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tableSearch(game.Table, "game.Attr. Answer 1", etc. -> Can I call an attribute in tableSearch?
by JB makin' a game ·Ah, when using a text attribute in tableSearch, it doesn't have to be inside quotation marks. -
enemy stop moving even though attribute is still true
by tatiang ·There is a behavior called Log Debugging Statement. It allows you to display any expression (e.g. an attribute, a text string, etc.) within a rule. You view the Debugger Window and then watch as the v -
tableSearch(game.Table, "game.Attr. Answer 1", etc. -> Can I call an attribute in tableSearch?
by tatiang ·You can use a text attribute for the search string. -
tableSearch(game.Table, "game.Attr. Answer 1", etc. -> Can I call an attribute in tableSearch?
by JB makin' a game ·In the screenshot above, you see the tables I'm using and an overview of the rules and attributes I'm working with. -
enemy stop moving even though attribute is still true
by emoji ·I know how to display game.distancePlayerEnemy but what do you mean by Log debugging. I'm kind of new to gamesalad. -
enemy stop moving even though attribute is still true
by tatiang ·You can use a Log Debugging Statement to determine when (where) the enemy stops. It turns out that it stops at game.distancePlayerEnemy=29. Since that attribute is returning whole numbers, that's wher -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by NKBDL ·I think in that case, it is likely due to some internal logic your app has, I would suggest you look at how to recreate that error, what errors are also happening at the same time. -
Spawning enemy actors
by tatiang ·You would need to upload the photo to a file-sharing site and then post the link to the file here. -
Help needed with quick test
by Zwire ·(Quote) -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by RedRobo ·I had no idea that the esc keyboard command was mapped to the back button on Android...doh! -
Spawning enemy actors
by panamared ·Hi, I am new to gamesalad and I figured out how to spawn actors from right side moving to left side at random points looking as though they are comeing from off screen but they seem to bunch up at tim -
Help needed with quick test
by gingagaming ·In that case, grab yourself an android device and test it on that. If the problem exists, do the following: -
spawn actor goes in the player direction
by mikejamesfisher ·I think i have a thought on this... ah yes, there it is. Perhaps and accelerate toward instead of move the shot. Put it in a timer for a second and check run to completion. You can also put a max spee -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by NKBDL ·Yes we are developing on Android. And yes exiting is an issue, I found that GS does stay with the instance if you choose to just leave the app and say go to other apps (like when you go chat and do ot -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by RedRobo ·Just curious...are your apps on Android? -
SpeedBoat is live
by freneticz ·Can you reach level 25 and beyond... -
enemy stop moving even though attribute is still true
by tatiang ·I'm not sure but one thing I noticed is that if you add a timer to the player actor and have it log self.position.Y, it returns some strange values right about when the vectorToAngle value changes fro -
what is wrong with my appformative basics setup? no data in chart....
by fabio.pasculli79 ·here you are some screenshot.... there is something wrong? is someone note someting please adv me.... tnksssss -
This is really bad
by Zwire ·@adent42 Thats great! Sent you a PM with detailed info on this bug and some other bugs. -
Help needed with quick test
by Zwire ·Are there any guys who want to do a quick test if the game hangs and if the buttons are working?