GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Spawning

    tatiang
    by tatiang · January 2013
    Spawn actor [actor 1] in front of layer
  2. Run games are overused

    Chakku
    by Chakku · January 2013
    http://www.mediabistro.com/appnewser/pyramid-run-is-top-free-ios-app-this-week_b24657
  3. Use iPhones volume keys

    ericzingeler
    by ericzingeler · January 2013
    The device volume attribute is deceiving... as its not really the device volume. Think of your app as having two volume layers. The fist layer is controlled by the device using the volume buttons.
  4. Layer Order

    Socks
    by Socks · January 2013
    Hopefully, if dynamic layer controls like that were implemented it would open up all kinds of possibilities.
  5. Layer Order

    Socks
    by Socks · January 2013
    No you can't, but you can simulate a layer change by having two identical actors (following the same rules) but on different layers, keep one invisible (alpha set to 0) while the other is visible (alp
  6. Layer Order

    Flamingbanana
    by Flamingbanana · January 2013
    Is there any way I can change the layer order within the game? I know there is the layer order tab to adjust the layers manually but is there a way I can do it while the game is running?
  7. Flip Runner [WIP]

    DeadlySeriousMedia
    by DeadlySeriousMedia · January 2013
    -Top Run
  8. Lag time by using the global variable when moving blocks.

    gyroscope
    by gyroscope · January 2013
    Edit: ah, I think I'm understanding: there IS a lag time using intermediary attributes in this case, but for the record, @kentcheung2000@yahoo.com , there will still be a lag whether it's an extra set
  9. integers and actors

    belotte
    by belotte · January 2013
    Now, there are actors that are randomly spawned at the top of the screen. When you "click" these, they "shoot" a "beam" down to the actors at the
  10. Artists and the GS apps they have released.

    retired_4d9579ade2c0b19011b4e3180318ec16
    by retired_4d9579ade2c0b19011b4e3180318ec16 · January 2013
    Off the top of my hat:
  11. Trying to constrain actor width to actor Y position

    tatiang
    by tatiang · January 2013
    Yep, you never want to constrain or interpolate an attribute to itself. When I need to do something like that, I usually have Change Attribute self.originalWidth to self.size.Width at the top of the
  12. 1 Bit Ball - Now Available!

    MSEagle2
    by MSEagle2 · January 2013
    1 Bit Ball is a unique, simple, and incredibly addictive game where each player must maneuver a shrinking ball through levels filled with challenging obstacles.
  13. Lag time by using the global variable when moving blocks.

    Socks
    by Socks · January 2013
    @tatiang(Quote)
  14. Pixel Quest - Retro Sandbox RPG

    Crazybreadman
    by Crazybreadman · January 2013
    Game looks really great and seems to have deep gameplay! I also noticed that you are pretty high up on the top paid new releases on Google Play. Did you advertise or post on many forums/websites or di
  15. Lag time by using the global variable when moving blocks.

    tatiang
    by tatiang · January 2013
    Thanks, @FryingBaconStudios! And layer order...?
  16. in app purchase error?

    gyroscope
    by gyroscope · January 2013
    Hi Reginald, please don't make a duplicate thread if your first one doesn't get any answers; just locate your original thread and add a comment to it, usually with the word "bump"...
  17. GameGuy - platformer mario gameboy

    EOS
    by EOS · January 2013
    @ParkGames Nice Job! I see your the #2 Top Free iPhone app right now (in the Canadian app store anyways)
  18. Lag time by using the global variable when moving blocks.

    tatiang
    by tatiang · January 2013
    (Quote)
  19. Lag time by using the global variable when moving blocks.

    LiquidGameworks
    by LiquidGameworks · January 2013
    @tatiang With constrains, I've found that if the "Constraining actor" is above the "constrained actor" in layer order, it will sometimes cause significant lag and j
  20. Lag time by using the global variable when moving blocks.

    tatiang
    by tatiang · January 2013
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla