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  1. play button windows problem

    villas111
    by villas111 · July 2012
    half of it and it is in the right corner in the top.
  2. Help with a spawning button

    sparx13
    by sparx13 · July 2012
    so is there a way I can spawn an actor from a button on a non-scrollable layer to a layer that is scrollable.
  3. Jumpy animation

    ironDan
    by ironDan · July 2012
    so then you can always just have the health bar destroy itself when the actor dies and when the actor is re spawned to have a rule in the actor to spawn the health bar containing full health. If you
  4. Help with a spawning button

    ironDan
    by ironDan · July 2012
    If you look at the Scene you will see Attributes and Layers and if the box next to the Layers name is checked it's scrollable. When you make a HUD on a game with a scrolling scene like an endless runn
  5. Use Gamesalad as App for Audio Publishing (without Games elements).

    petercoupe
    by petercoupe · July 2012
    If each album were an actor you could destroy the content of this actor by activating, say, a button during the 'game' play. A bit dangerous though - as someone might destroy the thing they didn't wa
  6. how bad is spawn actors for performance

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2012
    sure at some point when they go off screen you destroy them or they will build up and still be active and slow down the game.
  7. Jumpy animation

    GuaveMedia
    by GuaveMedia · July 2012
    destroy or what you want to have.
  8. Help with enemy AI.

    Flayr
    by Flayr · July 2012
    Hello everyone, I am making a story driven tank game and am having trouble with my enemy AI. Although I have made other enemies following the same AI i already have I am currently working with two act
  9. Old man needs a simple answer ... click and centre a 2048x2048 actor on the clicked/touched spot

    DaveyJJ
    by DaveyJJ · July 2012
    I have a scene set to iPad landscape mode and an actor who is 2048x2048 pixels ("move-radius", a simple 10Kb slightly opaque black ping with a 512 pixel circle cut out of the middle,
  10. Lets Take Over The Universe (LTOTU) Development Thread

    3itg
    by 3itg · July 2012
    and 6 sided story line where you can choose your alignment and help your side save the galaxy from destruction (or help em destroy it if thats how you roll)
  11. Timers are for chumps - GS optimization tips

    domenius
    by domenius · July 2012
    destroy
  12. Particles on touch (destroy)

    cnmeyer1980
    by cnmeyer1980 · July 2012
    I'm going to see if I can work it out, but if anyone knows a way of making objects vanish (rather than just a destroy) in a fancy way, I would love to know.
  13. Changing a Timer's Time as It's Going

    gyroscope
    by gyroscope · July 2012
    This is off the top of my head, but it should work out; if not, I'll checkout something similar I've used in a previous game file for you.
  14. ★★★ Sheep Count HD is now available!! it's FREE the first 24 hours ★★★

    WTDeveloper
    by WTDeveloper · July 2012
    Liberia #4 in Top Free iPad Games
  15. jump on to kill

    GuaveMedia
    by GuaveMedia · July 2012
    the first way would be an extra actor that is not visible. Place this actor on the top of the enemy.
  16. Jumpy animation

    sparx13
    by sparx13 · July 2012
    1 play the die animation or what ever and then destroy the actor. But when I play it all the animations go well until one of them goes to die, it is really glitchy, the character basically falls over
  17. jump on to kill

    Pennez-Games
    by Pennez-Games · July 2012
    hello im making an iphone game and to kill the insects/monsters you have to jump on top of them, but if you walk into them you die, so how would i be able to do this? like you have to land of top of t
  18. easiest way to use custom font?

    SlickZero
    by SlickZero · July 2012
    I'm not familiar with Inkscape or Gimp, but in Photoshop you make a layer for each number, and then put 0-9 on the individual layers, and you select each layer 1 by 1 and export each number as an indi
  19. Timers are for chumps - GS optimization tips

    guilleface
    by guilleface · July 2012
    i need help, so i have this actor when touch after 5 seconds to destroy, with "run to competition" being checked, the actor is destroyed after 5 second with out keeping touching the
  20. easiest way to use custom font?

    shebhnt
    by shebhnt · July 2012
    In the actual level, the score counters at the top follow what is described in the youtube video I posted. Basically you make 10 separate images for each number using the font, then you create a new
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