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  1. Actor Not Spawning in Correct Location.

    SAMman
    by SAMman · July 2011
    hey can anyone help me? I hate to plead like this but I am at the end of my rope with trying to get my actor to only spawn under certain conditions. I'm up against a deadline, If anyone could help tha
  2. Known Issues for 0.9.6- Report bugs here

    fenix66
    by fenix66 · July 2011
    I have something like this rule: when lives>0 and actoronscreen=0 spawn actor
  3. trouble with spawning

    SAMman
    by SAMman · July 2011
    Hey all, I am having trouble controlling spawning an actor at the right time. I want it to spawn when touch is released and when some other actor collides with another actor but I can't figure out the
  4. Help with spawning direction falling down

    bobzApps
    by bobzApps · July 2011
    I'm using a different actor to spawn my actor, how can i recycle this actor from a different actor?
  5. Help with spawning direction falling down

    bobzApps
    by bobzApps · July 2011
    I'm having a bit of trouble. whenever I spawn and actor from the top, I want it to fall straight down, but now for some reason its just falling diagonally, Can anyone help me out?
  6. Help! Spawning a list of actors in a random order but not a previous actor

    hellolarry
    by hellolarry · July 2011
    I'm a bit stuck here, I've read some of the other posts about spawning random actors from a list of actors, however i'm having problems figuring out how to:
  7. how does prototypes work?

    guilleface
    by guilleface · July 2011
    so i create one actor dragged to scene, say 20, click on each scene actor to change a unique attribute for each, if i close the lock, the changes wont take effect, but if i leave it open it will, but
  8. Known Issues for 0.9.6- Report bugs here

    cesar_m_romero
    by cesar_m_romero · July 2011
    An important rule of a game spawner got broken (well, partially broken).
  9. Actor Not Spawning in Correct Location.

    SAMman
    by SAMman · July 2011
    Hey all, I am still having this same problem and can't find my old post related to this subject. I want to make it so an actor spawn when touch is released and an attribute is set to true by another a
  10. Rapid fire based on finger position...

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    are you spawning the bullets ?
  11. Puzzle (Demo) to Next Scene.

    bryantmaino
    by bryantmaino · July 2011
    Does it matter that actor is Self Identified? Using Unique Numbering
  12. ABC Magic - out today for the iPad

    Fetaboy
    by Fetaboy · July 2011
    An unique educational app for kids.
  13. Honey Tribe - Colony Collapse is on Touch Arcade

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    It's out now in all the time zones! Make sure you play with headphones, the sound is quite unique for a GS game. Also, there's no loading time between levels and menus, just nice seamless play.
  14. New Game! - Advice / Criticism welcome!

    akstudiodevelopment
    by akstudiodevelopment · July 2011
    The game is a sling shot based game with a pong twist. the objective is to stop the drawing pins from touching the ground and allow for the little guy to make it to the teleport pad. You need to save
  15. change character, same escene

    hotMagic
    by hotMagic · July 2011
    When your level starts, spawn the proper character as the player based on the number. This is usually done by having a small "manager" object, which says "if character varia
  16. game memory increase

    gamedivision
    by gamedivision · July 2011
    no you can't work around it,recycle instead of spawn and destroy,keep images at 72dpi reduce the amount of actors on screen,and look through the many posts about optimisation,if it doesn't move then
  17. Randomly generate selected bonus items from larger item pool

    balsamicode
    by balsamicode · July 2011
    Hi kipper, thanks for looking into this. Working with instances or copies of a spawning actor is a good solution, haven't thought of that. But with 50 levels things might get chaotic as you'd need 50
  18. How do you control rate of fire?

    entersimon
    by entersimon · July 2011
    ........Spawn bullet
  19. How do you control rate of fire?

    pjnolen
    by pjnolen · July 2011
    Spawn actor--bullet
  20. Randomly generate selected bonus items from larger item pool

    old_kipper
    by old_kipper · July 2011
    not sure if this is over complex or would cover the cases you want, but I think it would be possible... I would have a go at creating a spawning actor that has all the objects in it as potentials that
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