GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Speed of behaviors

    tatiang
    by tatiang · April 2013
    @tutyses It's not that it doesn't detect the collision. It's that you're expecting it to only detect the collision on the top layer or the first enemy to that position, or something along those lines
  2. Speed of behaviors

    tatiang
    by tatiang · April 2013
    You have enemies stacked on top of each other. The bullet is going to collide with multiple enemies because it physically overlaps those enemies simultaneously. Not really sure how you can avoid tha
  3. Help with where to start my game idea

    osakamitsu
    by osakamitsu · April 2013
    Would the best approach be to just create a GIANT square actor, put him on the furthest layer on the back. Then create separate actors for each smaller square as place holders to spawn the actors?
  4. Basic Shooting game with unique Death

    frank067
    by frank067 · April 2013
    I flip the scene and made the zombies slow down but when I destroy them and respawn they don't reset, how can I reset the speed to the actors?
  5. Isometric Game

    Socks
    by Socks · April 2013
    (Quote)
  6. What actually happens when I choose overscan

    Portyman
    by Portyman · April 2013
    I have an ipad game and I check the screen size and if it is an iPhone 5 size, I change the size and location of the actors. I dont want a top or bottom black bar.
  7. can you test iphone games with ipad on the gamesalad viewer

    kinzua
    by kinzua · April 2013
    yes.. when in preview.. on the top left corner.. u'll see a dropdown with a list of devices.. select your intended device.
  8. Speed of behaviors

    tutyses
    by tutyses · April 2013
    The bullet has the behavior to destroy itself when it contacts an enemy.
  9. ★★ 31 Optimization Tips ★★

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2013
    It's all about sliming the code. Finding ways to build out your code around central attributes and/or events instead of just adding layer after layer. The only way to accomplish this is to layout the
  10. Isometric Game

    RondoRocket
    by RondoRocket · April 2013
    I wish they would create a behavior or some way to control the draw order of actors so we don't need to do the alpha/layer trick. It's so limiting.
  11. How cool would it be to release your GS game on Windows 7 and Vista?

    3itg
    by 3itg · April 2013
    The fact that it works on older OS is a cool feature, but I don't think it will ever achieve a top spot on the priority list.
  12. Layer Collision

    NacMacFeegle
    by NacMacFeegle · April 2013
    Is it possible to layer actors so that using collision would react to the actor on the top layer giving the impression that some actors are In the distance and won't rect to colliding with another act
  13. Best way for AI to scan with multiple instances?

    tatiang
    by tatiang · April 2013
    help adapting it for bullets). Have the bullet destroy itself after it has traveled 100 pixels. If the bullet collides with an enemy, tell the player actor to stop moving and begin firing.
  14. Isometric Game

    Socks
    by Socks · April 2013
    You just need to have two actors, one that is already on a layer behind the obstacle, one that is on a layer in front of the obstacle . . . . when you need the actor to go 'behind' the obstacle make
  15. Custom Collision Shapes?

    Socks
    by Socks · April 2013
    Here is the same thing with the collision points even more spaced out, hopefully you can see that you don't really need them to be that close for a curved collision surface - obviously in the actual g
  16. ★★ 31 Optimization Tips ★★

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2013
    four game level attributes to get their cues for destroy, counting misses and hits, image display, spawning associated balls et... This means things will scan and respond faster. Designing this type
  17. Upcoming game-What do you think of the art?

    TheGabfather
    by TheGabfather · April 2013
    - Place his outer leg at a lower layer from his shirt/body.
  18. Best way for AI to scan with multiple instances?

    HappyKat78
    by HappyKat78 · April 2013
    I'm sure this has come up before but can't find anything on it. Let's say I have a top down game with a number of player and enemy instances (think all-out warfare, where they're all heading towards
  19. Dumb Dumb question

    HappyKat78
    by HappyKat78 · April 2013
    I've forgotten this one and couldn't find the answer in the cookbook, but I know this is a really easy question... what do the little blue circles (one solid overlapping an outlined one) at the top r
  20. Sending back in space while orbiting.

    Socks
    by Socks · April 2013
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla