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  1. Not really announcing.

    CaptFinn
    by CaptFinn · January 2013
    Here is some stuff I did today. I have a idea for a side and top view platform game. And this is where my brain is going to far. Again Im not a professional artist. I got alot of work to do.
  2. Null? Why does this keep happening? Please help! :/

    LumpApps
    by LumpApps · January 2013
    Hi Chakku. This happens to me a lot but only when I copy actors on the scene. Instead try to drag the prototype from the actors window (top left) if possible.
  3. Impaled for Mac #1 Action Game in UK, #5 Action Game in US!

    Chakku
    by Chakku · January 2013
    I totally understand if you don't want to, but would you mid sharing download figures that got you to #1 in the Top Charts?
  4. Impaled for Mac #1 Action Game in UK, #5 Action Game in US!

    Chakku
    by Chakku · January 2013
    (Quote)
  5. Impaled for Mac #1 Action Game in UK, #5 Action Game in US!

    LooseMoose
    by LooseMoose · January 2013
    If you look to the right you will see 'Top Free', his game is there
  6. Impaled for Mac #1 Action Game in UK, #5 Action Game in US!

    Chakku
    by Chakku · January 2013
    They look more like action apps in chronological order, as they are not in the 'top charts'
  7. Paid Job - talk animation / random sound play / user scrolling image.

    firestorm
    by firestorm · January 2013
    background image shows man at desk without a head, on layer above randomly display head images, these are in state mouth open and mouth closed, 10 images of each.
  8. Rotating Camera, maintaining HUD

    UtopianGames
    by UtopianGames · January 2013
    @dayofjackal Depends if you want to use 1 big actor (just tested with a 1920x1280 on a scrollable layer and it works but it might be a little difficult to have say 4 background actors and keep them st
  9. Using Tables for Enemies

    indoorperson
    by indoorperson · January 2013
    Then, on my monster actor, I added an text attribute labelled "zero". From here I planned to add a rule that, when the 1st row and second column contains "Monster1"
  10. Merging Gamesalad Game with Another Engines Game

    ams1992
    by ams1992 · January 2013
    that you had to buy your way into the top 25. I was definitely not correct on that fortunately but it did get me doing some interesting research. For that, thank you. I learned a lot about how the st
  11. Would you use a publisher?

    Chakku
    by Chakku · January 2013
    According to that, his game has had 300k downloads and has been in the top charts worldwide!
  12. Would you use a publisher?

    Chakku
    by Chakku · January 2013
    No offense, but on top of the shady stuff @RP mentioned (ok, maybe you have excuses for that; I'll give you benefit of the doubt), people will be wary to publish with someone that can't figure out how
  13. Would you use a publisher?

    Chakku
    by Chakku · January 2013
    On top of that, with your taking of 50%, the developer that actually worked hard and long to MAKE the game in the first place, would only be getting 35% of what he' selling it (so like, 35 cents), whi
  14. Would you use a publisher?

    Chakku
    by Chakku · January 2013
    Don't know about other publishers, but it all comes down to the game itself-Publishers accept only top-notch games
  15. "Shuffle 5" - Gigantic Word Game - Now Available on iOS 100% FREE

    dugistheking
    by dugistheking · January 2013
    In the first 48 hours Shuffle 5 was download worldwide over 600 times, in the top 100 word games in 9 countries and featured in itunes 413 places!! Remember if you haven't tried it already PLEASE dow
  16. Merging Gamesalad Game with Another Engines Game

    GraphicWarehouse
    by GraphicWarehouse · January 2013
    marketing. Marketing will get your game into the top 25 where it deserves to be. Just for a reference point I think it was 40,000 USD per day for being 25th place on the charts and 100,000 USD per da
  17. Selecting objects in editor

    gyroscope
    by gyroscope · January 2013
    Hi @Gordio283 Either make the scene bigger temporarily, or in the Scene Editor: click on Scene, then Layers.
  18. FREE CODES Zombie Swarm Top Down Shooter iPhone and iPad

    dmilinovichiii
    by dmilinovichiii · January 2013
    I want to give a huge thanks to @SpriteAttack who was kind enough to help me redo almost all the art in the game. He was the one who made it look as incredible as it does now. If you take a code, ple…
  19. Fuel overflow.

    CaptFinn
    by CaptFinn · January 2013
    I know this is because it is how I've coded it. But I would like it to top off at 100 even if the fuel pod has more than the tank can hold. SO when it has 90 units of fuel and hits a 20 unit pod. The
  20. What art would you like to see in the marketplace

    cartoonscott
    by cartoonscott · January 2013
    the toes on the soldiers boots are on a separate layer, for foot movement during a run cycle. If you open the file up in Illustrator, flash or other vector programs, you can get into each individual
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