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  1. Beefy_Clyro New Game - Helmet Hero

    beefy_clyro
    by beefy_clyro · August 2011
    A retaliation mission is served when the Helmet Hero’s decide to kamikaze into the evil ‘Goots’, who are holding the 'Gizzle’s captive in a desperate bid to take over their unique worlds!
  2. GS Viewer only working on iPad - not iPod Touch

    Danneman101
    by Danneman101 · August 2011
    Let's take the "Crazy Ball Wall Breaker Template", for instance. Starting it on the iPod will spawn the first scene with allt it's content. Some input work (for instance, I can move
  3. Wood Cutting

    hotMagic
    by hotMagic · August 2011
    Make actors for piece one and piece two that are active in the physics simulation. Like they will fall when spawned.
  4. Spawn actor when moving finger

    dshoe
    by dshoe · August 2011
    Right now on my game I have it so when there is a touch inside an actor, every 0.06 seconds it spawns the actor at the position of the touch and this results in lots of pointless actors stacked on top
  5. Wood Cutting

    hotMagic
    by hotMagic · August 2011
    yeah I think you'd need each fragment of the wood, and when the person cuts the wood, you delete the full piece of wood and spawn the two cut fragments. The full piece doesnt have gravity, but the cut
  6. A Better Way To Spawn Actors?

    MetzoPaino
    by MetzoPaino · August 2011
    Sounds fairly easy, just set up a random timer to spawn actors. But it seems the random timer randomly decides a time, (between 1 & 10 in this case), and then keeps that time, which makes for
  7. Skyline - Test Your Knowledge, Now on the App Store !!!

    TheHoogler
    by TheHoogler · August 2011
    In general, if you're going to do a trivia type game, you should make it free, since there is rarely enough unique content to make it worthwhile. An exception would be if the information could be deem
  8. Using A Dynamically Generated Grid - Two Questions

    Mack_Dundee
    by Mack_Dundee · August 2011
    Would you suggest spawning a tiny transparent contact actor in each grid spot location to check for the grid state (or even collisions) with the road tiles? Basically, instead of adding the text and
  9. Replay Previous Scene?

    akstudiodevelopment
    by akstudiodevelopment · August 2011
    Once the player dies, spawn an background and a set of buttons which will be an overlay over the actual game scene. If the reset button is pressed, just use a 'Reset Scene' behavior.
  10. Two Actions For One Attribute

    ChessPawn
    by ChessPawn · August 2011
    spawn shuriken self.position.x self.position.y
  11. Using A Dynamically Generated Grid - Two Questions

    old_kipper
    by old_kipper · August 2011
    In version in 9.4 and 9.5 I successfully populated a scene with tiled actors with a spawn behaviour out of a actor to form a grid with each actor 'projecting' the next into the next vacant spot, and
  12. Using A Dynamically Generated Grid - Two Questions

    Mack_Dundee
    by Mack_Dundee · August 2011
    Joe, from Fire Maple Games, made a very helpful template that dynamically generates a checkerboard, sets each square's color, and gives each square a unique name based on its grid position. The demo
  13. How to reference certain interval

    bluebyu25
    by bluebyu25 · August 2011
    How do you reference a certain interval on the x-axis? I want my enemy to spawn when my other enemies real X value is anywhere between 300-350. What function do I use for that?
  14. Replay Previous Scene?

    MattGibbard
    by MattGibbard · August 2011
    Once the player dies, spawn an background and a set of buttons which will be an overlay over the actual game scene. If the reset button is pressed, just use a 'Reset Scene' behavior.
  15. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    Either spawn the shuriken or (if it is already hidden off-scene) move it to the x,y of the ninja. (Instead of the x,y of the mouse.)
  16. particles

    aario
    by aario · August 2011
    Quick question, is there any way to get particles to spawn behind the actor?
  17. *~~~Sentry-Defence on the App store!~~~*

    Forte
    by Forte · August 2011
    Playing the game is simple, just hold your finger down on the position you want the Sentry to fire at. Be careful though, as your score gets higher, new enemies will appear and they will spawn quicker
  18. Game clones... what are your thoughts?

    TheGamer
    by TheGamer · August 2011
    I agree with SlickZero, and as long as you add something new to it, and have your unique art style you don't need to feel bad. Even pros "borrow" ideas of each other.
  19. To display a TEXT ONLY ONCE

    Braydon_SFX
    by Braydon_SFX · August 2011
    If the score exceeds 10 (your example) then spawn actor with a display text: Your text ( Level 2 IS Unlock)
  20. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    ----------------spawn shuriken
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