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Turn off gravity for one character only
by jamie_c ·I'm not sure what kind of chasing behavior you are looking for but I did a tutorial for an RPG style below. This uses Accelerate Toward instead of Move To, because as you've seen Move To moves to the -
Turn off gravity for one character only
by bkhoward2001 ·That does get him to move to a point, but he then stops.. How do you get him to continually chase the main actor? I have tried to store the main actor's x/y coordinates and then he moves to that and s -
What needs to be destroyed...
by bkhoward2001 ·As I travel from scene to seen, what do I need to make sure is destroyed? I have a lot of text objects and walls, etc. Does everything need a destroy command? Trying to grasp what needs to be destroye -
State of the Salad 03/2018
by adent42 ·Text rendering, the solution I think we need is to figure out if we need to use multiple textures for larger text and do that. I need to check the native engine and see what changes we made and match -
State of the Salad 03/2018
by Hymloe ·From what you've said, these things can now be put in, due to more features being available for HTML5 audio. So I guess these things can be done properly. Great. Is this just a matter of time, for -
State of the Salad 03/2018
by adent42 ·@Hymloe , I didn't mean to dismiss the issue, just making sure if someone on the outside reading didn't think "doh, HTML5 won't play sound at all", which is what I think when I hear -
State of the Salad 03/2018
by Armelline ·Have to say, the web creator has reached a point where I'd seriously consider switching to it. However, the HTML5 preview of projects is always so underwhelming compared to the native preview. That's -
State of the Salad 03/2018
by Hymloe ·Most of the HTML5 output system is working pretty great, but without the SOUND, COLLISIONS and TEXT working properly, there are some major limitations with what can be done with it. -
Increase your Android and iOS App Downloads and Reviews for Free.
by Emma Smith ·then you will get your points after reviewing our team. ok, do you understand sir. -
Increase your Android and iOS App Downloads and Reviews for Free.
by Emma Smith ·if someone rejects your review but your review is visible on the app owner then you will create a dispute against the app owner within 7 days. when you create a dispute then our team will check out w -
Screen size
by digitalzero ·Thanks so much you all! -
"Lock" screen behind pop-up.
by tatiang ·Check that your actor is locked and using the "prototype" rules. If you have unlocked the actor within the scene, it then has its own, unique "instance" rules. If -
MIDI to keyboard press not working?
by Lokitoes ·I posted this in Working with GS (Mac) but didn't receive any bites, so it may do better in the tech support section. Sorry for double posting but I probably just put it in the wrong spot the first ti -
RevMob Ads - SOS PLEASE HELP!!
by Japster ·Hi mate - I'm afraid I've been avoiding even working in GS for the time being, as it's simply not stable enough / fixed yet / waste of my time... Adent thinks he may be close to a fix for the tou -
change scene
by Japster ·@gatrif - If you have ads enabled, and they're still having issues with GS, then it might well be related - try disabling your Ad behaviours, or deselecting them in the project. I bashed my brains ou -
Increase your Android and iOS App Downloads and Reviews for Free.
by Japster ·All good points mate, and I do see what you mean - how this is easy for them to flag, etc... It's a shame really, as this system would be different to others in respect of each of us reviewing othe -
"Lock" screen behind pop-up.
by Japster ·Ahh.. okay, then that's weird - if the actor has a live rule to UNPAUSE when clicked, although, is your actor near the edge of the screen? - if you're using creator, it shouldn't matter, but if for s -
State of the Salad 03/2018
by blob ·Like all of you, I have many issues with GS, but i’ll just post one at a time to avoid my trademark pamphlet style. -
"Lock" screen behind pop-up.
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Unpause not working
by jamie_c ·The Pause Game Behavior works by stopping the current scene and placing a new scene 'on top of' the current scene. You shouldn't need to spawn or destroy any actors on your pause scene. You can place