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  1. Universal Build Tutorial with Project File

    UtopianGames
    by UtopianGames · February 2013
    Seems like the layer has to be scrollable for it to work which is not good for none scrollable HUD layers...which leaves you the option of contraining (not recommended), repositioning the X or Y depen
  2. Pathing System Question - new to GameSalad

    Knightraven
    by Knightraven · February 2013
    Hey guys, I just started working with GameSalad with a friend of mine. We were considering a game involving zombies played from a top-down perspective. Before we got too far though, we wanted to see i
  3. Choosing a category for my educational app

    LooseMoose
    by LooseMoose · February 2013
    Do you think it would be easier to get ranked in the games educational and kids sub categories than get into the top 200 Edcucation apps?
  4. Weird problem with GS

    vinians
    by vinians · February 2013
    at stage... And the other problem was that the layer should be green but it appear all black... I think its a bug because I do not added no beahaviour/condition or whatever to create this situation.
  5. It doesnt look like I will be putting my assets into the market place

    SingleSparq
    by SingleSparq · February 2013
    @cartoonscott just wondering - were you using Safari to upload? if so see note at top of forum. If not disregard. (Image)
  6. Rule: Change Attribute +Value *Works only occasionally* Help

    BrackAttack
    by BrackAttack · February 2013
    So as you suggested, I placed a "change attribute" (self.position.custom_x) to (self.position.x) into the actor at the top of the rules.
  7. Timers are for chumps - GS optimization tips

    allornothing
    by allornothing · February 2013
    Not sure what would cause duplicate spawning, but maybe put a destroy collision on them so if they collide with each other (or spawn on top of another) they'll both be removed. Not really a solution b
  8. Universal Build Tutorial with Project File

    beefy_clyro
    by beefy_clyro · February 2013
    Drop project file in, select Portrait or Landscape, hit play and out comes a new project file with the actor automatically applied to all scenes at the bottom of the layer.
  9. Object needs to collide with background wall when thrown

    SlickZero
    by SlickZero · February 2013
    You just need a "overlap or collide" rule inside the bottle actor that says - when actor "overlaps or collides" with "Wall" - Destroy this actor.
  10. change scene

    mrpacogp
    by mrpacogp · February 2013
    Look her position on layer.
  11. Noob question.

    Adamgopro
    by Adamgopro · February 2013
    all this time of using gamesalad i have never messed around with layers thanks buddy learn something new everyday (Image)
  12. Noob question.

    Braydon_SFX
    by Braydon_SFX · February 2013
    You need to put your buttons on a separate, non-scrollable layer.
  13. ★☆★ Squares in Space (Demo #2, WIP) ★☆★

    JakeMor
    by JakeMor · February 2013
    @Creativeapps - do the buttons in the top and bottom left hand corners look better now?
  14. Welcome to the top 10

    Braydon_SFX
    by Braydon_SFX · February 2013
    your in the top ten, too, you know.
  15. Welcome to the top 10

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2013
    Just for FYI points are garnered for posting content the community likes enough to click any of the like,insightful, awesome, agree. There is only a top ten and those in the top ten have the full sta
  16. Attributes reset when two types of actor touch???

    SlickZero
    by SlickZero · February 2013
    And it's not fixing the original problem, but when you use a collide rule with a destroy for the bugs, which is eventually going to be your final objective, it works fine because it's not getting a ch
  17. Attributes reset when two types of actor touch???

    Guardian
    by Guardian · February 2013
    I will want to destroy them when they collide with the head of the player. However, this needs to be carefully controlled. Basically I'm making a game with a difficulty that scales through natural sel
  18. Welcome to the top 10

    Braydon_SFX
    by Braydon_SFX · February 2013
    Nice one guys - welcome to the top 10! (Image)
  19. Attributes reset when two types of actor touch???

    SlickZero
    by SlickZero · February 2013
    I'm looking at your project, and you're right, there are no collide rules, but the bugs default to the red one when the main player comes in contact with them.
  20. Welcome to the top 10

    whompy
    by whompy · February 2013
    Where can I see this list of the top point-scorers?
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