-
How to make/create pipes in gamesalad???
by Bluemoonstudios ·i think if your pipe was in 2 parts, a back part and a front part. Send the back part to back of layer, the ball in the middle of the layer and the front part to front of layer. Then the ball will ha -
Help someone new to GameSalad with spawning actors
by NovicaStudio ·then have another rule so that when hits=0, then destroy it. -
Help someone new to GameSalad with spawning actors
by Socks ·When this actor overlaps or collides with 'enemy' actor . . . . then destroy this actor. -
State of GameSalad on 5-29-2013...
by CodeWizard ·7. We have an engineer starting to breakdown the work involved in implementing asynchronous multiplayer support. Initial designs are taking shape. Pot’s on the stove on this and we’ll be simmering i -
Moving Platform
by ashtmj ·Then add these rules to the top of your actor -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·currently is and tell the inventory boxes to destroy themselves if their name (number) is higher than the new maximum inventory number, they wont destroy themselves. . . They just sit there looking -
Actor Doesn't Show Up
by hambuerger7 ·Thanks, it was accidentally on a non-scrollable layer. -
Legal Question-Using someones Voice recordings
by Alembic_Softworks ·@JoeMeister - sorry for the lazy link to Wikipedia, but in short, there's an entire branch of law devoted to internet/technology and intellectual property, including use of words, phrases, statements, -
E3 Expo 2013 Who's-ah go'n?
by RP ·To any folks new to the thread, see up top. -
mining game question
by BoomshackBarry ·You could use a table to prepare the location of each terrain square, and then spawn based on the table values, or you could place the terrain squares from the scene editor itself. However they are sp -
Legal Question-Using someones Voice recordings
by BoomshackBarry ·I hope someone with some real insight can provide you some guidance on the legalities, but I reckon a top gear soundboard would be great! Good luck. -
mining game question
by tutenstein ·I understand all that. My idea at the moment is to have my terrain actor (a 50x50 square) spawn in predetermined locations so that I can destroy each terrain square individually. is there some way to -
Legal Question-Using someones Voice recordings
by JoeMeister ·The one and only: Top Gear -
Collision Player with Enemy to Destroy what is the easy way to do ?
by mnaseertariq ·hmmm looks easy will be back to you when i apply this thank for the help(Quote) -
Collision Player with Enemy to Destroy what is the easy way to do ?
by jamie_c ·If you simply want the enemy to be destroyed anytime the player touches it put a rule on the enemy that says: -
Collision Player with Enemy to Destroy what is the easy way to do ?
by mnaseertariq ·i am back to learn gamesalad after long time with new passion and i am going well.i have a little problem how to collide player(hero) with enemy when touch the enemy or jumped on it then destroy the e -
mining game question
by NovicaStudio ·Let's say you have your actor that is the miner. Have a rule inside the terrain actor saying - If actor overlaps or collides with 'miner,' then Destroy the actor. -
UI Layer or Scene Camera Pos/Rotation Excluded layers?
by allornothing ·Is there any plans to have a separate layer render for UI, or the ability to isolate elements in a layer / whole layer from the camera/scene rotation? This feature would make my game instantly easier -
Free coding/programming
by RP ·Put some spikes on the top of the thread...you Europeans know what I'm talk'n about. -
Experienced Programmer for hire!
by ArchonStudios ·I have run into a little bit of an issue getting a character to climb either side of a building, walk across the top, and then climb back down either side of that same building, or to just walk off an