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  1. Need help, don't want actors to spawn in the camera zone

    liamo
    by liamo · August 2011
    hi guys, how would you make it so that the actors with random spawning behaviors don't spawn in the camera zone, i have pits and rocks and it wouldn't be good if they spawned right underneath or behin
  2. rotate to position on press - need help

    perseusspartacus
    by perseusspartacus · August 2011
    Also make it so that there is a small animation or whatever where the image changes to your firing image and a bullet actor spawns at an angle of 0 degrees relative to your turret actor and at the edg
  3. Laggy actor movement?

    T8TRG8TR
    by T8TRG8TR · August 2011
    I have a game where enemies randomly spawn and move towards the character in a straight line at certain speed. I'm just using the movement behavior. When I click preview, the actor's movement looks
  4. Spawn intervals tied to the score

    Roderic
    by Roderic · August 2011
    Hi Sam, Thanks for the reply. I am not using a timer, but instead a rule that says if the score reaches a random number between 500 and 1000, then spawn the enemy actor.
  5. jump with interpolate attribute. Work but...

    tabelor
    by tabelor · August 2011
    (im using 4000) i only see like if the actor spawn up without the animation of the actor going up. Again another problem, how can i fix it?
  6. Spawn intervals tied to the score

    Roderic
    by Roderic · August 2011
    I'm trying to set the spawn action of an enemy actor to spawn after the score reaches a random amount between 500 and 1000 points and again at different score levels throughout the game. I got the bas
  7. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    The next question sounds like a new forum topic. I'd suggest making a new one. By now this one is so specific that I'm sure everyone has abandoned even glancing at it. You might get more responses
  8. Project: Salvage —— It's a comic book made with GameSalad!

    butterbean
    by butterbean · August 2011
    I like the way the comic scrolls, it's very intuitive, and unique, as oppose to just flipping pages.
  9. How to make "Smack that gurl" style template

    dreamZ
    by dreamZ · August 2011
    Hi uptimistik, Yeah i did tried some of the spawn tuts from youtube, I got stuck at where the characters pop out all together instead of one by one... What should i do with the timer?
  10. How to make "Smack that gurl" style template

    dreamZ
    by dreamZ · August 2011
    do i have to create spawn for every actors because all actors pop out on different timing... any idea guys?
  11. Need help with a title, and subject of a game

    TheHoogler
    by TheHoogler · August 2011
    When I want to make a clone (or similar game), my first move is to think of a clever new mechanic that will set my game apart from the rest. That new mechanic should spawn a clever theme as well.
  12. Path To The end Of The Screen

    ChessPawn
    by ChessPawn · August 2011
    Wait, wait wait. Hold on a second. I'm not complaining about the fact that I had 120 dots or whatever. My problem is, if I hand spawn them, the part where I replace -10 with 50 doesn't make them go to
  13. Help with movement relative to actor

    orbnoob
    by orbnoob · August 2011
    Ok, so i have hands, which stay in the same spot and rotate towards the mouse position, now what i need is for different guns to be able to spawn at the ends of the hand, and for them to stay there an
  14. Newbie With Basic Spawning Problem

    klickonn
    by klickonn · August 2011
    I set up an actor to drop down into my scene, then I want to spawn identical actors to follow.
  15. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    ChessPawn said:
  16. Bug when "actor with tag" instead of "actor of type".

    Sandbird
    by Sandbird · August 2011
    The thing is that a) i am destroying the actor before spawning the new one, and b) this only happens if the Actor A has a collide rule for other Actor A objects...or Actor B for other B objects.
  17. New Project - A Fiery Pinball

    TheMenOfHonor
    by TheMenOfHonor · August 2011
    Also, I would try to get creative. Do multiple unique things that have never been done before.
  18. Spawning patterns

    Guardianofgahoole
    by Guardianofgahoole · August 2011
    also for the regular intervals put a timer saying every x amount of seconds spawn the enemy, then when the level attribute is high enough, it spawns the stronger enemy. the rule would be, when level a
  19. Spawning patterns

    Guardianofgahoole
    by Guardianofgahoole · August 2011
    you could make an invisible spawner that spawns guy at positions to make it look like a cluster, then after you beat 1 cluster you add 1 to an attribute, and when that attribute equals a certain numbe
  20. Please Help--download our free game!

    TheGamer
    by TheGamer · August 2011
    All I can say that it's a really good puzzle game, its not my favourite genre but its fun to play. You have just enough unique-ness to set i apart from other puzzle games and I think it can do really
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