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designing
by lmsswa ·Not to mention marketing a great minute through unique as well as imaginative way can certainly infuse your own getaway involving everyday life having objectives, consideration, joviality and even as -
The Dangers of Mixing Movement Types in GameSalad
by thebitmaster ·I just had an instance where when my projectile hit my vending machine, it would dispense two items EVERY SINGLE TIME. I tried adding a time-delay after the initial collision before a second Spawn beh -
Candy Craze (AcaiGames) Beta Testers Needed
by AcaiGames ·I Understand, i went with this look because i'm aiming for something original i know that the way it looked before was great don't get me wrong but it seems to me as if it has almost a feel of other -
Spawning Location
by GrapeSodaGames ·I want to spawn actors at a random location, except for the center of the screen. How do I do this? -
"Project Tank By thermoapps (LeonardDeveloper)"
by LeonardDeveloper ·I like the idea of the Jelly theme - you could have some fun with that. Jelly characters, jelly tanks, splatting and exploding etc... The tank ideas been done loads of times - I've done 3 games in thi -
"Project Tank By thermoapps (LeonardDeveloper)"
by LeonardDeveloper ·I think the jelly idea was a great one! A tank that shoots jelly or jello, its fun and unique! -
I need music for my game!
by applaudmobile ·I have some $40 ready to go tracks too. or let me know if you need something unique -
"Project Tank By thermoapps (LeonardDeveloper)"
by keweworkshop ·I think the jelly idea was a great one! A tank that shoots jelly or jello, its fun and unique! -
Enemies on screen help
by LaurenSalad ·If I'm understanding your design objective correctly, you wish to increase the number of enemies spawned with each subsequent round. A new round beginning directly after all the enemies of the previou -
"Project Tank By thermoapps (LeonardDeveloper)"
by wayneh001 ·I like the idea of the Jelly theme - you could have some fun with that. Jelly characters, jelly tanks, splatting and exploding etc... The tank ideas been done loads of times - I've done 3 games in thi -
Positioning Help??
by JohnPapiomitis ·spawn actor -
Positioning Help??
by Barking_Apps ·i want to spawn an acto right in the middle of the screen! any one the position axis they must be! cheers -
Item collecting problem
by mynameisace ·@Harlin36 - Re-read Tshirt's explanation a few times and make you're doing it to the letter. That is the exact way to do it and do it efficiently with no destroy/spawn/etc. -
Level Select load not working when you close the app in multitask.
by Braydon_SFX ·Then, in the first rule, in the otherwise section, I have a spawn actor in front of the level actor, so you cannot touch the level actor unless you've completed the level. -
New game: Pig Smasher! Looking for feedbacks
by SnapFire ·1) I agree with Mike-the pigs should not spawn over the "X" and you should not be able to drag your finger into the pig and have it still explode -
How to make a actor destroy itself when another is destroyed?
by Tapfly ·I already tried that before, but since I am going to spawn the small actor lots of times in random position, how can I make it that only that actor to be destroyed because otherwise, all of the small -
New game: Pig Smasher! Looking for feedbacks
by mikelowe ·dont make the pigs spawn over the quit button. I accidentally tried to hit a pig and quit the game. -
New to Game Salad- Searched but do not seem to find my answer
by gmedina.172 ·you can use an attribute using random spawn, then after "x" time reduce the attribute to make your level harder, remember for this to work you cannot use decimals you need to use int -
GS 0.9.85 beta broke my game...(please read)
by 3xL ·this is the second time this happens. I can't publish my finish games because the new update broke it. my actors won't spawn like before. performance issues. my actors disappear randomly. and a few ot -
Enemies on screen help
by bradenpowell ·When attribute enemies on screen = 0, then set attribute enemies on screen to 11 and spawn 11 more enemies.