an iPad running iOS 6 and it seemed to be working perfectly.
  19. Debugging bullets?

    Hymloe
    by Hymloe · October 2012
    Does the game process everything in exactly the same way when running on iPad 2 (crashing) and the Macbook Pro (running fine)?
  20. Updated Roadmap

    AcceleratedGames
    by AcceleratedGames · October 2012
    Is this how you would be able to support a screen size that we don't know the specifications of (iPad mini)?
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