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workable area increased but can't preview the entire area
by APPlause ·don't know to how to bump everything UP to the top of the scene so I can add stuff below it. When I try to just move everything up the double white line boxes stay where they are at the bottom so I -
Problems with Switching Between Random Enemy Spawns
by Goodnight Games ·So I had a system in place that spawns a random enemy and drops it from the top of the screen. -
A little gift for all... Confetti!
by Barking_Apps ·wow i thought this would be a load of particles falling from the top of the screen.. not a cool '3D' effect.. this is pretty cool, -
A little gift for all... Confetti!
by EIGHTHSIN ·I've used tables to animate the confetti, you are most welcome to animate by your own methods as the project contains all the confetti images. Also, I specifically made the confetti white for the bene -
Knight's K'west - Development thread by Braydon_SFX
by Braydon_SFX ·yeah, big thanks to @SpriteAttack lovely to work with and art is top notch. -
Enemy Life Attribute...could be a problem?
by tatiang ·reaches zero, then they will all be destroyed at the same time since they are all "watching" the same attribute value. Instead, use an actor attribute self.Health on each enemy. H -
Enemy Life Attribute...could be a problem?
by DaneVincent ·Now the Actor "Prototype" "Enemy" has When Enemy.Health =< 0 Destroy, therefore all the instances inherit the same behavior/Rule. -
Enemy Life Attribute...could be a problem?
by developer6810 ·If you don't want the you won screen to pop up, you should edit the instance of each enemy (even though there is a lock on it) to when enemy.health =< 0 destroy actor. You should then have a bo -
Enemy Life Attribute...could be a problem?
by DaneVincent ·now in the tutorial if your bullet hits the enemy it gets destroyed and the attribute is changed -
Moving consistently - how to move to a X,Y position but not stop
by cibram ·Imagine a top down game, an actor is spawning and taking Move To action which tells it to go to another actors X,Y position. So far i have done this with telling him to go local attribute. -
Best way to handle actors animate and change image sizes + collisions
by The_Gamesalad_Guru ·When you create your animations say in photoshop, put all the frames on different layers take the biggest one and draw an outline around it and put that outline in it's own layer. Then line up each la -
how to change multiple rows in a table at the same time.
by ironDan ·Also, any help guiding me in the right direction about preforming search loops in tables would be the cherry on top (Image) -
Timer for animating
by gyroscope ·One way which would be usual, so as to stop and start the animation as you want, would be to have a button. let's call this first button Right. Make a text attribute and call it AnimDir. In the Rules -
Multiple touches for different actors.
by doomedtofailstudios ·So, I have a top down tank game and in it I am trying to make it so when you drive with the joystick you can also shoot by touching the screen and the bullet will go to where you touched. The problem -
multiple control cameras?
by KodeRiter722 ·You have to access your scene layers. When you're inside of a scene, look for the word "Inspector" in the top left corner...to the right of that is two buttons: Game and Scene. Click -
multiple control cameras?
by developer6810 ·How do you know which layer you are putting the button on? -
multiple control cameras?
by KodeRiter722 ·Place the button in a separate layer and uncheck the "Scrollable" option for that layer. Anything on a non-scrollable layer will remain on screen when the camera is moved. -
Getting a Picture To Move With Camera
by AcceleratedGames ·The last step is selecting the actor you want to move and draging it to the desired layer -
Be rejected because there is no sandbox in MAC appstore
by MarkOnTheIron ·Please, give us something. Pretty please with sugar on top [-O< . -
Problem with collision and move at random direction
by praj ·When my object (ball) collides into a invisible wall, it should bounce off and continue up till it hits something at the top, destroys it ca returns back down. But sometimes (really sometimes after fe