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  1. Particle Help

    bluebyu25
    by bluebyu25 · May 2011
    recycles to the top of the screen and respawns...but still with the particles going lol. When self.touches=2 it turns into a actor with a rocket hence the particle effect that looks like flames. So i
  2. Working real-time online multiplayer flash game

    abalore
    by abalore · May 2011
    Currently, the game has 1200+ average unique players/day.
  3. How long does it take most artists to draw images?

    Lykke
    by Lykke · May 2011
    But yes, it takes time to make something unique and perfect. Most artists are very detailed and perfectionists - they want every line to be exact.
  4. Another free template--full game

    fzeed
    by fzeed · May 2011
    The original idea was, instead of an elf you are a human. Instead of aliens, they are zombies. So you would have random zombies spawn and walk towards you. You would have a weapon select under you. Yo
  5. Here is a link to my template, kinda like Stupid Zombies

    fzeed
    by fzeed · May 2011
    Its sorta like Stupid Zombies. Finger down shows target, finger up it launches ball. After X amount of collides, the ball destroys (everything is spawn/destroy)
  6. Who is smarter than ME?

    JoeMeister
    by JoeMeister · May 2011
    hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea
  7. Who is smarter than ME?

    dmilinovichiii
    by dmilinovichiii · May 2011
    hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea
  8. Who is smarter than ME?

    old_kipper
    by old_kipper · May 2011
    Or kill the first ball and spawn another at the start of the scene?
  9. Who is smarter than ME?

    tenrdrmer
    by tenrdrmer · May 2011
    hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea
  10. Camera Area

    lukey5227
    by lukey5227 · May 2011
    I'm trying to spawn an actor when you touch somewhere in the exact spot you touched.
  11. Creating attacking characters

    UberSpec
    by UberSpec · May 2011
    it uses, and I want the character to randomly spawn around the level so I could set how many of the characters could spawn per level but it would be random, I also want to be able to give each charac
  12. Device Generation Information

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    yeah have a timer for 1 second, another timer in it with every 0 seconds with a spawn behavior in the every 0 seconds one. Every 0 seconds will spawn as many actors as the cpu can handle
  13. Nasty feedback from someone with a grudge against Gamesalad

    retired_d5b7db7b5c1dc8ab23f025dff05e9bac
    by retired_d5b7db7b5c1dc8ab23f025dff05e9bac · May 2011
    I just checked it out on your webpage, and watched the YouTube video. I think it's a pretty good idea, but the graphics are only ok, while the sound design really lets the game down. There to few and
  14. Problem creating a "Wrap" With Interpolate - a HArd One, Gurus please come!

    gyroscope
    by gyroscope · May 2011
    This first one uses 1 background and spawning/destroying with Move.
  15. Particles NEED HELP PLEAZZZ

    gyroscope
    by gyroscope · May 2011
    Spawn Rate: No. of particles=30 : Particle startup time = 2 : Particle lifetime =1.5
  16. Spawn Problem

    Natespace
    by Natespace · May 2011
    I am having an issue with spawned characters not spawning every time.
  17. GS Mythbusters? White Square Image loading optimisation

    Asymptoteell
    by Asymptoteell · May 2011
    Maybe it would help if you started out by spawning 5,000 white squares, then destroy them, then every .1 seconds, spawn and destroy all of your actors. It might help with performance.
  18. Angry Pingu

    lucybottom
    by lucybottom · May 2011
    Use the unique destructive powers of the Angry Pingu to lay waste to the enymies’ fortified castles and save his girlfriend. Angry Pingu features simple and fun to play, and lots of replay value.
  19. Collide only with someY>someY question...

    networ
    by networ · May 2011
    Hi, i need some advice with this.. I need to have a lots of block in my game with unique properities...
  20. Marketplace... going downhill

    DrGlickert
    by DrGlickert · May 2011
    program. Point is, Game Salad is a completely unique game concept that allows non-technical, non-programmers to be able to create incredible things.
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