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Spawning actors?
by carlblanchet ·Don't destroy and spawn the character, simply use the behaviour change attribute and change its x and y position to the desired spot when overlaps or collides with the enemy and also do -1 to the life -
Masking Effect
by gyroscope ·Or, based on the top version in my test file, cut out your heart shape in your background exactly where you want it, so you've basically got your background with a heart-shaped transparent hole in it; -
Angry Snowman Tutorial (Angry Birds style game)
by Bilal15 ·But honestly i watched the videos today and i have to say AMAZING work and done in only 2 videos and to top it all off you even provided the source files thats just amazing.but one thing i suggest doi -
collision glitch - now a non pro discussion
by POM ·Destroy -
collision glitch - now a non pro discussion
by Riffel ·it's a shoot'm up game, the white missiles suppose do destroy when collides with the big box, notice lots of missiles crosses the big actor -
My actor keeps falling through the floors
by Braydon_SFX ·Make sure that your hero is on a layer that is "scrollable". -
My actor keeps falling through the floors
by Trampskey ·Now, first off, this isn't a complete noob with no idea what they are doing, but for some reason, I have recently ran into a problem, I have everything working on my player, life, movement, etc, but h -
Create Hiding Spots
by famekrafts ·Make an actor invisible. Place it on screen, when player overlaps or collides with this actor it makes it's sel.color.alpha to zero and otherwise alpha back to 1. It also triggers a Boolean stealth to -
collision glitch - now a non pro discussion
by Riffel ·it's a shoot'm up game, the white missiles suppose do destroy when collides with the big box, notice lots of missiles crosses the big actor -
GS Marketplace submission rejected due to apparent copyright in name and art style!!!!
by SingleSparq ·Yes it says at the top of the site - thanksgiving holiday. -
i need some help with constraining a self image to a number.
by gyroscope ·Hi, off the top of my head, but should work OK: -
Rotation and Movement Based on Speed of Tapping
by Scone ·2. And yes, when the user quits tapping, I'd ideally like it to slow down and stop. -
Rotation and Movement Based on Speed of Tapping
by RThurman ·And then when the user quits tapping, do you want the spinning to slow down and eventually stop? -
changing a layer
by famekrafts ·Go to scene layers create new and put your actor in that new layer on top. This way the bike will be behind it or viceverca. -
changing a layer
by digitalzero ·i was wondering if there is any trigger in game salad that will allow you to change the actors layer to "in front" (something like you are able to do with the spawn because i have a -
problem change scene
by famekrafts ·Which ever attributes you are using, create a display actor for them, so you will understand that the values are working correctly or not. Also loading another screen can cause lag, simply create a fu -
collision size questions
by Rainowld ·destroy be destroy when the monster collision actor, monster skin actor wants to. -
Loading time too long & stuck in the game!
by famekrafts ·Try to avoid spawn and destroy. See that all images have preload disabled. Use tables if you can. Make your total characters half. Just too many there. Always keep visiting the community to see the la -
Is my account a PRO Account?
by creativeapps ·Open GameSalad creator. clock on gamesalad top left and goto about gamesalad -
How to constrain cannon angle to the player angle, so it rotates to shoot the player.
by The_Gamesalad_Guru ·Yep an actors defined starting rotation point is fixed. Put an arrow image in an actor and rotate it and view the angle with display text and you will see. I believe it goes like this top turning cloc