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Spawn again
by arvanitis ·Oh and another thing. I spawn 2 actors the one EXACTLY beside the other, and I have put a rule to both of them that when one collides or overlap with the other to display a txt. But nothing happens, i -
Spawn again
by arvanitis ·Oh and another thing. I spawn 2 actors the one EXACTLY beside the other, and I have put a rule to both of them that when one collides or overlap with the other to display a txt. But nothing happens, i -
Spawn again
by arvanitis ·I have an actor in a scene which dows a lot of things. One of them is to SPAWN another actor to the scene every 1 sec. But I have to put it in an exact position. I want the time the Actor appears, to -
Generating a random number
by AppsRacK ·spawn actor -
D-Capitatrix - Front page review on Touch Arcade :O
by Photics ·D-Capitatrix looks like a great puzzle game. It's unique and I can see why they'd review it. The game has great graphics. -
Changing image for set time, and then revert back
by DigiChain ·Anybody? I'm still stuck with this. Do I need to spawn a new actor over the top? I would prefer to just be able to change the current actor to a diff image - but it just flashes briefly and resumes th -
going NUTS with rules / how to change and destroy actors
by alpha-beta-gamer ·Coin C: on collide w. ball, destroy Coin C + spawn Coin B before Coin C. -
is having 10 actors with constrain and some rules better than spawn and destroy?
by guilleface ·instead of having the whole game shooting bullets spawn and destroy i have 10 actors one each with a constrain rule , i find this way for recycle my self, i just want to know if you think this is a be -
Advice for every indie developer
by Rattlehead ·Touchy subject and I would have to say that I both agree and disagree with you on this topic. There is no doubt that coming up with a new and unique idea will propel you to financial success if you hi -
Advice for every indie developer
by IsabelleK ·But what they have in common? They are unique. Both games have unique gameplay. And that's why you can read their reviews on TA. -
Multiple instances of same actor?
by Photics ·If you want to create unique situations, then maybe creative uses of rules can create the effect you're going for. Example... if red rock is touched, then collide with blue rocks. -
Rotating when clicking/touching
by SAMman ·Is there a way to get it to work and not spawn my other actor? Basically I touch, an actor appears falls on a lever and sends another actor flying, when I touch again the actor that is flying flips, b -
Multiple instances of same actor?
by rlehm ·So, you add the same actor to the scene ten times. Open them on the scene, unlock them, change the attribute so they all have a unique attribute. -
Loading Management
by quantumsheep ·1. Issue: Bad guys were destroyed if you touched them with a shield, and respawned elsewhere. -
Spawn and rotation
by arvanitis ·Thanks for your immediate responses on rotation. Works perfectly. Now I just want when the scene starts, to spawn 3 times the same actor the one at the top of the others.... -
Multiple instances of same actor?
by rlehm ·No need for a new actor. You need unique attributes if they are game attributes. If 4 actors use one game attribute, once triggered, all 4 will respond. -
Spawn and rotation
by Photics ·Hello. I have 1 actor of 32x32. I want when begin the scene to spawn 3 same actors with randomly in 0 degrees rotation or 90 degrees rotation, and the degree they are to be constarined in an attribute -
Spawn and rotation
by arvanitis ·Hello. I have 1 actor of 32x32. I want when begin the scene to spawn 3 same actors with randomly in 0 degrees rotation or 90 degrees rotation the one at the top of the other, and the degree they are t -
Spawn and rotation
by arvanitis ·Hello. I have 1 actor of 32x32. I want when begin the scene to spawn 3 same actors with randomly in 0 degrees rotation or 90 degrees rotation, and the degree they are to be constarined in an attribute -
CircleTime's TOTB3 Thread
by CircleTime ·I'd like my game to be truly unique for the iPhone format. Something that couldn't be done in video games before...