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GS handles 'Multiply' blend mode incorrectly.
by Socks ·What I am doing is fairly straightforward - I am trying to place an image with an alpha channel on top of another using the 'Multiply' blend mode, like this: -
Sway effect
by Taidaken ·I was wondering if anyone would know if it is possible to constrain just the top of an actor to another actor, so when one of them moves the end of the other actor would sway? -
Hey I'm New one semester in next semester out
by Alembic_Softworks ·Yeah it never hurts to keep your day job. I think there's older versions of the GS Creator that you can download available. I don't have the link off the top of my head, unfortunately. Good luck! -
Universal Build Tutorial with Project File
by UtopianGames ·BTW the HUD is easy sorted on the none scrollable layer by moving the actors up 46 or 128 simply do a change position Y depending on the device, see pic below. -
Universal Build Tutorial with Project File
by UtopianGames ·Seems like the layer has to be scrollable for it to work which is not good for none scrollable HUD layers...which leaves you the option of contraining (not recommended), repositioning the X or Y depen -
Pathing System Question - new to GameSalad
by Knightraven ·Hey guys, I just started working with GameSalad with a friend of mine. We were considering a game involving zombies played from a top-down perspective. Before we got too far though, we wanted to see i -
Choosing a category for my educational app
by LooseMoose ·Do you think it would be easier to get ranked in the games educational and kids sub categories than get into the top 200 Edcucation apps? -
Weird problem with GS
by vinians ·at stage... And the other problem was that the layer should be green but it appear all black... I think its a bug because I do not added no beahaviour/condition or whatever to create this situation. -
It doesnt look like I will be putting my assets into the market place
by SingleSparq ·@cartoonscott just wondering - were you using Safari to upload? if so see note at top of forum. If not disregard. (Image) -
Rule: Change Attribute +Value *Works only occasionally* Help
by BrackAttack ·So as you suggested, I placed a "change attribute" (self.position.custom_x) to (self.position.x) into the actor at the top of the rules. -
Timers are for chumps - GS optimization tips
by allornothing ·Not sure what would cause duplicate spawning, but maybe put a destroy collision on them so if they collide with each other (or spawn on top of another) they'll both be removed. Not really a solution b -
Universal Build Tutorial with Project File
by beefy_clyro ·Drop project file in, select Portrait or Landscape, hit play and out comes a new project file with the actor automatically applied to all scenes at the bottom of the layer. -
Object needs to collide with background wall when thrown
by SlickZero ·You just need a "overlap or collide" rule inside the bottle actor that says - when actor "overlaps or collides" with "Wall" - Destroy this actor. -
change scene
by mrpacogp ·Look her position on layer. -
Noob question.
by Adamgopro ·all this time of using gamesalad i have never messed around with layers thanks buddy learn something new everyday (Image) -
Noob question.
by Braydon_SFX ·You need to put your buttons on a separate, non-scrollable layer. -
★☆★ Squares in Space (Demo #2, WIP) ★☆★
by JakeMor ·@Creativeapps - do the buttons in the top and bottom left hand corners look better now? -
Welcome to the top 10
by Braydon_SFX ·your in the top ten, too, you know. -
Welcome to the top 10
by The_Gamesalad_Guru ·Just for FYI points are garnered for posting content the community likes enough to click any of the like,insightful, awesome, agree. There is only a top ten and those in the top ten have the full sta -
Attributes reset when two types of actor touch???
by SlickZero ·And it's not fixing the original problem, but when you use a collide rule with a destroy for the bugs, which is eventually going to be your final objective, it works fine because it's not getting a ch