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Universal Build Tutorial with Project File
by UtopianGames ·Seems like the layer has to be scrollable for it to work which is not good for none scrollable HUD layers...which leaves you the option of contraining (not recommended), repositioning the X or Y depen -
Pathing System Question - new to GameSalad
by Knightraven ·Hey guys, I just started working with GameSalad with a friend of mine. We were considering a game involving zombies played from a top-down perspective. Before we got too far though, we wanted to see i -
Choosing a category for my educational app
by LooseMoose ·Do you think it would be easier to get ranked in the games educational and kids sub categories than get into the top 200 Edcucation apps? -
Weird problem with GS
by vinians ·at stage... And the other problem was that the layer should be green but it appear all black... I think its a bug because I do not added no beahaviour/condition or whatever to create this situation. -
It doesnt look like I will be putting my assets into the market place
by SingleSparq ·@cartoonscott just wondering - were you using Safari to upload? if so see note at top of forum. If not disregard. (Image) -
Rule: Change Attribute +Value *Works only occasionally* Help
by BrackAttack ·So as you suggested, I placed a "change attribute" (self.position.custom_x) to (self.position.x) into the actor at the top of the rules. -
Timers are for chumps - GS optimization tips
by allornothing ·Not sure what would cause duplicate spawning, but maybe put a destroy collision on them so if they collide with each other (or spawn on top of another) they'll both be removed. Not really a solution b -
Universal Build Tutorial with Project File
by beefy_clyro ·Drop project file in, select Portrait or Landscape, hit play and out comes a new project file with the actor automatically applied to all scenes at the bottom of the layer. -
Object needs to collide with background wall when thrown
by SlickZero ·You just need a "overlap or collide" rule inside the bottle actor that says - when actor "overlaps or collides" with "Wall" - Destroy this actor. -
change scene
by mrpacogp ·Look her position on layer. -
Noob question.
by Adamgopro ·all this time of using gamesalad i have never messed around with layers thanks buddy learn something new everyday (Image) -
Noob question.
by Braydon_SFX ·You need to put your buttons on a separate, non-scrollable layer. -
★☆★ Squares in Space (Demo #2, WIP) ★☆★
by JakeMor ·@Creativeapps - do the buttons in the top and bottom left hand corners look better now? -
Welcome to the top 10
by Braydon_SFX ·your in the top ten, too, you know. -
Welcome to the top 10
by The_Gamesalad_Guru ·Just for FYI points are garnered for posting content the community likes enough to click any of the like,insightful, awesome, agree. There is only a top ten and those in the top ten have the full sta -
Attributes reset when two types of actor touch???
by SlickZero ·And it's not fixing the original problem, but when you use a collide rule with a destroy for the bugs, which is eventually going to be your final objective, it works fine because it's not getting a ch -
Attributes reset when two types of actor touch???
by Guardian ·I will want to destroy them when they collide with the head of the player. However, this needs to be carefully controlled. Basically I'm making a game with a difficulty that scales through natural sel -
Welcome to the top 10
by Braydon_SFX ·Nice one guys - welcome to the top 10! (Image) -
Attributes reset when two types of actor touch???
by SlickZero ·I'm looking at your project, and you're right, there are no collide rules, but the bugs default to the red one when the main player comes in contact with them. -
Welcome to the top 10
by whompy ·Where can I see this list of the top point-scorers?