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  1. Snow animation

    LumpApps
    by LumpApps · October 2011
    When you use particles you can use a multiple of actors to spawn these and pit them on differ t layers. One in front and one behind your other actors. This way the snow falls in front and behind the a
  2. Code Generation

    wormil
    by wormil · October 2011
    constrain to this single variable, and spawn an actor constrained to it as well. I'd expect them all to be the same, but alas, this is not true. while the overall game.X appears to the first actor as
  3. Status Update on GameSalad 0.9.80 Release

    azimpact
    by azimpact · October 2011
    You should not have to work around using the spawn and destroy behaviors. Either fix it or take them out.
  4. Bullet double spawn problem

    0belisk
    by 0belisk · October 2011
    down) is destroyed and Player (facing right) is spawned...
  5. Replicate instead of Spawn?

    mikelowe
    by mikelowe · October 2011
    thanks. at first i got really excited because the blocks spawned instantly. but now i know they didn't really spawn. Thanks tennrdrmer.
  6. Replicate instead of Spawn?

    mikelowe
    by mikelowe · October 2011
    Hello. I am building a game that requires large amounts of spawning. It is making my iPad very slow and the game takes too long to load. Is there a way I can use replicate and keep the behaviors of t
  7. open URL expression

    Rob2
    by Rob2 · October 2011
    Expressions would allow all sorts of unique interaction (albeit still a bit one way). Twitter and Facebook posts would just be the beginning. You could form all sorts of wonderful stuff and drive your
  8. Game Creation Log - Arch Fiery

    Photics
    by Photics · September 2011
    structure. This would give The Burnt Forest a unique experience from the other Arch Fiery levels. Also, this interactive environment makes the game more entertaining.
  9. One Time Purchase Character Art Packs For Sale

    deleted1
    by deleted1 · September 2011
    Since the marketplace will close down soon, I will give the remaining characters for $30 each. These are unique characters that will only be sold once and all rights will be transferred to the buyer.
  10. keeping space between moving actors

    old_kipper
    by old_kipper · September 2011
    Perhaps you could use a system where there is a controlled x value (by the player) and the spawned actor on birthing notes its offset from the x and then is constrained to the x with that offset. I am
  11. keeping space between moving actors

    kevintse
    by kevintse · September 2011
    I want to have actors of the same prototype which spawn (control by the user) at the same location and walk in the same direction. How can I maintain space between each of them other than restricting
  12. Game Creation Log - Arch Fiery

    Photics
    by Photics · September 2011
    Something strange is happening with level design... and it keeps happening, so I think I should document it. Starting a level is tough, as it's a struggle to make each level unique. And yet, when I fi
  13. Game Creation Log - Arch Fiery

    Photics
    by Photics · September 2011
    Wow, I'm having a lot of fun creating levels. It's been tough, as I've been struggling to create unique experiences for each level. I think I've done that today... like pushing air conditioners onto b
  14. Free for a couple weeks... Tickle Stones... Something a little different

    Rob2
    by Rob2 · September 2011
    Excellent, always loved your work. (maybe not the nose one:)) but food fight has fantastic unique gfx .
  15. Need Help- self.attribute to game.attribute without getting changed

    gyroscope
    by gyroscope · September 2011
    - how can i save spawned actor and his attributes at a scene?
  16. Need Help- self.attribute to game.attribute without getting changed

    Forcing
    by Forcing · September 2011
    - how can i save spawned actor and his attributes at a scene?
  17. remember user input sequence and then spawn actor accordingly

    kevintse
    by kevintse · September 2011
    I have 3 spawn actor controls (say red, blue and yellow ball). How can I make it so that the game will remember the user's input (say red, blue, blue, red, yellow) and do not spawn until he/she pres
  18. Need Help Saving game/map

    Paul900
    by Paul900 · September 2011
    ok another question, my game isnt just an arcade game its an entire thing, so, the trees and alot of other stuff in my game randomly spawn, and the player can add stuff too, like houses, so i was wond
  19. Need Help- self.attribute to game.attribute without getting changed

    gyroscope
    by gyroscope · September 2011
    One other thing: I'm not quite understanding why you need to spawn an empty actor to rename self.attributes. wouldn't this be a bit "slicker" to use a boolean? So when a pokemon get'
  20. TouchArcade Game of the Week

    Rob2
    by Rob2 · September 2011
    It is quite addictive tho and vaguely unique (sort of snake variant) so has bucket loads of potential (Image)
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