-
Need help!! Shooting game
by Zombiebrains ·Then create a RULE within that actor - when 'Touch' is touched then spawn new actor -
Gumz - Addictive / Mind Challenging Game - Designed for Kids/Adults
by DayanFernandez ·- 3 unique Gumz character for you to choose from -
Need help!! Shooting game
by OdenSoftware ·When i create the rule "spawn new actor" it starts shooting perfectely but only when i toutch the actor. -
Loading a scene that was changed...
by gyroscope ·A grid for the user to drag tiles onto; images of the different tiles in a row, say at the bottom; When touch is pressed, spawn to touch co-ordinates; in each of the Prototype actors to be spawned (i. -
garbage collection? Do items auto destroy if they go to far off screen?
by SlickZero ·If you don't have a lot of it going on, using spawn and destroy is fine. It's just when you get a lot of it going on constantly, it builds up the memory usage and doesn't release it. Changing scenes c -
garbage collection? Do items auto destroy if they go to far off screen?
by part12studios ·I'm just wondering if it's worthwhile to only spawn a fixed number of items and just move them around, or is the work involved in doing that about the same as simply spawning a new actor.. -
Spawning projectile in relative direction of player
by MarvinHawkins ·Just to clarify: I have watched all videos related to spawning objects/actors. No matter which behavior I try (Move, Change Velocity, or Accelerate) The 'bullet' actor always seems to spawn in the pos -
Spawning projectile in relative direction of player
by MarvinHawkins ·I apologize if this has been answered elsewhere: But I am trying to create a mega man style shooter/platformer. The bullet spawns properly if the player is facing left. However, if the player is facin -
Layers, Layers, and more layers
by Rumi ·There is a way. Whenever you want the actor to change layers, tell it to spawn itself and then destroy itself. Where you spawn, you can adjust the layering of that! -
String Editing
by Sinequanon ·I understand when you're using a rule on a string, you can use a few different comparative measures that are unique to Text: Contains, Begins With, Ends With and Is -
loading screens
by akstudiodevelopment ·When you press the button to go to the next scene, have it spawn an actor first, that covers the screen (like a loading image) then it will load the next scene. this will save you from having to load -
tshirtbooth help with constrain
by hotMagic ·He may have an even easier method of setting a unique ID. Good luck! -
tshirtbooth help with constrain
by SAMman ·Hey tshirtboot, could you help me with a constrain problem? I am trying to spawn an actor from the top of the screen and when it hits an actor at the bottom of the screen, stop and spawn the same acto -
Need Help In Increasing Difficulty
by akstudiodevelopment ·In the spawn actor -
spawn actor problem in 0.9.7
by hillelc ·grrr.... i guess spawn actor only works once. need to wrap it in a timer set to "every". Sorry to pollute the forum. Would be nice if the trigger logic was in the little help tips to -
spawn actor problem in 0.9.7
by hillelc ·I have an invisible controller spawning the main actor when two conditions are true: -
Updated GameSalad Roadmap - September/October 2011
by tenrdrmer ·That has been discussed before and the reason it cannot work is Under the hood GameSalad doesn't know what scene "level 2" is. Thats because each scene is given a unique identifier n -
Scene Orientations
by MetzoPaino ·Is there any way to make GameSalad use unique orientations for the scenes? Currently anything that is landscape is just being made on its side in portrait, and that raises a lot of headaches in follow -
Random Time Spawning Help
by zombieaddict ·have an integer attribute randomspawntimer -
T-Shirt's Particle Trail
by gurechan ·This works well and is easy to set up, but is there a way to get the particles to spawn behind the actor rather than in front? It looks a bit weird having the particles showing up in front of the acto