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  1. Platformer game problem

    Icebox
    by Icebox · March 2018
    Can you share your movement rules ? How are you moving the player ?
  2. Platformer game problem

    Twayne2
    by Twayne2 · March 2018
    I mean, how else do platformer programmers make a long line of tiles? Instead of putting the tiles 1 by 1, I want to make them quick, (and it works all right.) Replicate sadly does not mimic attribute
  3. Ad Mob/Rev Mob not displaying in Ad Hoc

    pHghost
    by pHghost · March 2018
    Bundle Identifier = Bundle ID in iTunes Connect. Every app must have one. You cannot add an app in iTunes Connect without setting a Bundle ID.
  4. So. Let me get this straight....

    pHghost
    by pHghost · March 2018
    Yeah, never any problems with Viewer. That also why it can catch you unaware!
  5. So. Let me get this straight....

    Japster
    by Japster · March 2018
    (Quote)
  6. So. Let me get this straight....

    Armelline
    by Armelline · March 2018
    Thanks! What universalising method are you using for converting the iPad scene to iPhone? Happens in viewer too, or just ad hoc?
  7. State of the Salad 03/2018

    AlchimiaStudios
    by AlchimiaStudios · March 2018
    Good to hear the progress as always. I'm super stoked you got custom collisions (and a preview!) and all the behaviours ported. Can't wait for full feature parity.
  8. So. Let me get this straight....

    Japster
    by Japster · March 2018
    Thanks @Armelline - I only have my Parcel Monkey with extra scenes atm - I could cut it down to the test scenes and send it to you, sure... Any help MASSIVELY appreciated fella, cheers!
  9. Town building game

    RowdyPants
    by RowdyPants · March 2018
    @Geordiestrand There are Ads over the top of labels. Also, I don't really understand. Is there more than building and collecting the money the buildings produce? I was placing the three types house
  10. So. Let me get this straight....

    Armelline
    by Armelline · March 2018
    @Japster Do you have a sample project I can try? And what devices are you seeing it on? I've not run into it yet and I'm publishing apps pretty much every day. Curious if I've just been lucky or if th
  11. Attributes Activating in Multiples of ten

    eligames
    by eligames · March 2018
    Awesome Thank you
  12. Recommendations for CAF converter

    Armelline
    by Armelline · March 2018
    I know you're on PC, but this is all I have! If you want to send me the files (as WAVs) I'm happy to convert them. Comparing the OGG files (GS created when I imported the original WAVs) to the CAF fil
  13. Attributes Activating in Multiples of ten

    Icebox
    by Icebox · March 2018
    You can try doing this
  14. Attributes Activating in Multiples of ten

    eligames
    by eligames · March 2018
    Hello I was wondering if there was any way you can make an attribute happen every 10 times. I have a score and when it hits multiples of 10 then I want to display the score in big numbers.
  15. Ad Mob/Rev Mob not displaying in Ad Hoc

    pHghost
    by pHghost · March 2018
    Are you using the correct bundle identifier?
  16. Mac Creator Release 1.25.88 is available (More Stable High Sierra Build)

    pHghost
    by pHghost · March 2018
    A big YES to Tapdaq. I think it was one of the feature requests back in the day. Anything that will give you a single interface to ads with multiple ad providers is great!
  17. Ghost Blazer - NEW UPDATES! Download FREE in the App Store today!

    greywolfx
    by greywolfx · March 2018
    appreciated, thank you in advance for anyone who does. Good luck on your projects everyone! i see alot of fun and creative games here. Good job! (Image)
  18. State of the Salad 03/2018

    indra.aziz
    by indra.aziz · March 2018
    Yey! Cheering for you and the GS team!
  19. 【Help】How to let timer closer and faster than last time?

    tatiang
    by tatiang · March 2018
    You're welcome!
  20. State of the Salad 03/2018

    adent42
    by adent42 · March 2018
    In late January, after the High Sierra panic, we had a bit of a slow-down due to yours truly getting the flu. But the team continued working and with a little post-recovery elbow grease we got a lot d
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