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Question on viewer/preview flashes
by tatiang ·Does this happen whenever you have a Display Text behavior by itself (not in a rule or timer) and the Display Text is not in the back-most layer? -
Question on viewer/preview flashes
by Lunadome ·I had a quick look online and found it was due to the high score type actor displaying the attribute of the score and it was a case of sending the layer to the back to stop it flickering (which did in -
Get Fiquette finally out on "Google Play"
by dimsdale ·the game. You just pull down the little ring at top of the screen. I'll add a little reminder text for people that miss's it. Later levels, if you tap on sleeping birds you will get the desired re -
State of GameSalad on 4-18-2017
by Icebox ·It is painful to change the camera size and maintain HUD actors size and position. We need an easy way to zoom in/out without effecting the HUD layer or specific actors , maybe a lock to maintain its -
Gamespark and Gamesalad: I am back.
by adriangomez ·* Leaderboards. Around me and top x. -
Unit Movement for Shooter
by fmakawa ·My apologies. An example would be from the second video 00:20-00:30 or 02:09-02:15 when the come from off screen before the settle up top. Or the First video when the come from off screen and move in -
Moving actors in a circle and/or a predetermined path
by Village Idiot ·@Socks you mentioned "as I've got it above the object starts at '12 O'clock' and moves clockwise" – Could you please elaborate, is there a way to make it appear in other positions? I -
How to detect collision on sides of square vs. top of square?
by ameliath ·How do I go about detecting collision on the sides of a square instead of the top? I need a different behavior to occur when the sides are collided vs. the top. (Image) -
Coins !
by Socks ·GameSalad looks at the lowest actor in the lowest layer of your project, it scans the code you've placed in that actor from the top to the bottom, it then jumps up in the layer stack to the next actor -
Pixel Assassin: Action platformer game now available free on the App Store and Google Play!
by Icebox ·me that i need to keep jumping to get to the top. -
trying to improve an effect in my game...
by Japster ·Good stuff! - Of course, for the full effect, if you're just using a colour (without my top bar bit in the example, you could also increase the height of the actor you're moving (ie. from 0 to the ful -
trying to improve an effect in my game...
by Japster ·The layers - do you mean the cycle, or the 3 layers I mentioned as regards above? -I just meant that you could use a layer to 'hide' the beginning and end of the wave's journey, behind opaque side sec -
Can i flip Horizonatal actor Detect with mouse position :D
by rainwaterstudios ·However, you could set it up with 2 actors, one left facing and the other right facing; when changing direction you would have the actor spawn the opposite-facing actor and destroy itself. -
trying to improve an effect in my game...
by Japster ·alternatively, could you hide 1 / 2 more actors behind, and have them replicate too (but at 2/3 pixel spacing, but each cycle their images once full (think eg. dark, medium, light red, all offset by 1 -
State of GameSalad on 4-18-2017
by Icebox ·@fmakawa I mean to access layer actors , the most common example would be to track player x and y. -
Super Fidget Hand Spinner #1 in the AppStore!
by Nalycan ·Not much to say... but we are extremely proud of being on top of the charts in the Asian app stores. This makes it all worthwhile in so many ways! (Image) -
Super Color Cannon [iOS/Android]
by PhilipCC ·Let's hope it shoots to the top of the charts and is a big hit. (Image) -
Upcoming Udemy Course!
by Adrenaline ·(Quote) -
Upcoming Udemy Course!
by Braydon_SFX ·For those wondering, this series is top notch; easy to understand, easy to edit the project files, and the knowledge you gain is priceless. Definitely recommend! -
State of GameSalad on 4-18-2017
by Socks ·. . . for example imagine a top down car racing game, if you want to leave a solid trail behind the player's car you can either spawn actors or use the particle system, but because the particle system