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  1. iPhone X build

    adent42
    by adent42 · March 2018
    So in my sample, I only made the sample for iPhone 5 -> iPad because it was easier to test, but you can do the same for iPhone X with some adjustments to the logic.
  2. State of the Salad 03/2018

    adent42
    by adent42 · March 2018
    Just to help with some worries, @Hymloe is looking for positional sound. The HTML5 engine can play sound. The collision issue is related to the collision shapes of resized actors. We may have a lead o
  3. Anyone out there????

    tatiang
    by tatiang · March 2018
    I'm not sure how you've tried to contact GameSalad but forums posts are largely ignored by the company. If you haven't yet, use the blue chat icon at the bottom-right of the forums page.
  4. App name localization?

    Binny
    by Binny · March 2018
    After the build, copy attached file(en.lproj, de.lproj) to inside of your app file.
  5. iPhone X build

    tvapps
    by tvapps · March 2018
    As many of you are aware, starting April we will be required to support iPhone X screen aspect ratio, I am planning on updating an app however with this app I need to use the stretch screen aspect rat
  6. Adding Text Block

    RowdyPants
    by RowdyPants · March 2018
    @bkhoward2001 Using an image of text as @tatiang suggested gives you good visual control across multiple screens. If you'd prefer to keep your app size slightly smaller you can do a display text beha
  7. Correct non-centered stage

    RowdyPants
    by RowdyPants · March 2018
    @bkhoward2001 A few things to check:
  8. State of the Salad 03/2018

    pHghost
    by pHghost · March 2018
    works. If you are really the only one, it's doubtful it is a GameSalad issue.
  9. need help with custom font on endless score

    RowdyPants
    by RowdyPants · March 2018
    @Mr.Soares88 Here's an old thread to help with kerning (spacing between letters) as you make your score display. It shows how to display a single digit at a time and customize each number. There's a
  10. what numbers are included in random(1,10)

    smurfted
    by smurfted · March 2018
    if you want decimals do random(1,100)/10
  11. Respawn Instance of Actor

    tatiang
    by tatiang · March 2018
    You can. It's a little complicated but there is a magnitude function that determines the distance between two points (e.g. game.heroX, game.heroY and self.Position.X, self.Position.Y of the enemy).
  12. Correct non-centered stage

    Armelline
    by Armelline · March 2018
    Do you have a control camera behaviour in any actor?
  13. Destroy all Instances of Actor

    jamie_c
    by jamie_c · March 2018
    it's true run the destroy behavior. Of course make sure and set the value back to False after all balls have been destroyed.
  14. Interpolate behavior can't destroy?

    Weiyu
    by Weiyu · March 2018
    Thank you for your advice.
  15. Custom collisions question using PhysicsEditor

    sinbot
    by sinbot · March 2018
    I'm using PhysicsEditor to make custom collisions. It seems like the program allows me to assign collisions to multiple areas of an actor that are not directly connected but when I try to assign it in
  16. An Illustrated Guide to the Display Text Behaviour

    Armelline
    by Armelline · March 2018
    (Quote)
  17. need help with custom font on endless score

    Mr.Soares88
    by Mr.Soares88 · March 2018
    wow thank you very much for this , you all are so very helpful
  18. Respawn Instance of Actor

    bkhoward2001
    by bkhoward2001 · March 2018
    Also, how do you wait to spawn until the 'coast is clear' so to speak.... Alot of times it will use up extra lives as the object passes through it or two objects are hitting it at same time.?
  19. An Illustrated Guide to the Display Text Behaviour

    bkhoward2001
    by bkhoward2001 · March 2018
    If you assign the display text to the square actor, how do you make the square invisible... I turned invisibility off but then the text disappears too!?
  20. Adding Text Block

    tatiang
    by tatiang · March 2018
    Make an image using whatever design software you prefer (e.g. Illustrator, Photoshop, etc.) and import it into GameSalad.
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