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  1. Spawning actors?

    carlblanchet
    by carlblanchet · November 2012
    Don't destroy and spawn the character, simply use the behaviour change attribute and change its x and y position to the desired spot when overlaps or collides with the enemy and also do -1 to the life
  2. Masking Effect

    gyroscope
    by gyroscope · November 2012
    Or, based on the top version in my test file, cut out your heart shape in your background exactly where you want it, so you've basically got your background with a heart-shaped transparent hole in it;
  3. Angry Snowman Tutorial (Angry Birds style game)

    Bilal15
    by Bilal15 · November 2012
    But honestly i watched the videos today and i have to say AMAZING work and done in only 2 videos and to top it all off you even provided the source files thats just amazing.but one thing i suggest doi
  4. collision glitch - now a non pro discussion

    POM
    by POM · November 2012
    Destroy
  5. collision glitch - now a non pro discussion

    Riffel
    by Riffel · November 2012
    it's a shoot'm up game, the white missiles suppose do destroy when collides with the big box, notice lots of missiles crosses the big actor
  6. My actor keeps falling through the floors

    Braydon_SFX
    by Braydon_SFX · November 2012
    Make sure that your hero is on a layer that is "scrollable".
  7. My actor keeps falling through the floors

    Trampskey
    by Trampskey · November 2012
    Now, first off, this isn't a complete noob with no idea what they are doing, but for some reason, I have recently ran into a problem, I have everything working on my player, life, movement, etc, but h
  8. Create Hiding Spots

    famekrafts
    by famekrafts · November 2012
    Make an actor invisible. Place it on screen, when player overlaps or collides with this actor it makes it's sel.color.alpha to zero and otherwise alpha back to 1. It also triggers a Boolean stealth to
  9. collision glitch - now a non pro discussion

    Riffel
    by Riffel · November 2012
    it's a shoot'm up game, the white missiles suppose do destroy when collides with the big box, notice lots of missiles crosses the big actor
  10. GS Marketplace submission rejected due to apparent copyright in name and art style!!!!

    SingleSparq
    by SingleSparq · November 2012
    Yes it says at the top of the site - thanksgiving holiday.
  11. i need some help with constraining a self image to a number.

    gyroscope
    by gyroscope · November 2012
    Hi, off the top of my head, but should work OK:
  12. Rotation and Movement Based on Speed of Tapping

    Scone
    by Scone · November 2012
    2. And yes, when the user quits tapping, I'd ideally like it to slow down and stop.
  13. Rotation and Movement Based on Speed of Tapping

    RThurman
    by RThurman · November 2012
    And then when the user quits tapping, do you want the spinning to slow down and eventually stop?
  14. changing a layer

    famekrafts
    by famekrafts · November 2012
    Go to scene layers create new and put your actor in that new layer on top. This way the bike will be behind it or viceverca.
  15. changing a layer

    digitalzero
    by digitalzero · November 2012
    i was wondering if there is any trigger in game salad that will allow you to change the actors layer to "in front" (something like you are able to do with the spawn because i have a
  16. problem change scene

    famekrafts
    by famekrafts · November 2012
    Which ever attributes you are using, create a display actor for them, so you will understand that the values are working correctly or not. Also loading another screen can cause lag, simply create a fu
  17. collision size questions

    Rainowld
    by Rainowld · November 2012
    destroy be destroy when the monster collision actor, monster skin actor wants to.
  18. Loading time too long & stuck in the game!

    famekrafts
    by famekrafts · November 2012
    Try to avoid spawn and destroy. See that all images have preload disabled. Use tables if you can. Make your total characters half. Just too many there. Always keep visiting the community to see the la
  19. Is my account a PRO Account?

    creativeapps
    by creativeapps · November 2012
    Open GameSalad creator. clock on gamesalad top left and goto about gamesalad
  20. How to constrain cannon angle to the player angle, so it rotates to shoot the player.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2012
    Yep an actors defined starting rotation point is fixed. Put an arrow image in an actor and rotate it and view the angle with display text and you will see. I believe it goes like this top turning cloc
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