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  1. actors receiving a touch

    gbh1935
    by gbh1935 · May 2011
    I have a game I am working on and have a major issue. In the background when you touch the screen it will spawn a new actor. Then I want to be able to touch that actor and make it do something. My
  2. Music/Theme Creation Service

    icecold601
    by icecold601 · May 2011
    I am offering a service in which I can create *unique* - as in only for you - tracks for your games, be it a menu theme or reoccurring game theme. My main objective is to create great themes for you
  3. Issue with 1024 images ?

    ARandomDay
    by ARandomDay · May 2011
    Now I have a 1024(x) by 185(y) images that I want to replicate / spawn / destroy so that it runs in a continuos loop, leaving the left side of the screen and coming back around or spawning onto the ri
  4. checking if two selected objects match

    old_kipper
    by old_kipper · May 2011
    to a number that is referenced in each scene to spawn the chosen actor, or an animation and rule set within an actor. If you use an actor with different art and possibly rules for a selected player,
  5. 3 unique random numbers needed. How? More challenging than you would think.

    CircleTime
    by CircleTime · May 2011
    The next step will be to pick a question in the given category - and then select 2 unique false answers. This is the x, y, z part, the 3 unique numbers. I assumed with the luck I had with timers so
  6. is this a good way to spawn a bullet at difference direction?

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    Just have one bullet and one spawn behavior.
  7. 3 unique random numbers needed. How? More challenging than you would think.

    CircleTime
    by CircleTime · May 2011
    Here is a great puzzler for you! Generate 3 unique random numbers from the same set of numbers. Go!
  8. is this a good way to spawn a bullet at difference direction?

    guilleface
    by guilleface · May 2011
    on my actor i have up to 6 spawn behavior for same bullet, like at 0,45,90 angle.etc. it works good i just dont know if this take a lot of ram,or how can i spawn the same bullet at difference directio
  9. Game Creation Log - BOT

    Photics
    by Photics · May 2011
    Review websites compete too. So, for them to stand out, they need unique content.
  10. Having a Spawn Pre Loads and use more Ram!

    MagoNicolas
    by MagoNicolas · May 2011
    But the problem Is that even though I don't have all actors on scene, the game pre loads actors and images that are in a Spawn!
  11. Effects question

    BrynjeBamsen
    by BrynjeBamsen · May 2011
    When ball Collide or overlaps with "whatever" spawn actor "shackwave"
  12. Break a Box (like angry birds)

    gamedivision
    by gamedivision · May 2011
    then another rule when self hit = 2 change image to the broken image, so on and so forth then on your self hit = 0 make an image of a splinter of wood and use particles to spawn that splinter of wood
  13. Break a Box (like angry birds)

    tenrdrmer
    by tenrdrmer · May 2011
    you could use particles, or an animation, or even spawn new actors although that would be pretty rough on the memory.
  14. Path effect with particles?

    scitunes
    by scitunes · May 2011
    I would spawn actors, but make sure that the spawned actors have movable tunred off and have no unnecessary rules in them. Unchecking movable should help a lot.
  15. Interpolate as a timer for "Change Image" and "Animation" problem

    DrGlickert
    by DrGlickert · May 2011
    I have a lot of craziness in my game. Flying actors, lots of spawn and destroys, I've eliminated almost all of the constrain attributes and most of the timers. I just don't want to keep adding them an
  16. Calculator

    devilios
    by devilios · May 2011
    I made an actor which spawn some questions like 5+9 = ? with the calculator you have to press 14. I can push every number but the problem is : how can i do to match it like if i press 14 an actor appe
  17. Proper way to quit a game?

    calvin9403
    by calvin9403 · May 2011
    well maybe spawn 11000000000 actors every 0.01 sec
  18. Spawning multiple random actors with one touch

    Harvick29
    by Harvick29 · May 2011
    I'm trying to spawn 6 out of 10 random actors that are all preset to specific locations. Any help would be appreciated!
  19. Custom Font for "Spawn Actors"

    gyroscope
    by gyroscope · May 2011
    the numbers, then whichever number place it is, spawn the appropriate image, 1 of 10. As the score is moving, these actors would also have to have their positions constrained. Hope I've explained it
  20. Custom Font for "Spawn Actors"

    tenrdrmer
    by tenrdrmer · May 2011
    i'll have to look You can do it you will just have to create a prototype for each digit instead of changing the attribute in each instance. and then spawn all three actors when you want a score displa
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