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  1. Need help!! Shooting game

    Zombiebrains
    by Zombiebrains · August 2011
    Then create a RULE within that actor - when 'Touch' is touched then spawn new actor
  2. Gumz - Addictive / Mind Challenging Game - Designed for Kids/Adults

    DayanFernandez
    by DayanFernandez · August 2011
    - 3 unique Gumz character for you to choose from
  3. Need help!! Shooting game

    OdenSoftware
    by OdenSoftware · August 2011
    When i create the rule "spawn new actor" it starts shooting perfectely but only when i toutch the actor.
  4. Loading a scene that was changed...

    gyroscope
    by gyroscope · August 2011
    A grid for the user to drag tiles onto; images of the different tiles in a row, say at the bottom; When touch is pressed, spawn to touch co-ordinates; in each of the Prototype actors to be spawned (i.
  5. garbage collection? Do items auto destroy if they go to far off screen?

    SlickZero
    by SlickZero · August 2011
    If you don't have a lot of it going on, using spawn and destroy is fine. It's just when you get a lot of it going on constantly, it builds up the memory usage and doesn't release it. Changing scenes c
  6. garbage collection? Do items auto destroy if they go to far off screen?

    part12studios
    by part12studios · August 2011
    I'm just wondering if it's worthwhile to only spawn a fixed number of items and just move them around, or is the work involved in doing that about the same as simply spawning a new actor..
  7. Spawning projectile in relative direction of player

    MarvinHawkins
    by MarvinHawkins · August 2011
    Just to clarify: I have watched all videos related to spawning objects/actors. No matter which behavior I try (Move, Change Velocity, or Accelerate) The 'bullet' actor always seems to spawn in the pos
  8. Spawning projectile in relative direction of player

    MarvinHawkins
    by MarvinHawkins · August 2011
    I apologize if this has been answered elsewhere: But I am trying to create a mega man style shooter/platformer. The bullet spawns properly if the player is facing left. However, if the player is facin
  9. Layers, Layers, and more layers

    Rumi
    by Rumi · August 2011
    There is a way. Whenever you want the actor to change layers, tell it to spawn itself and then destroy itself. Where you spawn, you can adjust the layering of that!
  10. String Editing

    Sinequanon
    by Sinequanon · August 2011
    I understand when you're using a rule on a string, you can use a few different comparative measures that are unique to Text: Contains, Begins With, Ends With and Is
  11. loading screens

    akstudiodevelopment
    by akstudiodevelopment · August 2011
    When you press the button to go to the next scene, have it spawn an actor first, that covers the screen (like a loading image) then it will load the next scene. this will save you from having to load
  12. tshirtbooth help with constrain

    hotMagic
    by hotMagic · August 2011
    He may have an even easier method of setting a unique ID. Good luck!
  13. tshirtbooth help with constrain

    SAMman
    by SAMman · August 2011
    Hey tshirtboot, could you help me with a constrain problem? I am trying to spawn an actor from the top of the screen and when it hits an actor at the bottom of the screen, stop and spawn the same acto
  14. Need Help In Increasing Difficulty

    akstudiodevelopment
    by akstudiodevelopment · August 2011
    In the spawn actor
  15. spawn actor problem in 0.9.7

    hillelc
    by hillelc · August 2011
    grrr.... i guess spawn actor only works once. need to wrap it in a timer set to "every". Sorry to pollute the forum. Would be nice if the trigger logic was in the little help tips to
  16. spawn actor problem in 0.9.7

    hillelc
    by hillelc · August 2011
    I have an invisible controller spawning the main actor when two conditions are true:
  17. Updated GameSalad Roadmap - September/October 2011

    tenrdrmer
    by tenrdrmer · August 2011
    That has been discussed before and the reason it cannot work is Under the hood GameSalad doesn't know what scene "level 2" is. Thats because each scene is given a unique identifier n
  18. Scene Orientations

    MetzoPaino
    by MetzoPaino · August 2011
    Is there any way to make GameSalad use unique orientations for the scenes? Currently anything that is landscape is just being made on its side in portrait, and that raises a lot of headaches in follow
  19. Random Time Spawning Help

    zombieaddict
    by zombieaddict · August 2011
    have an integer attribute randomspawntimer
  20. T-Shirt's Particle Trail

    gurechan
    by gurechan · August 2011
    This works well and is easy to set up, but is there a way to get the particles to spawn behind the actor rather than in front? It looks a bit weird having the particles showing up in front of the acto
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