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  1. How to make/create pipes in gamesalad???

    Bluemoonstudios
    by Bluemoonstudios · May 2013
    i think if your pipe was in 2 parts, a back part and a front part. Send the back part to back of layer, the ball in the middle of the layer and the front part to front of layer. Then the ball will ha
  2. Help someone new to GameSalad with spawning actors

    NovicaStudio
    by NovicaStudio · May 2013
    then have another rule so that when hits=0, then destroy it.
  3. Help someone new to GameSalad with spawning actors

    Socks
    by Socks · May 2013
    When this actor overlaps or collides with 'enemy' actor . . . . then destroy this actor.
  4. State of GameSalad on 5-29-2013...

    CodeWizard
    by CodeWizard · May 2013
    7. We have an engineer starting to breakdown the work involved in implementing asynchronous multiplayer support. Initial designs are taking shape. Pot’s on the stove on this and we’ll be simmering i
  5. Moving Platform

    ashtmj
    by ashtmj · May 2013
    Then add these rules to the top of your actor
  6. Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio

    StormyStudio
    by StormyStudio · May 2013
    currently is and tell the inventory boxes to destroy themselves if their name (number) is higher than the new maximum inventory number, they wont destroy themselves. . . They just sit there looking
  7. Actor Doesn't Show Up

    hambuerger7
    by hambuerger7 · May 2013
    Thanks, it was accidentally on a non-scrollable layer.
  8. Legal Question-Using someones Voice recordings

    Alembic_Softworks
    by Alembic_Softworks · May 2013
    @JoeMeister - sorry for the lazy link to Wikipedia, but in short, there's an entire branch of law devoted to internet/technology and intellectual property, including use of words, phrases, statements,
  9. E3 Expo 2013 Who's-ah go'n?

    RP
    by RP · May 2013
    To any folks new to the thread, see up top.
  10. mining game question

    BoomshackBarry
    by BoomshackBarry · May 2013
    You could use a table to prepare the location of each terrain square, and then spawn based on the table values, or you could place the terrain squares from the scene editor itself. However they are sp
  11. Legal Question-Using someones Voice recordings

    BoomshackBarry
    by BoomshackBarry · May 2013
    I hope someone with some real insight can provide you some guidance on the legalities, but I reckon a top gear soundboard would be great! Good luck.
  12. mining game question

    tutenstein
    by tutenstein · May 2013
    I understand all that. My idea at the moment is to have my terrain actor (a 50x50 square) spawn in predetermined locations so that I can destroy each terrain square individually. is there some way to
  13. Legal Question-Using someones Voice recordings

    JoeMeister
    by JoeMeister · May 2013
    The one and only: Top Gear
  14. Collision Player with Enemy to Destroy what is the easy way to do ?

    mnaseertariq
    by mnaseertariq · May 2013
    hmmm looks easy will be back to you when i apply this thank for the help(Quote)
  15. Collision Player with Enemy to Destroy what is the easy way to do ?

    jamie_c
    by jamie_c · May 2013
    If you simply want the enemy to be destroyed anytime the player touches it put a rule on the enemy that says:
  16. Collision Player with Enemy to Destroy what is the easy way to do ?

    mnaseertariq
    by mnaseertariq · May 2013
    i am back to learn gamesalad after long time with new passion and i am going well.i have a little problem how to collide player(hero) with enemy when touch the enemy or jumped on it then destroy the e
  17. mining game question

    NovicaStudio
    by NovicaStudio · May 2013
    Let's say you have your actor that is the miner. Have a rule inside the terrain actor saying - If actor overlaps or collides with 'miner,' then Destroy the actor.
  18. UI Layer or Scene Camera Pos/Rotation Excluded layers?

    allornothing
    by allornothing · May 2013
    Is there any plans to have a separate layer render for UI, or the ability to isolate elements in a layer / whole layer from the camera/scene rotation? This feature would make my game instantly easier
  19. Free coding/programming

    RP
    by RP · May 2013
    Put some spikes on the top of the thread...you Europeans know what I'm talk'n about.
  20. Experienced Programmer for hire!

    ArchonStudios
    by ArchonStudios · May 2013
    I have run into a little bit of an issue getting a character to climb either side of a building, walk across the top, and then climb back down either side of that same building, or to just walk off an
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