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How long does it take most artists to draw images?
by Lykke ·But yes, it takes time to make something unique and perfect. Most artists are very detailed and perfectionists - they want every line to be exact. -
Another free template--full game
by fzeed ·The original idea was, instead of an elf you are a human. Instead of aliens, they are zombies. So you would have random zombies spawn and walk towards you. You would have a weapon select under you. Yo -
Here is a link to my template, kinda like Stupid Zombies
by fzeed ·Its sorta like Stupid Zombies. Finger down shows target, finger up it launches ball. After X amount of collides, the ball destroys (everything is spawn/destroy) -
Who is smarter than ME?
by JoeMeister ·hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea -
Who is smarter than ME?
by dmilinovichiii ·hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea -
Who is smarter than ME?
by old_kipper ·Or kill the first ball and spawn another at the start of the scene? -
Who is smarter than ME?
by tenrdrmer ·hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea -
Camera Area
by lukey5227 ·I'm trying to spawn an actor when you touch somewhere in the exact spot you touched. -
Creating attacking characters
by UberSpec ·it uses, and I want the character to randomly spawn around the level so I could set how many of the characters could spawn per level but it would be random, I also want to be able to give each charac -
Device Generation Information
by JohnPapiomitis ·yeah have a timer for 1 second, another timer in it with every 0 seconds with a spawn behavior in the every 0 seconds one. Every 0 seconds will spawn as many actors as the cpu can handle -
Nasty feedback from someone with a grudge against Gamesalad
by TheGamer ·I just checked it out on your webpage, and watched the YouTube video. I think it's a pretty good idea, but the graphics are only ok, while the sound design really lets the game down. There to few and -
Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!
by gyroscope ·This first one uses 1 background and spawning/destroying with Move. -
Particles NEED HELP PLEAZZZ
by gyroscope ·Spawn Rate: No. of particles=30 : Particle startup time = 2 : Particle lifetime =1.5 -
Spawn Problem
by Natespace ·I am having an issue with spawned characters not spawning every time. -
GS Mythbusters? White Square Image loading optimisation
by Asymptoteell ·Maybe it would help if you started out by spawning 5,000 white squares, then destroy them, then every .1 seconds, spawn and destroy all of your actors. It might help with performance. -
Angry Pingu
by lucybottom ·Use the unique destructive powers of the Angry Pingu to lay waste to the enymies’ fortified castles and save his girlfriend. Angry Pingu features simple and fun to play, and lots of replay value. -
Collide only with someY>someY question...
by networ ·Hi, i need some advice with this.. I need to have a lots of block in my game with unique properities... -
Marketplace... going downhill
by DrGlickert ·program. Point is, Game Salad is a completely unique game concept that allows non-technical, non-programmers to be able to create incredible things. -
Game Creation Log - BOT
by Photics ·By grabbing the actor's position, and then using to find the scene origin, I can spawn particles relative to the scene... it's just some extra math. Basically, it's just entering the scene value, then -
Any way how to drag actor to predetermined position?
by Valan ·I should have said that my game spawns four prototypes of the same actor. Instances were used as a quick way to get the correct coords of where to spawn the prototypes.