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  1. No game idea?!

    old_kipper
    by old_kipper · September 2011
    A google apples (in which an infinite number of apples spawn more)
  2. Spaceman at work... new game

    BSideGames
    by BSideGames · September 2011
    @QS made life(and blast) gems spawn only if below 5... great ideas as always.
  3. Saving Paint Strokes

    DavidsChannel
    by DavidsChannel · September 2011
    I use: every 0.01 second spawn actor "paint"
  4. Game flavors as a Marketing tool?

    BlackbirdStudios
    by BlackbirdStudios · September 2011
    Make new and unique games = (a chance at) success, but thats better than no chance at all.
  5. Tiny Cannon! - Gameplay video + sales stats (once published)

    BlackbirdStudios
    by BlackbirdStudios · September 2011
    I really love this game idea, it seems really genuine and unique. I think games like this should be landing N&N on the App Store. Can't wait to try it out!
  6. Spaceman at work... new game

    quantumsheep
    by quantumsheep · September 2011
    *It's too easy to stay alive a long time because extra lives keep respawning - I had over 15 at one point. It might be an idea to limit the spawns. Say, if lives are less than 5, then spawn an extra l
  7. Changing size problem

    kjjohn
    by kjjohn · September 2011
    edit-could I delete the actor being dragged and spawn a new, smaller one, or would that mess up my drag and drop function?
  8. Changing size problem

    kjjohn
    by kjjohn · September 2011
    In my game, I have an actor (numberBlock), which is dragged into a box (collectBox) by the user. numberBlock does not exist when the game starts, it is spawned once you click on another actor (blockSp
  9. Spawn Problem

    chicop
    by chicop · September 2011
    You need a function that turns spawn true back to false I'm guessing... Can trigger it with a timer.. Sometimes the timer on 0.1 sec is needed for a command to register, I don't know why but that work
  10. How to resume a game for a pause menu Help please

    Pixelicious
    by Pixelicious · September 2011
    I created a boolean called pause and then in my level I have an actor that triggers code like reset and level completion. In that i have a rule that says when game.pause is true some actors are spawn
  11. Constrain vs spawn

    chicop
    by chicop · September 2011
    What takes less memory, I want to add points text above the objects I hit.. The easiest way seemed to be spawning and then destroying with a timer or would constrain and turning alpha on and off be mo
  12. Scoring points for spawning an actor on the right spot

    scitunes
    by scitunes · September 2011
    spawn actor imageOfYouFoundThe SecretSpot (or something that tells player they found it)
  13. Survival Cell for iPhone out today. Promo codes for iOS and Mac inside!

    Holderness_Media_Inc
    by Holderness_Media_Inc · September 2011
    Your cell is unusually resilient, with the ability to spawn it's own antibiotic-like defense cells in several forms. As you progress through the tests, your cell can learn new defense mechanisms to su
  14. Moving layers

    theCodeMonsters
    by theCodeMonsters · September 2011
    Well depending on how technical you want to be when building your actors, the way I handle this is by giving each actor an individual "ID". Do this by creating a Attribute that will
  15. App of the Month October

    olster1
    by olster1 · September 2011
    He's lost and has to get home. He can't do it alone and needs your help. Take control of the platform and guide him though over 70 unique and challenging levels.
  16. Game Creation Log - Arch Fiery

    Photics
    by Photics · September 2011
    I have to create an experience that's fun and unique for iOS / Mac.
  17. Dirty Bugs like fruit ninja !

    marc_greiff
    by marc_greiff · September 2011
    Hey community, I just downloaded and played this game! Very addictive, well programmed and extremely high production value! Dirty bugs is a very interesting and unique take on the fruit ninja-like ga
  18. Tiny Cannon! - Gameplay video + sales stats (once published)

    marc_greiff
    by marc_greiff · September 2011
    Each with a unique set of themed obstacles to challenge your puzzle solving skills and hand-eye coordination!
  19. Help improve my frame rate and memory usage please

    TheHoogler
    by TheHoogler · September 2011
    Like Geoff was saying, you shouldn't be using destroy behaviors. Endless runners generally change the x location of an actor rather than destroy it. Say you "kill" a bad guy that mov
  20. "Traffic Rush" like Game

    BlackbirdStudios
    by BlackbirdStudios · September 2011
    Couldn't you just spawn the swiping actors and constrain them to the car actors? Individual swiping actors for each individual car would work.
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