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Controlling to order that code runs
by RThurman ·I heard once that actors fire from the bottom up. So layering actors in the scene is important. -
Touch actors sticking help
by FirstDan ·I have 4 actors that you can touch to move around. I am having an issue that when I drag an actor on top of another touch actor it sticks and moves both when touch is pressed. -
Controlling to order that code runs
by dmilinovichiii ·I'm not really sure what you're trying to ask, but I'll try my best to answer it. Code runs from the top down. So, for example if you have the rules: -
Rules causing scene to loads 6 times slower
by zzap64 ·I thought that putting the rules that activate the SFX in actors that spawn & destroy off screen when needed would be less burden but to no avail. -
Having over 700 actors on one scene?
by boredaholic ·My suggestion is have a semi mid scene load function. Kind of like have an invisible block that the main actor HAS to pass through and this will destroy previous actors and spawn the new ones. You cou -
I can't set a scene background image!
by ali.ah ·dragging an image over to drop on the background layer icon. If I drag an image over to the scene, it automatically becomes an actor which is not what I want. -
animation after killing enemy, before destorying
by MarcoCol ·- Destroy actor -
How do I get a working point system?
by SolarPepperStudios ·amo, set attribute score to game.score+10 and destroy actor. To make high scores make an actor called high score or control or whatever and then make it so that it acts this way: when attribute game. -
Controlling to order that code runs
by boredaholic ·As in switch main actor (destroy/spawn)? -
Replicate Actor Not Replicating Behavior
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Been waiting over 25 minutes for iPad build to generate... is publishing having problems right now?
by ThinkingGarden ·I see at the top of the forum now: -
How large can a project really get before GameSalad starts becoming unstable?
by ThinkingGarden ·it via a game level variable, the gear is also destroyed by crashing. The crash of the actor can be confirmed by setting up a quick "watchdog" actor that simply display texts out th -
How large can a project really get before GameSalad starts becoming unstable?
by zzap64 ·My project is 160 Meg and works fine. I recently added 300 individual sound effects which slowed down the loading in the app but I rectified that with spawn and destroy actors when audio is called. -
not killed enemies: change to many the performance?
by POM ·Actors going to far ( I think about 550 pixels) away from the edges of your scene ( your scene canvas , not camera area) will be automatically destroyed, -
Problem with walls collision
by gregoirephilippe ·Here's my problem. I'm doing a top-down maze level. So I have my avatar actor and my wall actor. I've put my wall several times on the screen to make a maze. I've found a lot of threads telling me how -
Help Creating a Scrolling Wheel
by Jfire ·Also, I don't know how I will make the text appear and disappear at the top and -
Text Formatting
by gurechan ·OK, so I just found that by checking the "wrap inside actor" box in the display text attribute actually aligns the text to the top. -
Text Formatting
by gurechan ·Thanks, but I got the left, right and center already. I need to be able to get the text aligned to the top vertically as I want to have a large display text area with text loaded from a table. Some ce -
Text Formatting
by gurechan ·Is there any way to have more control over the way text is displayed. Right now I just want to be able to change the vertical alignment to top left. -
Actor start from position
by carlblanchet ·Top of the rules of the actor: