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actors receiving a touch
by gbh1935 ·I have a game I am working on and have a major issue. In the background when you touch the screen it will spawn a new actor. Then I want to be able to touch that actor and make it do something. My -
Music/Theme Creation Service
by icecold601 ·I am offering a service in which I can create *unique* - as in only for you - tracks for your games, be it a menu theme or reoccurring game theme. My main objective is to create great themes for you -
Issue with 1024 images ?
by ARandomDay ·Now I have a 1024(x) by 185(y) images that I want to replicate / spawn / destroy so that it runs in a continuos loop, leaving the left side of the screen and coming back around or spawning onto the ri -
checking if two selected objects match
by old_kipper ·to a number that is referenced in each scene to spawn the chosen actor, or an animation and rule set within an actor. If you use an actor with different art and possibly rules for a selected player, -
3 unique random numbers needed. How? More challenging than you would think.
by CircleTime ·The next step will be to pick a question in the given category - and then select 2 unique false answers. This is the x, y, z part, the 3 unique numbers. I assumed with the luck I had with timers so -
is this a good way to spawn a bullet at difference direction?
by BrynjeBamsen ·Just have one bullet and one spawn behavior. -
3 unique random numbers needed. How? More challenging than you would think.
by CircleTime ·Here is a great puzzler for you! Generate 3 unique random numbers from the same set of numbers. Go! -
is this a good way to spawn a bullet at difference direction?
by guilleface ·on my actor i have up to 6 spawn behavior for same bullet, like at 0,45,90 angle.etc. it works good i just dont know if this take a lot of ram,or how can i spawn the same bullet at difference directio -
Game Creation Log - BOT
by Photics ·Review websites compete too. So, for them to stand out, they need unique content. -
Having a Spawn Pre Loads and use more Ram!
by MagoNicolas ·But the problem Is that even though I don't have all actors on scene, the game pre loads actors and images that are in a Spawn! -
Effects question
by BrynjeBamsen ·When ball Collide or overlaps with "whatever" spawn actor "shackwave" -
Break a Box (like angry birds)
by gamedivision ·then another rule when self hit = 2 change image to the broken image, so on and so forth then on your self hit = 0 make an image of a splinter of wood and use particles to spawn that splinter of wood -
Break a Box (like angry birds)
by tenrdrmer ·you could use particles, or an animation, or even spawn new actors although that would be pretty rough on the memory. -
Path effect with particles?
by scitunes ·I would spawn actors, but make sure that the spawned actors have movable tunred off and have no unnecessary rules in them. Unchecking movable should help a lot. -
Interpolate as a timer for "Change Image" and "Animation" problem
by DrGlickert ·I have a lot of craziness in my game. Flying actors, lots of spawn and destroys, I've eliminated almost all of the constrain attributes and most of the timers. I just don't want to keep adding them an -
Calculator
by devilios ·I made an actor which spawn some questions like 5+9 = ? with the calculator you have to press 14. I can push every number but the problem is : how can i do to match it like if i press 14 an actor appe -
Proper way to quit a game?
by calvin9403 ·well maybe spawn 11000000000 actors every 0.01 sec -
Spawning multiple random actors with one touch
by Harvick29 ·I'm trying to spawn 6 out of 10 random actors that are all preset to specific locations. Any help would be appreciated! -
Custom Font for "Spawn Actors"
by gyroscope ·the numbers, then whichever number place it is, spawn the appropriate image, 1 of 10. As the score is moving, these actors would also have to have their positions constrained. Hope I've explained it -
Custom Font for "Spawn Actors"
by tenrdrmer ·i'll have to look You can do it you will just have to create a prototype for each digit instead of changing the attribute in each instance. and then spawn all three actors when you want a score displa