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  1. ••Dotted By CrazyCam99 Arrives On The iPad AppStore•• +get free project files if you buy the game

    crazycam99
    by crazycam99 · July 2012
    Here is my new game called dotted for iPad. ( an iPhone version is comming soon )
  2. Background driving my memory crazy!

    GuaveMedia
    by GuaveMedia · July 2012
    I just started to do our current game for the iPhone (we did iPad first). And I have a problem.
  3. Crazy Gorilla is available in Google Play

    Srini
    by Srini · July 2012
    The game soon coming IPhone, Ipad and KidleFire.
  4. ★★★ Sheep Count HD is now available!! it's FREE the first 24 hours ★★★

    WTDeveloper
    by WTDeveloper · July 2012
    Liberia #4 in Top Free iPad Games
  5. Just went pro...Whats the best Android device i should get for testing?

    Tapcodia
    by Tapcodia · July 2012
    Went pro, have a few iPad/iPhone titles in the works. Want to do some MAS as well but the sandboxing problem isn't fixed. Also want to test on Android. Whats the best one i should get? Is the sound de
  6. It's possible do make one binary for iPad and iphone?

    pavel
    by pavel · July 2012
    It's very hard to resize all actors.
  7. iPad performance?

    AcceleratedGames
    by AcceleratedGames · July 2012
    To clarify, I was talking about memory usage. When I discovered how to use Instruments to test the memory usage of my game, I tested Scribblenauts to get a baseline for games that have tons of images
  8. iPad performance?

    GuaveMedia
    by GuaveMedia · July 2012
    The game size will be kept under 20mb, and that for iPad (Image)
  9. iPad performance?

    gyroscope
    by gyroscope · July 2012
    You needn't worry about RAM in the main; how many times will you have a level that's taking up 256mb? (Let alone 1gb on an iPad 3). :-)
  10. iPad performance?

    gyroscope
    by gyroscope · July 2012
    OK, you're talking about RAM - don't quote me on this but I think: iPad1 = 256mb, iPad2 = 512mb and iPad 3 = 1gb.
  11. iPad performance?

    GuaveMedia
    by GuaveMedia · July 2012
    The game size is 5mb now, already 14 large levels done. I was talking about the mb the iPad needs when running the game...
  12. is this normal? android viewer is getting half fps.

    guilleface
    by guilleface · July 2012
    So if I view my game on my iPad and my android phone, should i get the same fps on both?
  13. [PAID] Pixel Artist Needed for RPG

    ajrs84
    by ajrs84 · July 2012
    and interface. The target platforms are iPad, Mac, and Windows.
  14. How to develop for andriod with GS?

    BlazingApplications
    by BlazingApplications · July 2012
    iOS iPad
  15. Trim the Fat of GS iOS Builds

    ellfire
    by ellfire · July 2012
    So, I am in that boat where I cannot get my final binary for my iPad game below 51.9mbs without cutting user experience items. It got me to thinking; is there anything on the GS side that can be done
  16. Retina display icon on Gamesalad test game

    ellfire
    by ellfire · July 2012
    This has been a pet peeve of mine for awhile. iPad 3 needs to have a 144x144 icon and a 2048x1536 splash screen. Because, for whatever reason, GS doesn't support it yet, the first thing users see af
  17. ppi ipad 3 support

    jamie_c
    by jamie_c · July 2012
    If you want and actor to be 128 x 128 pixels on the screen of an iPad3 you would create the image at a size of 256 x 256 (72dpi) in your graphics editor.
  18. ppi ipad 3 support

    zzap64
    by zzap64 · July 2012
    if supporting ipad3 and below, does the art need to be 264 ppi ?
  19. It's getting harder and harder to get a game popular

    TechNoir
    by TechNoir · July 2012
    2:Appstore Ipad version with adds..
  20. Retina display icon on Gamesalad test game

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    @CabacoEntertainment You don't need a 1024 px icon for iPhone and iPad games, that requirement is only for Mac games published to the MAS.
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