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  1. Who is currently playing with forum post reaction settings ?

    gyroscope
    by gyroscope · July 2012
    Yes, don't like the massive avatar below "Leave a Comment" either - just a bit over the top; actually, totally unnecessary, as @LeonardDeveloper says, we don't need reminding who we
  2. Ball does not bounce off properly.

    praj
    by praj · July 2012
    when my ball bounces off the slider and hits the wall it is fine. however, without hitting the briks at the top, when it hits the side walls a 3-4 times, it changes direction and moves downwards. it i
  3. Cant find application loader on my mac?

    SlickZero
    by SlickZero · July 2012
    You can also open Xcode and click on the Xcode name in the top menu bar, and go to "Open Developer Tool" and it will be there in that list.
  4. ★★ 31 Optimization Tips ★★

    AcceleratedGames
    by AcceleratedGames · July 2012
    20. Limit constrains and if you do need to use it, make sure that they are on the top of your code.
  5. workable area increased but can't preview the entire area

    APPlause
    by APPlause · July 2012
    don't know to how to bump everything UP to the top of the scene so I can add stuff below it. When I try to just move everything up the double white line boxes stay where they are at the bottom so I
  6. Problems with Switching Between Random Enemy Spawns

    Goodnight Games
    by Goodnight Games · July 2012
    So I had a system in place that spawns a random enemy and drops it from the top of the screen.
  7. A little gift for all... Confetti!

    Barking_Apps
    by Barking_Apps · July 2012
    wow i thought this would be a load of particles falling from the top of the screen.. not a cool '3D' effect.. this is pretty cool,
  8. A little gift for all... Confetti!

    EIGHTHSIN
    by EIGHTHSIN · July 2012
    I've used tables to animate the confetti, you are most welcome to animate by your own methods as the project contains all the confetti images. Also, I specifically made the confetti white for the bene
  9.  Knight's K'west - Development thread by Braydon_SFX

    Braydon_SFX
    by Braydon_SFX · July 2012
    yeah, big thanks to @SpriteAttack lovely to work with and art is top notch.
  10. Enemy Life Attribute...could be a problem?

    tatiang
    by tatiang · July 2012
    reaches zero, then they will all be destroyed at the same time since they are all "watching" the same attribute value. Instead, use an actor attribute self.Health on each enemy. H
  11. Enemy Life Attribute...could be a problem?

    DaneVincent
    by DaneVincent · July 2012
    Now the Actor "Prototype" "Enemy" has When Enemy.Health =< 0 Destroy, therefore all the instances inherit the same behavior/Rule.
  12. Enemy Life Attribute...could be a problem?

    developer6810
    by developer6810 · July 2012
    If you don't want the you won screen to pop up, you should edit the instance of each enemy (even though there is a lock on it) to when enemy.health =< 0 destroy actor. You should then have a bo
  13. Enemy Life Attribute...could be a problem?

    DaneVincent
    by DaneVincent · July 2012
    now in the tutorial if your bullet hits the enemy it gets destroyed and the attribute is changed
  14. Moving consistently - how to move to a X,Y position but not stop

    cibram
    by cibram · July 2012
    Imagine a top down game, an actor is spawning and taking Move To action which tells it to go to another actors X,Y position. So far i have done this with telling him to go local attribute.
  15. Best way to handle actors animate and change image sizes + collisions

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2012
    When you create your animations say in photoshop, put all the frames on different layers take the biggest one and draw an outline around it and put that outline in it's own layer. Then line up each la
  16. how to change multiple rows in a table at the same time.

    ironDan
    by ironDan · July 2012
    Also, any help guiding me in the right direction about preforming search loops in tables would be the cherry on top (Image)
  17. Timer for animating

    gyroscope
    by gyroscope · July 2012
    One way which would be usual, so as to stop and start the animation as you want, would be to have a button. let's call this first button Right. Make a text attribute and call it AnimDir. In the Rules
  18. Multiple touches for different actors.

    doomedtofailstudios
    by doomedtofailstudios · July 2012
    So, I have a top down tank game and in it I am trying to make it so when you drive with the joystick you can also shoot by touching the screen and the bullet will go to where you touched. The problem
  19. multiple control cameras?

    KodeRiter722
    by KodeRiter722 · July 2012
    You have to access your scene layers. When you're inside of a scene, look for the word "Inspector" in the top left corner...to the right of that is two buttons: Game and Scene. Click
  20. multiple control cameras?

    developer6810
    by developer6810 · July 2012
    How do you know which layer you are putting the button on?
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