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  1. GS Forum App?

    Braydon_SFX
    by Braydon_SFX · May 2013
    (Quote)
  2. Preview Screen Problem

    BoomshackBarry
    by BoomshackBarry · May 2013
    I get that but at least if it's only a cosmetic problem then it won't stop you from working on your game, and hopefully it'll be fixed in a future update, if they find the cause of the problem. But if
  3. Preview Screen Problem

    Jordeyy
    by Jordeyy · May 2013
    (Quote)
  4. Preview Screen Problem

    BoomshackBarry
    by BoomshackBarry · May 2013
    So it seems like it's just a visual glitch then, it looks like you can still test the game, it's just located at the top left of the window. Still frustrating when something isn't right obviously but
  5. Scenes: change view?

    BoomshackBarry
    by BoomshackBarry · May 2013
    When you first create the project you can select from various sizes such as iPhone Landscape and iPhone Portrait among others, from a drop down menu and this setting will determine the size and shape
  6. pixel size problem / illustrator/gamesalad

    BoomshackBarry
    by BoomshackBarry · May 2013
    I'm not sure off the top of my head what would be causing that - if you had 72dpi selected when you created the file, and then you exported it at the same pixel size and the same dpi, then it should l
  7. 8-bit PNG's with transparency layer slowing down game's running speed

    brandon.shepherd99
    by brandon.shepherd99 · May 2013
    I recently converted my game's images from 24-bit png's to 8-bit png's (saving the alpha channel as well) with an online program called TinyPNG. It definitely decreased the image's size, but for some…
  8. Detect if actor position is in specific area MATH

    themagicbox
    by themagicbox · May 2013
    I tried using invisible actors on each side of the box (the top and bottom reverse the actors y velocity and the right and left reverse its x velocity) but it gets too unpredictable is the actor hits
  9. basic question

    gamesfua
    by gamesfua · May 2013
    Yep its exactly as everyone said above. Basically you make a dummy actor and place your rules in that dummy. So for instance if you want to set the character's ammo to 10 on start, you can place it in
  10. Good way to constrain many drop shadows at once?

    K1dTrunks
    by K1dTrunks · May 2013
    Thanks @Socks. That's really cool, but in my game it's a side view, not a top-down, and what I really could use help with is how to make the shadow shrink as the y of the tossed actor increases. I'm g
  11. Trajectory path and rule when angle changes

    themagicbox
    by themagicbox · May 2013
    another collidable dummy actor slightly in ontop of a wall and it kind of worked (it would detect it was colliding with the dummy actor right before hitting the real wall) but it was mostly unpredica
  12. A Message From The Creator Of MR JABBS

    Socks
    by Socks · May 2013
    Call of Duty Duty looks pretty good to me, they've gone over the top with all this new fangled so called "3D graphics", in my day a "game" consisted of a hammer and
  13. Particle's "ghost" orbit

    dimaklis
    by dimaklis · May 2013
    I am trying to make my first app, a "top view" game, where moving particles (with a constant, linear velocity) collide against walls and make the respective reflections.
  14. Speed-Pedal

    tatiang
    by tatiang · May 2013
    You'd just change the image based on the swipe (if the image is "bottom" and they swipe up, change the image to "middle". If the image is "middle&quot
  15. Character needs to walk around a 3D cube

    UtopianGames
    by UtopianGames · May 2013
    We have a layers template (FREE) that you might find useful.
  16. Character needs to walk around a 3D cube

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Yep this is based on Tshirts layer trick. There is a video on it over a GShelper.
  17. Speed-Pedal

    MarcoCol
    by MarcoCol · May 2013
    The player should slide them. From middle to top or down. or directly from top to down and down to up.
  18. Highly effective memory optimization suggestion for games with more than one scene

    SnapFireStudios
    by SnapFireStudios · May 2013
    Interesting.. I've always tried to avoid using destroy actor.
  19. State of GameSalad on 5-15-2013

    CodeWizard
    by CodeWizard · May 2013
    The top things on my list are: creator workflow improvements, custom fonts, automated texture atlas support, improved render batching, Android IAP and async multiplayer support. Some other odds and en
  20. PROBLEM WITH BOUNCING (AIR HOCKEY)

    themagicbox
    by themagicbox · May 2013
    a ball actor that moves from the bottom to the top of the screen and there is a wall it is supposed to bounce off...I put the collide behavior but it does just what I expected (it just bounces contin
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