GameSalad

State of the Salad 03/2018

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Comments

  • HymloeHymloe Posts: 1,641Member, PRO

    Thanks. Much appreciated. :)

  • adent42adent42 Posts: 967Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    edited March 24

    Putting in some more aggressive bot filtering and we just pushed an update to auth that should be a bit more efficient! Gonna keep an eye on things for a bit.

    You're lucky I decided to watch Spider-man: Homecoming and all the extras tonight or I'd be a sleep right now!

  • ryanherterryanherter Posts: 2Member, PRO

    I get the 502 page on tutorials

  • fadderallfadderall Posts: 1Member

    Just signed up last night for Gamesalad trial. Very excited to dig in and get started. Unfortunately, I have been getting the same 502 url error for any link to learn.gamesalad.com that I can find. Very difficult to evaluate the trial if I cannot find instructions on how to use it. Please help. Thank you.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,341Member, BASIC
    edited March 26

    @ryanherter and @fadderall
    Being the weekend in the USA, if the server has problems it probably won't get fixed until Monday.

    Start with the Cookbook (Mac or Windows) under the Help menu for the time being. Plenty to learn there.

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,381Member, BASIC

    @fadderall, there are lots of great tutorials on line as well. I have a bunch at the sites linked in my signature below if you want to check them out.

  • HymloeHymloe Posts: 1,641Member, PRO

    @blob said:
    Like all of you, I have many issues with GS, but i’ll just post one at a time to avoid my trademark pamphlet style.

    HTML BUGS:

    @adent42

    As @Hymloe pointed out, I’d also like to stress that the size/collision in HTML, as well as the pitch/positional sound and text issues should not be treated as bugs but as basic features that any game engine needs fundamentally, these can not be put aside.

    @adent42 I know you’re doing what you can and the web version is moving forward…. but but but

    @adent42 Behaviors
    Behaviors have been ported. I'm not gonna list them.
    Because they're all there!

    No, they are not if they are not all functional.

    @adent42 The HTML5 engine can play sound

    @adent42 you're frightening me!
    Merely having sound does not constitute sound functionality if pitch or positional sound are not implemented and lost at import.

    An average game has 150+ sounds all pitched mixed and layered with different values as they should be….without pitch, half of these sounds are useless, feel and experience is crippled and games fall apart.

    @adent42 Font rendering might not be fixable. The resize I looked at it a few years ago >but couldn't find a source of the problem

    As you can imagine, large text can be everywhere in a game and a huge component of the experience.
    Entire UI with pages of dynamic, carefully crafted, positioned and animated text cards, not rendering correctly is just not possible…..

    Last but certainly not least, Size change and collision are used in everything, in so many games and is a must!

    Surely, you guys don’t think of actually superseding the creator with the online tool without these fundamental issues fixed??!?!?!!!!!!!!
    This would be a total and absolute betray of your promise of feature parity before retiring the creator.

    Good to see other users ticking AGREE on this post, and acknowledging these fundamental issues.

    Most of the HTML5 output system is working pretty great, but without the SOUND, COLLISIONS and TEXT working properly, there are some major limitations with what can be done with it.

    I would love to see these things addressed in a solid little working bee from Game Salad staff to really do the HTML5 output proud. :)

  • HymloeHymloe Posts: 1,641Member, PRO

    Thanks for the extra info on those issues @adent42 ...

    One thought on those tricky issues for HTML5 is to perhaps just come up with the best solution possible to mitigate the problem, even if it's not a proper solution.

    Obviously these issues are going to affect everyone differently, seeing everyone's project is different, but from my perspective, a few ideas...

    POSITIONAL / PITCHED SOUND
    From what you've said, these things can now be put in, due to more features being available for HTML5 audio. So I guess these things can be done properly. Great. Is this just a matter of time, for someone to implement it? Nothing else blocking progress on that?

    COLLISIONS
    For me, this issue isn't about custom collision shapes. It's just about normal square and sphere collision shapes, and the fact that - if an actor changes size, the collision shape doesn't update to match that size.

    Would it be possible to detect any change in the actor's width or height, and if they change, update the size of the collider (or destroy and recreate the collider altogether on any frame that the actor has changed size)?

    Another hacky solution to your custom colliders problem (again, I've never used custom colliders, so I wouldn't know about it, and I don't personally care about it), could you, for HTML5 output only, just force those to be a sphere collider, or box collider instead, so that at least it kinda works for now?

    TEXT RENDERING
    Where larger fonts look corrupted on HTML5, I wonder whether you could hack in a solution for now that just cap how large the textures can be, and just "blow them up larger" where needed.

    Just some ideas.

  • adent42adent42 Posts: 967Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    @Hymloe:

    Sounds, yep, it's just a matter of time and priority.

    Text rendering, the solution I think we need is to figure out if we need to use multiple textures for larger text and do that. I need to check the native engine and see what changes we made and match those.

    For collision shapes, we are updating the collision shapes for resize just as in the native engine, but the system isn't registering the change. The code is almost exactly the same as in the native engine. The first time we tried to debug this issue, I think it was actually resizing the collision box, but it wouldn't stop the existing collision. So if you were colliding and resized, it would keep colliding on the old shape. But if you resized and then collided, it would see the new shape / size. Since the custom collision shapes aren't registering correctly either, I think it's something to do with the system that communicates collisions to Box2D in general, hence why the new bug might give me a different angle of attack.

  • HymloeHymloe Posts: 1,641Member, PRO

    @adent42 said:
    @Hymloe:

    Sounds, yep, it's just a matter of time and priority.

    Text rendering, the solution I think we need is to figure out if we need to use multiple textures for larger text and do that. I need to check the native engine and see what changes we made and match those.

    For collision shapes, we are updating the collision shapes for resize just as in the native engine, but the system isn't registering the change. The code is almost exactly the same as in the native engine. The first time we tried to debug this issue, I think it was actually resizing the collision box, but it wouldn't stop the existing collision. So if you were colliding and resized, it would keep colliding on the old shape. But if you resized and then collided, it would see the new shape / size. Since the custom collision shapes aren't registering correctly either, I think it's something to do with the system that communicates collisions to Box2D in general, hence why the new bug might give me a different angle of attack.

    Cool, thanks for the news and thoughts on each point.

    Good luck with it!

  • unbeatenpixelunbeatenpixel Game Developer Posts: 479Member, PRO
    edited March 28

    @adent42 said:

    • Autohide home indicator on iPhone X.

    Is it always present on our games right now? I thought we had this feature.

    Check out my games on the Appstore!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze / Lokum

  • adent42adent42 Posts: 967Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    @unbeatenpixel the app doesn't specifically tell the OS it wants hiding so I think it takes longer. I only notices because I was trying to debug the touch issue and was wondering why the home bar stayed their so long.

  • jr2520jr2520 Posts: 9Member, PRO

    @Braydon_SFX said:

    @jr2520 said:
    @adent42 I've submitted 2 tickets on your "Pro User Gamesalad Support" days ago and still have not received anything indicating my tickets were even received. I've been using GameSalad for years and continually pay your $30/mo so I'm bewildered on why I cannot get in touch with support.

    I can look at your ticket; I looked earlier but didn't see it. Maybe it got put somewhere and I missed it. Sorry for the delay!

    @Braydon_SFX @adent42 Still looking for the ticket? :/ I can submit another one if you guys would like since you ignored my comment.

  • Braydon_SFXBraydon_SFX Posts: 9,002Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    @jr2520 said:

    @Braydon_SFX said:

    @jr2520 said:
    @adent42 I've submitted 2 tickets on your "Pro User Gamesalad Support" days ago and still have not received anything indicating my tickets were even received. I've been using GameSalad for years and continually pay your $30/mo so I'm bewildered on why I cannot get in touch with support.

    I can look at your ticket; I looked earlier but didn't see it. Maybe it got put somewhere and I missed it. Sorry for the delay!

    @Braydon_SFX @adent42 Still looking for the ticket? :/ I can submit another one if you guys would like since you ignored my comment.

    Had found your ticket and someone from our team replied. You said it was resolved, but perhaps this is for a different issue? Feel free to PM me personally and I'll get you straightened out.

  • jr2520jr2520 Posts: 9Member, PRO

    @Braydon_SFX said:

    @jr2520 said:

    @Braydon_SFX said:

    @jr2520 said:
    @adent42 I've submitted 2 tickets on your "Pro User Gamesalad Support" days ago and still have not received anything indicating my tickets were even received. I've been using GameSalad for years and continually pay your $30/mo so I'm bewildered on why I cannot get in touch with support.

    I can look at your ticket; I looked earlier but didn't see it. Maybe it got put somewhere and I missed it. Sorry for the delay!

    @Braydon_SFX @adent42 Still looking for the ticket? :/ I can submit another one if you guys would like since you ignored my comment.

    Had found your ticket and someone from our team replied. You said it was resolved, but perhaps this is for a different issue? Feel free to PM me personally and I'll get you straightened out.

    Don't recall a response from GameSalad at all.. Would be happy to PM you

  • ZwireZwire Posts: 141Member, BASIC

    @adent42 - the click issues are also a problem on newer android devices.

    Is the fix also working on android?

  • adent42adent42 Posts: 967Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    @Zwire I haven't looked into it yet. I'm shooting to get the new iOS build out this weekend and then start looking at android next week. If you haven't yet, could you send to @ForumNinja the OS version and device model? Actually, if anyone else sees this problem, do the same!

  • adent42adent42 Posts: 967Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    Took me long enough.

    If you look on publishing, you'll now see a "Experimental Build" button next to generate.

    This will, from now until we get tired of supporting it, generate using whatever new features we have available.

    In this case, for iOS it will build with the new updates for iPhone X, and updated Chartboost and Tapdaq SDKs (as outlined above). If, in a couple of days, I don't hear about any new bugs, then I'll push it up as the default build and remove the "Experimental Build" button until next time.

    Cheers!

  • pHghostpHghost London, UKPosts: 2,280Member

    Nice, will test.

    Does it include the edge of screen fix as well?

  • ArmellineArmelline Posts: 4,568Member, PRO

    @adent42 Publishing seems to be stuck :(

  • pHghostpHghost London, UKPosts: 2,280Member

    Yes, stuck as can be.

  • renzbayas16renzbayas16 Posts: 5Member
    edited April 5

    Hello ! I have a random quiz game in my current learning application , but there's a problem that I've been trying to solve for about 2 months but still I can't find any fix. The problem is that the removed row in the quiz didn't comeback or restored when I tried to restart the quiz (not the reset game function) . When i reset the quiz with the functions of resetting the question answered and score , the questions and answer will disappear and can't take the quiz again . Please I badly need help. need to solve this problem within 2 days. I wait for a reply here or better email me here : renzbayas16@gmail.com. Please help me :( @adent42 @jr2520

  • ArmellineArmelline Posts: 4,568Member, PRO

    @renzbayas16 said:
    Hello ! I have a random quiz game in my current learning application , but there's a problem that I've been trying to solve for about 2 months but still I can't find any fix. The problem is that the removed row in the quiz didn't comeback or restored when I tried to restart the quiz (not the reset game function) . When i reset the quiz with the functions of resetting the question answered and score , the questions and answer will disappear and can't take the quiz again . Please I badly need help. need to solve this problem within 2 days. I wait for a reply here or better email me here : renzbayas16@gmail.com. Please help me :(

    If you're removing the questions from the table, when you want to restart the quiz you'll need to "refill" the table. Normally people do this by making a second table with the questions in, and copying that to the table you're using at the start of the game using the Copy Table function.

  • adent42adent42 Posts: 967Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    edited April 5

    Okay... looks like the icon server was stuck. One day, I'm gonna have to reverse engineer that assets bundle format so we don't have one extra random Mac server sitting around packaging icons (and occasionally failing).

    It may take a bit to catch up as we work through the queue of publishes.

  • ArmellineArmelline Posts: 4,568Member, PRO

    @adent42 Can't publish at all now, or view my publishing portal at all.

  • adent42adent42 Posts: 967Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    Yah, try again. I rebooted the server. Something is hitting our server hard a lot recently, but since it hits it in such a way that logs stop working, I'm still trying to figure out how to check what's happening.

  • ArmellineArmelline Posts: 4,568Member, PRO
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