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  1. Resetting memory

    zzap64
    by zzap64 · December 2012
    GS pre loads all my audio, no matter if I spawn the audio as actors then destroy them.
  2. How to lock an main actor to the most nearest actor

    Vyse
    by Vyse · December 2012
    Like for example: If A-Actor is colliding with B-Actor more than C-Actor, then how do I make A-Actor change its position to lay on top of B-Actor? The A-Actor is colliding with both B and C Actor, but
  3. designing for dynamic content based on screen height.

    MarkOnTheIron
    by MarkOnTheIron · December 2012
    For example if your baseline is a distance from top of 50px on an iPhone you can change the actor Y position to (50/320)*screen.height (or maybe it should be better to use camera size since the screen
  4. designing for dynamic content based on screen height.

    MarkOnTheIron
    by MarkOnTheIron · December 2012
    That way in my example regardless of the screen size the actor will always be 50px below the top edge of the screen.
  5. Advance question with actor rotation functions?

    Elfizm
    by Elfizm · December 2012
    But I did have a solution for part of it and got some help from @socks which was really cool. Still working on it to have extra features that was explained to socks but it's not at the top of list rig
  6. How do these characters look?

    MoonMouse
    by MoonMouse · December 2012
    If you're concerned about people associating them with diamonds, all you gotta do is widen the hair line so that it doesn't come to such a point at the top.
  7. Accelerometer issue - phone sleeps

    sniffy176
    by sniffy176 · December 2012
    I'm looking at creating a labyrinth style game game (top down ball rolling) so I got the basic mechanics working, published, and then tested on my Desire S.
  8. Paid Job For Basic Game Play Structure

    RP
    by RP · December 2012
    I'm imagining 2 guys on a street corner now. One holding a tattered top hat, while the other is sitting on a bucket working on a battle-worn mac powered by solar panels and citric acid. Any game folk
  9. Tree Defence

    SlickZero
    by SlickZero · December 2012
    Can't tell what's going on really. From what I gather, you throw the ants/bugs in the air to destroy them, and use the block for defense until they eat it away?
  10. Can anyone reefer a good publisher company?

    RP
    by RP · December 2012
    "Very necessary" it really depends on the type and quality of the game. If it is top notch, sure, but in that case, you should look into marketing firms specializing in mobile apps.
  11. Appshopper Removed from the App Store

    RacetotheMoon
    by RacetotheMoon · December 2012
    I personally think this is policy by Apple is awful and yet another reason why relying on one ecosystem is a long term losing proposition. Especially with how bad discoverability has been with the red
  12. Health Bars

    SurfWAlien21
    by SurfWAlien21 · December 2012
    Ok so i figured it out. It was the order that things were being destroyed! I had to put the layer of the health bar above the layer of the monster within the scene in order to get the health bar to
  13. Random Function and Decimal values

    Socks
    by Socks · December 2012
    Your new method loses the 'bottom' 10% of all colours as well as pure white at the 'top' (1,1,1).
  14. Random Function and Decimal values

    Socks
    by Socks · December 2012
    This equation clips off the bottom 11.1% of available colours - and at the top - it clips off pure white (not that anyone would notice the difference between .999 and 1).
  15. Recycling vs Spawn/Destroy?

    DanielDoe
    by DanielDoe · December 2012
    Last time I was using recycling was about 3 months ago. Since last two versions of GS I'm using only spawn/destroy behavours and it works perfect.
  16. audio stutter in preview - does it matter for final build?

    beefy_clyro
    by beefy_clyro · December 2012
    to the original (I think its just SDK off the top of my head) and publish. This will not stutter in the final build, its just the creator preview but as always, like recommended by FBS above, always
  17. Recycling vs Spawn/Destroy?

    UtopianGames
    by UtopianGames · December 2012
    Spawn and destroy is loads loads loads better than it used to be, i think i was one of the 1st to share the recycle methods ways back then in the older version of the engine because it needed to be do
  18. I want to get better at drawing!

    retired_4d9579ade2c0b19011b4e3180318ec16
    by retired_4d9579ade2c0b19011b4e3180318ec16 · December 2012
    @Kyukon - With decent cameras build into mobile phones you don't really need a scanner when you want to paint over a sketch. Snap a photo and use it as a background in a locked layer and draw on a new
  19. NEW ENGINE INCREDIBLY POWER (Proff Inside)

    Socks
    by Socks · December 2012
    The top (light blue) image is what interpolate does.
  20. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    That's odd, I am using an iPad3 too and all my spawn destroy experiment have passed off without incident, I've thrown out tens of thousands of spawned actors - all getting destroyed - and I've never h
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