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  1. Curious think, reset order.

    mrpacogp
    by mrpacogp · December 2012
    All of two are on an same layer non scrollable.
  2. $ Need Artist For App Icon, Need Name For Game, and Need Opinions

    retired_4d9579ade2c0b19011b4e3180318ec16
    by retired_4d9579ade2c0b19011b4e3180318ec16 · December 2012
    When loading or creating levels don't leave the player hanging with some plain text on the screen - give them something to look at and continue building atmosphere. Using a different font from the 'st
  3. Score Keeping Issue

    tatiang
    by tatiang · December 2012
    game.bullet to game.bullet+1 behavior at the top of its rule list, but without a condition (e.g. When _____).
  4. Simple game and simple question.

    PaxPax
    by PaxPax · December 2012
    Seriously, three minutes and I have two responses!!! I had my 'destroy behaviour' with
  5. Simple game and simple question.

    IsabelleK
    by IsabelleK · December 2012
    Try to Destroy the bullet after he collides with any target actor.
  6. Simple game and simple question.

    Socks
    by Socks · December 2012
    Make a rule on the bullet that says when the bullet collides with the brick - destroy the bullet.
  7. Help with curved surfaces and collisions

    Socks
    by Socks · December 2012
    Let the balls fall into the 'bowl' then use the white slider at the top (it only moves left and right) to change the size of the blocks making up the 'bowl'.
  8. Help with curved surfaces and collisions

    Socks
    by Socks · December 2012
    (Quote)
  9. RAM Usage Help!

    davidsalomon
    by davidsalomon · December 2012
    I don't know if this has anything to do but if my actors go away from the screen and will never appear again, I destroy them.
  10. Resizing to iPad Technique

    tenrdrmer
    by tenrdrmer · December 2012
    @ThemistoklesV No it looks all screwed up in GS just like when you do it for iPad. But after you change the camera size and tracking area back to the iPhone legacy size it will just stretch it out for
  11. Random actor spawn after one gets destroyed.

    tatiang
    by tatiang · December 2012
    Here's an example of rules for the coin actor. Any behaviors that are listed at the top of an actor's rules without a condition (e.g. When _____) run immediately. So if you set the actor's x/y posit
  12. Help with curved surfaces and collisions

    eskillroy
    by eskillroy · December 2012
    I am currently facing a problem with curved surfaces and collisions. While the core mechanic of the game does not rely on curved surfaces, having them in the game will immensely increase its polish. A
  13. Random actor spawn after one gets destroyed.

    tatiang
    by tatiang · December 2012
    When actor collides with actor [player]
  14. Pan Scene And constrain actor on % position.

    mrpacogp
    by mrpacogp · December 2012
    Ok, i have tested before to move the items to a non scrollable layer, but the actor loss the position.
  15. Turn Based Help Needed

    tatiang
    by tatiang · December 2012
    It sounds like you need to rethink your booleans. Maybe have a game.LaunchedFromBottom that changes to true when the puck is launched but doesn't change back until after the player's turn is over.
  16. Turn Based Help Needed

    rrosario007
    by rrosario007 · December 2012
    Ok I've figure out how to change turns and how to change the attribute a separate attribute "bottom half" or "top half" to true. However, when I shoot the actor fro
  17. Pan Scene And constrain actor on % position.

    mrpacogp
    by mrpacogp · December 2012
    But i have a problem. Need to have my score on one non scrollable layer.
  18. how to spawn coin lines

    jerlant360
    by jerlant360 · December 2012
    hey guys , how can i make a spawner who spawn coin lines from the top of my game?
  19. Porting to other devices problem

    jonmulcahy
    by jonmulcahy · December 2012
    from an iPad to other devices will result in the top and bottom cropping.
  20. Felicity: A free-roam detective iPhone Game (Adventure / Puzzle)

    OniCraft
    by OniCraft · December 2012
    Oh, and I thought it would be fresh to combine top down and point&click adventure.
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