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  1. Destroying other actors

    LyboTech
    by LyboTech · November 2012
    I've got a player and an enemy (numerous of the same actor). When the player shoots the enemy I want it to destroy both the enemy and it's weapon which is two different actors. - The weapon is constra
  2. Help with Moving Actor

    Uberrat
    by Uberrat · November 2012
    Go to your scene, hit the scene tab, hit the layers tab, make a new layer, put your buttons in the new layer.
  3. Is this a great Apple Mac? I'm new to Apple.

    charliehgreen
    by charliehgreen · November 2012
    I'm not looking for a top notch gaming computer, I just need one to run the listed programs and at a nice pace.
  4. Reset Timer

    gyroscope
    by gyroscope · November 2012
    This is the "traditional" way of bringing a thread back to the top of the forum so it can be noticed more easily and hopefully will get answered that time around. Careful though: bum
  5. Spawning actors?

    carlblanchet
    by carlblanchet · November 2012
    Don't destroy and spawn the character, simply use the behaviour change attribute and change its x and y position to the desired spot when overlaps or collides with the enemy and also do -1 to the life
  6. Masking Effect

    gyroscope
    by gyroscope · November 2012
    Or, based on the top version in my test file, cut out your heart shape in your background exactly where you want it, so you've basically got your background with a heart-shaped transparent hole in it;
  7. Angry Snowman Tutorial (Angry Birds style game)

    Bilal15
    by Bilal15 · November 2012
    But honestly i watched the videos today and i have to say AMAZING work and done in only 2 videos and to top it all off you even provided the source files thats just amazing.but one thing i suggest doi
  8. collision glitch - now a non pro discussion

    POM
    by POM · November 2012
    Destroy
  9. collision glitch - now a non pro discussion

    Riffel
    by Riffel · November 2012
    it's a shoot'm up game, the white missiles suppose do destroy when collides with the big box, notice lots of missiles crosses the big actor
  10. My actor keeps falling through the floors

    Braydon_SFX
    by Braydon_SFX · November 2012
    Make sure that your hero is on a layer that is "scrollable".
  11. My actor keeps falling through the floors

    Trampskey
    by Trampskey · November 2012
    Now, first off, this isn't a complete noob with no idea what they are doing, but for some reason, I have recently ran into a problem, I have everything working on my player, life, movement, etc, but h
  12. Create Hiding Spots

    famekrafts
    by famekrafts · November 2012
    Make an actor invisible. Place it on screen, when player overlaps or collides with this actor it makes it's sel.color.alpha to zero and otherwise alpha back to 1. It also triggers a Boolean stealth to
  13. collision glitch - now a non pro discussion

    Riffel
    by Riffel · November 2012
    it's a shoot'm up game, the white missiles suppose do destroy when collides with the big box, notice lots of missiles crosses the big actor
  14. GS Marketplace submission rejected due to apparent copyright in name and art style!!!!

    SingleSparq
    by SingleSparq · November 2012
    Yes it says at the top of the site - thanksgiving holiday.
  15. i need some help with constraining a self image to a number.

    gyroscope
    by gyroscope · November 2012
    Hi, off the top of my head, but should work OK:
  16. Rotation and Movement Based on Speed of Tapping

    Scone
    by Scone · November 2012
    2. And yes, when the user quits tapping, I'd ideally like it to slow down and stop.
  17. Rotation and Movement Based on Speed of Tapping

    RThurman
    by RThurman · November 2012
    And then when the user quits tapping, do you want the spinning to slow down and eventually stop?
  18. changing a layer

    famekrafts
    by famekrafts · November 2012
    Go to scene layers create new and put your actor in that new layer on top. This way the bike will be behind it or viceverca.
  19. changing a layer

    digitalzero
    by digitalzero · November 2012
    i was wondering if there is any trigger in game salad that will allow you to change the actors layer to "in front" (something like you are able to do with the spawn because i have a
  20. problem change scene

    famekrafts
    by famekrafts · November 2012
    Which ever attributes you are using, create a display actor for them, so you will understand that the values are working correctly or not. Also loading another screen can cause lag, simply create a fu
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