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Rotate to vertical (card dealing)
by tatiang ·@Socks if I use that effect I'll have to send you some of my proceeds. That's top notch! -
Need to destroy an actor after I spawn it?
by spidey906 ·Do I need to destroy the actor after I spawn even if it has disappear so I can save memory? Thanks. -
Button Trigger Problem
by contrasthall ·side note you could should probably also set inside the button to do nothing to the counter if its at your top number which sounds like 3 so the actual rule in the touch is if counter < 4 then -
LAD:Run - Now on the Appstore!
by contrasthall ·background work is top of the line, good job -
**Collision Bug with Lineary Velocity X movement**
by FallacyStudios ·Basically I made a simply rule within the character that when jumping and up is pressed On Building is turned to true. Another rule in the same actor says if Any On Building or Top of Building is True -
How do I track the position of an actor properly?
by beefy_clyro ·Move your mask actor off of the HUD layer, down onto the scrollable layer where Frank is -
Spare Code ? Dump It here.
by beefy_clyro ·How to constrain to a moving platform, the demo sits to the bottom of this, ideal for hanging but can easily be adapted to have the character on top. -
How do I track the position of an actor properly?
by beefy_clyro ·Alternatively, you can cut out one set of constrains by unlocking the prototype into an instance (your character) and then you can constrain the players self.position to scene > Layers > -
Forum Request - Business/Promotion Techniques Forum
by SlickZero ·It had it's own section. It just became a post and thread war between the people offering services so their posts/threads would always stay on top of the list. It was shameless, to put it mildly. -
How to make actor stay on moving platform?
by beefy_clyro ·This is the principal you are looking for, just not on top of the platform but hanging from underneath, it can easily be adapted though to have you standing on top of the platform. -
**Collision Bug with Lineary Velocity X movement**
by FallacyStudios ·As of right now there are a couple ways for a release. One is jumping while connected to the building it will release and send your character back away from the building. The other is if you climb bac -
how do i create a scrolling small menu?
by guilleface ·hi, i am running out of space in my scene, and i still need to place 18 actors, so i can fit 5 actors on the right side from top to bottom, what i want to do is be able to scroll up and down on that -
Actor order in layer affecting collision detection
by Mekonbekon ·Both actors are on the same layer. -
How can I spawn an actor before changing a scene?
by CORE Game ·You are destroying the actor which is having the timer, so basically before it starts counting the actor is being disposed. -
How can I spawn an actor before changing a scene?
by dennisboys ·when player's health is 0: -
Question regarding the default shoot em' up template
by tatiang ·If you open the file, open the Initial Scene, and click on Scene-->Layers and then open the Background layer, you'll see a list of the actors on that scene. If you double-click the spawner act -
How can I spawn an actor before changing a scene?
by gyroscope ·When player's health is 0: -
How can I spawn an actor before changing a scene?
by dennisboys ·I am making a shooting game. I want to realize that when the player's health is 0, it spawn an explosion actor, then the game changes to a Lose scene. However, the game change to Lose scene immediatel -
Wiggle function
by KatApps ·The second part of this dilemma is now to get the actor to stop wiggling/moving after I've tapped it. The linked file shows this.. the actor wiggles, I tap it and it gets bigger and increases the scor -
Should I be Spawning menu buttons?
by jonmulcahy ·I always create my scenes with some extra space at the top or side for buttons and stuff.