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  1. Controlling to order that code runs

    RThurman
    by RThurman · October 2012
    I heard once that actors fire from the bottom up. So layering actors in the scene is important.
  2. Touch actors sticking help

    FirstDan
    by FirstDan · October 2012
    I have 4 actors that you can touch to move around. I am having an issue that when I drag an actor on top of another touch actor it sticks and moves both when touch is pressed.
  3. Controlling to order that code runs

    dmilinovichiii
    by dmilinovichiii · October 2012
    I'm not really sure what you're trying to ask, but I'll try my best to answer it. Code runs from the top down. So, for example if you have the rules:
  4. Rules causing scene to loads 6 times slower

    zzap64
    by zzap64 · October 2012
    I thought that putting the rules that activate the SFX in actors that spawn & destroy off screen when needed would be less burden but to no avail.
  5. Having over 700 actors on one scene?

    boredaholic
    by boredaholic · October 2012
    My suggestion is have a semi mid scene load function. Kind of like have an invisible block that the main actor HAS to pass through and this will destroy previous actors and spawn the new ones. You cou
  6. I can't set a scene background image!

    ali.ah
    by ali.ah · October 2012
    dragging an image over to drop on the background layer icon. If I drag an image over to the scene, it automatically becomes an actor which is not what I want.
  7. animation after killing enemy, before destorying

    MarcoCol
    by MarcoCol · October 2012
    - Destroy actor
  8. How do I get a working point system?

    SolarPepperStudios
    by SolarPepperStudios · October 2012
    amo, set attribute score to game.score+10 and destroy actor. To make high scores make an actor called high score or control or whatever and then make it so that it acts this way: when attribute game.
  9. Controlling to order that code runs

    boredaholic
    by boredaholic · October 2012
    As in switch main actor (destroy/spawn)?
  10. Replicate Actor Not Replicating Behavior

    daniel.robert.campbell
    by daniel.robert.campbell · October 2012
    I've got an enemy that I want replicated. When the Player Character collides with one of these enemies, I would like the Player Character to be destroyed. I have the behavior set up in the enemy actor
  11. Been waiting over 25 minutes for iPad build to generate... is publishing having problems right now?

    ThinkingGarden
    by ThinkingGarden · October 2012
    I see at the top of the forum now:
  12. How large can a project really get before GameSalad starts becoming unstable?

    ThinkingGarden
    by ThinkingGarden · October 2012
    it via a game level variable, the gear is also destroyed by crashing. The crash of the actor can be confirmed by setting up a quick "watchdog" actor that simply display texts out th
  13. How large can a project really get before GameSalad starts becoming unstable?

    zzap64
    by zzap64 · October 2012
    My project is 160 Meg and works fine. I recently added 300 individual sound effects which slowed down the loading in the app but I rectified that with spawn and destroy actors when audio is called.
  14. not killed enemies: change to many the performance?

    POM
    by POM · October 2012
    Actors going to far ( I think about 550 pixels) away from the edges of your scene ( your scene canvas , not camera area) will be automatically destroyed,
  15. Problem with walls collision

    gregoirephilippe
    by gregoirephilippe · October 2012
    Here's my problem. I'm doing a top-down maze level. So I have my avatar actor and my wall actor. I've put my wall several times on the screen to make a maze. I've found a lot of threads telling me how
  16. Help Creating a Scrolling Wheel

    Jfire
    by Jfire · October 2012
    Also, I don't know how I will make the text appear and disappear at the top and
  17. Text Formatting

    gurechan
    by gurechan · October 2012
    OK, so I just found that by checking the "wrap inside actor" box in the display text attribute actually aligns the text to the top.
  18. Text Formatting

    gurechan
    by gurechan · October 2012
    Thanks, but I got the left, right and center already. I need to be able to get the text aligned to the top vertically as I want to have a large display text area with text loaded from a table. Some ce
  19. Text Formatting

    gurechan
    by gurechan · October 2012
    Is there any way to have more control over the way text is displayed. Right now I just want to be able to change the vertical alignment to top left.
  20. Actor start from position

    carlblanchet
    by carlblanchet · October 2012
    Top of the rules of the actor:
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