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  1. designing

    lmsswa
    by lmsswa · November 2011
    Not to mention marketing a great minute through unique as well as imaginative way can certainly infuse your own getaway involving everyday life having objectives, consideration, joviality and even as
  2. The Dangers of Mixing Movement Types in GameSalad

    thebitmaster
    by thebitmaster · November 2011
    I just had an instance where when my projectile hit my vending machine, it would dispense two items EVERY SINGLE TIME. I tried adding a time-delay after the initial collision before a second Spawn beh
  3. Candy Craze (AcaiGames) Beta Testers Needed

    AcaiGames
    by AcaiGames · November 2011
    I Understand, i went with this look because i'm aiming for something original i know that the way it looked before was great don't get me wrong but it seems to me as if it has almost a feel of other
  4. Spawning Location

    GrapeSodaGames
    by GrapeSodaGames · November 2011
    I want to spawn actors at a random location, except for the center of the screen. How do I do this?
  5. "Project Tank By thermoapps (LeonardDeveloper)"

    LeonardDeveloper
    by LeonardDeveloper · November 2011
    I like the idea of the Jelly theme - you could have some fun with that. Jelly characters, jelly tanks, splatting and exploding etc... The tank ideas been done loads of times - I've done 3 games in thi
  6. "Project Tank By thermoapps (LeonardDeveloper)"

    LeonardDeveloper
    by LeonardDeveloper · November 2011
    I think the jelly idea was a great one! A tank that shoots jelly or jello, its fun and unique!
  7. I need music for my game!

    applaudmobile
    by applaudmobile · November 2011
    I have some $40 ready to go tracks too. or let me know if you need something unique
  8. "Project Tank By thermoapps (LeonardDeveloper)"

    keweworkshop
    by keweworkshop · November 2011
    I think the jelly idea was a great one! A tank that shoots jelly or jello, its fun and unique!
  9. Enemies on screen help

    LaurenSalad
    by LaurenSalad · November 2011
    If I'm understanding your design objective correctly, you wish to increase the number of enemies spawned with each subsequent round. A new round beginning directly after all the enemies of the previou
  10. "Project Tank By thermoapps (LeonardDeveloper)"

    wayneh001
    by wayneh001 · November 2011
    I like the idea of the Jelly theme - you could have some fun with that. Jelly characters, jelly tanks, splatting and exploding etc... The tank ideas been done loads of times - I've done 3 games in thi
  11. Positioning Help??

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    spawn actor
  12. Positioning Help??

    Barking_Apps
    by Barking_Apps · November 2011
    i want to spawn an acto right in the middle of the screen! any one the position axis they must be! cheers
  13. Item collecting problem

    mynameisace
    by mynameisace · November 2011
    @Harlin36 - Re-read Tshirt's explanation a few times and make you're doing it to the letter. That is the exact way to do it and do it efficiently with no destroy/spawn/etc.
  14. Level Select load not working when you close the app in multitask.

    Braydon_SFX
    by Braydon_SFX · November 2011
    Then, in the first rule, in the otherwise section, I have a spawn actor in front of the level actor, so you cannot touch the level actor unless you've completed the level.
  15. New game: Pig Smasher! Looking for feedbacks

    SnapFire
    by SnapFire · November 2011
    1) I agree with Mike-the pigs should not spawn over the "X" and you should not be able to drag your finger into the pig and have it still explode
  16. How to make a actor destroy itself when another is destroyed?

    Tapfly
    by Tapfly · November 2011
    I already tried that before, but since I am going to spawn the small actor lots of times in random position, how can I make it that only that actor to be destroyed because otherwise, all of the small
  17. New game: Pig Smasher! Looking for feedbacks

    mikelowe
    by mikelowe · November 2011
    dont make the pigs spawn over the quit button. I accidentally tried to hit a pig and quit the game.
  18. New to Game Salad- Searched but do not seem to find my answer

    gmedina.172
    by gmedina.172 · November 2011
    you can use an attribute using random spawn, then after "x" time reduce the attribute to make your level harder, remember for this to work you cannot use decimals you need to use int
  19. GS 0.9.85 beta broke my game...(please read)

    3xL
    by 3xL · November 2011
    this is the second time this happens. I can't publish my finish games because the new update broke it. my actors won't spawn like before. performance issues. my actors disappear randomly. and a few ot
  20. Enemies on screen help

    bradenpowell
    by bradenpowell · November 2011
    When attribute enemies on screen = 0, then set attribute enemies on screen to 11 and spawn 11 more enemies.
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