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  1. Point me in the right direction please.

    CaptFinn
    by CaptFinn · March 2011
    I saw a app about smashing roaches. Can someone point me to a good tutorial on taking 3-4 images and have them spawn multiple x at once in multiple places at once. The tutorial might only talk about 1
  2. ☼☼☼ New Gobtron Style Gameplay Template ☼☼☼

    TeamLava8
    by TeamLava8 · March 2011
    Unique physics mechanic
  3. ACTOR SHOOTING WHILE MOVING HAND!!

    tenrdrmer
    by tenrdrmer · March 2011
    Well You could setup your spawn rules to be based of which image is currently loaded in the animation although if its going to a be a rapid thing It may be moving to fast for GameSalads engine to keep
  4. Wave Spawn Help.

    magic101hi
    by magic101hi · March 2011
    Change Spawn Time Interval Example
  5. Wave Spawn Help.

    steve86
    by steve86 · March 2011
    Change Spawn Time Interval Example
  6. Wave Spawn Help.

    magic101hi
    by magic101hi · March 2011
    I need some help with some wave spawn times, What I need is a rule to spawn zombies more often as the waves go on.
  7. Actors transforming to other Actors

    Wolvenna
    by Wolvenna · March 2011
    spawn actor (actor with circle collision, whatever)
  8. Cleaner XML?

    wayneh001
    by wayneh001 · March 2011
    we discovered the numbering system for the unique ID's to be very flexible, but to keep in line with GameSalad, we chose to create random ID's which were unique and didn't clash with other ID's. Game
  9. Help with Randomly spawning objects????

    mythicapps
    by mythicapps · March 2011
    What you need to do is make an actor, then use the spawn attribute. Set the spawn attribute to which of the "real" actors you want it to spawn and then use a timer to control how of
  10. Help with Randomly spawning objects????

    gib284
    by gib284 · March 2011
    Hey everyone I'd like to know if there is a way I could get actors to randomly spawn? I'd like them to randomly shoot onto the screen like in fruit ninja thanks (Image)
  11. First GS Game Thread

    superted
    by superted · March 2011
    many thanks indeed ,that works flawlessly , would the same apply for , "when score reaches 500 spawn end level boss on destroy self >>> goto next scene / next level ?? so
  12. First GS Game Thread

    quantumsheep
    by quantumsheep · March 2011
    Behaviour - Spawn powerup actor
  13. +50?

    FloridaGames
    by FloridaGames · March 2011
    Create an actor that is an image of +50 and spawn it over the existing. Actor. Have it fade out after. A sec and destroy. It
  14. +50?

    Dizko
    by Dizko · March 2011
    Spawn an actor after the collision occurs
  15. +50?

    jonmulcahy
    by jonmulcahy · March 2011
    Create an actor that is an image of +50 and spawn it over the existing. Actor. Have it fade out after. A sec and destroy. It
  16. shoot towards touch

    scitunes
    by scitunes · March 2011
    1) Have your ninja always spawning guitar picks and just constrain the ninja's rotation as you have already done. Then in the spawn have the picks spawned 0 relative to actor. In the pick have a chang
  17. Restore Camera to original origin

    BrynjeBamsen
    by BrynjeBamsen · March 2011
    because there no re-spawn after the orginal actor i destroyed
  18. Problem with deducting lives

    squirenetic
    by squirenetic · March 2011
    My basic layout is this: two spawners travel left and right between walls, just under the viewable scene, and spawn actors through a randomization function. This all works well, complete with scorin
  19. Urgent help needed with figuring out which device is being used

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    put in your timer every 0 seconds, spawn actor
  20. Urgent help needed with figuring out which device is being used

    anithmuk
    by anithmuk · March 2011
    Hmmm, I still can't seem to get this. How do you make something spawn "as many times as possible", I tried going every 0.1 seconds change count to count+1 but the count for that is t
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