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••Dotted By CrazyCam99 Arrives On The iPad AppStore•• +get free project files if you buy the game
by crazycam99 ·Here is my new game called dotted for iPad. ( an iPhone version is comming soon ) -
Background driving my memory crazy!
by GuaveMedia ·I just started to do our current game for the iPhone (we did iPad first). And I have a problem. -
Crazy Gorilla is available in Google Play
by Srini ·The game soon coming IPhone, Ipad and KidleFire. -
★★★ Sheep Count HD is now available!! it's FREE the first 24 hours ★★★
by WTDeveloper ·Liberia #4 in Top Free iPad Games -
Just went pro...Whats the best Android device i should get for testing?
by Tapcodia ·Went pro, have a few iPad/iPhone titles in the works. Want to do some MAS as well but the sandboxing problem isn't fixed. Also want to test on Android. Whats the best one i should get? Is the sound de -
It's possible do make one binary for iPad and iphone?
by pavel ·It's very hard to resize all actors. -
iPad performance?
by AcceleratedGames ·To clarify, I was talking about memory usage. When I discovered how to use Instruments to test the memory usage of my game, I tested Scribblenauts to get a baseline for games that have tons of images -
iPad performance?
by GuaveMedia ·The game size will be kept under 20mb, and that for iPad (Image) -
iPad performance?
by gyroscope ·You needn't worry about RAM in the main; how many times will you have a level that's taking up 256mb? (Let alone 1gb on an iPad 3). :-) -
iPad performance?
by gyroscope ·OK, you're talking about RAM - don't quote me on this but I think: iPad1 = 256mb, iPad2 = 512mb and iPad 3 = 1gb. -
iPad performance?
by GuaveMedia ·The game size is 5mb now, already 14 large levels done. I was talking about the mb the iPad needs when running the game... -
is this normal? android viewer is getting half fps.
by guilleface ·So if I view my game on my iPad and my android phone, should i get the same fps on both? -
[PAID] Pixel Artist Needed for RPG
by ajrs84 ·and interface. The target platforms are iPad, Mac, and Windows. -
How to develop for andriod with GS?
by BlazingApplications ·iOS iPad -
Trim the Fat of GS iOS Builds
by ellfire ·So, I am in that boat where I cannot get my final binary for my iPad game below 51.9mbs without cutting user experience items. It got me to thinking; is there anything on the GS side that can be done -
Retina display icon on Gamesalad test game
by ellfire ·This has been a pet peeve of mine for awhile. iPad 3 needs to have a 144x144 icon and a 2048x1536 splash screen. Because, for whatever reason, GS doesn't support it yet, the first thing users see af -
ppi ipad 3 support
by jamie_c ·If you want and actor to be 128 x 128 pixels on the screen of an iPad3 you would create the image at a size of 256 x 256 (72dpi) in your graphics editor. -
ppi ipad 3 support
by zzap64 ·if supporting ipad3 and below, does the art need to be 264 ppi ? -
It's getting harder and harder to get a game popular
by TechNoir ·2:Appstore Ipad version with adds.. -
Retina display icon on Gamesalad test game
by MarkOnTheIron ·@CabacoEntertainment You don't need a 1024 px icon for iPhone and iPad games, that requirement is only for Mac games published to the MAS.