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  1. How to make a whole screen red flash.

    RacetotheMoon
    by RacetotheMoon · July 2012
    You're going to want to place a sprite in your scene that's the entire size of the screen. It's going to be the top most layer so that when it's called it covers everything. By default, your object sh
  2. Nom Nom Monkey - Development Thread by Uninspired Productions

    Uninspired_Productions
    by Uninspired_Productions · July 2012
    etc) is a LOT of work and I don't even know if players look at it. But its the extra polish we thought would make our game stand out, maybe. (No one has told us if they use they yet and we have about
  3. Question About Tables and Implementation

    whycali
    by whycali · July 2012
    So i currently have how many items need to be destroyed and when you destroy them a Winner actor drops down and by clicking on that it takes you to the next scene.
  4. How do I make "vectorToAngle(..,..)" command work on scrollable scenes?

    lukey5227
    by lukey5227 · July 2012
    On background, uncheck it and check sky. Now, all of the background layer group will be unchecked except the ones checked: sky. Why do you need to move player to the HUD anyway? It shouldn't be there.
  5. How do I make "vectorToAngle(..,..)" command work on scrollable scenes?

    LavitzBr
    by LavitzBr · July 2012
    Open the Background Layer Section. This should show you all your actors (unless you have sorted otherwise). You can uncheck the main "Background" checkmark and start checking your ba
  6. How do I make "vectorToAngle(..,..)" command work on scrollable scenes?

    lukey5227
    by lukey5227 · July 2012
    Open the Background Layer Section. This should show you all your actors (unless you have sorted otherwise). You can uncheck the main "Background" checkmark and start checking your ba
  7. Hope these arn't Dumb Questions, but they might me :)

    dimsdale
    by dimsdale · July 2012
    In the Top Right Corner of the Editor, under the Help Button, there is a small box with two circles in there, one is blue or white the other hollow. What are they for??
  8. Question About Tables and Implementation

    MotherHoose
    by MotherHoose · July 2012
    gameAttribute: need2destroy … index type
  9. Do you earn at least $500 in the apple app store?

    creativeapps
    by creativeapps · July 2012
    As per one report you can earn $80,000 per day from usa appstore if you are on top 10. But its not that much easy..:) And its possible
  10. a little help please

    Pennez-Games
    by Pennez-Games · July 2012
    the bottom of the screen and when they reach the top of the screen, they disapear, i had played around with this for abit, but when the actor hits the moving platform going up, the platform falls dow
  11. GameSalad debuts games and publishing arm Ice Cap Games

    SF
    by SF · July 2012
    premium mobile and web content, focusing on top tier quality games that benefit from our proprietary distribution technologies and expertise in designing, marketing, distributing and monetizing succe
  12. creating a point system

    lukey5227
    by lukey5227 · July 2012
    We want the player to be able to touch a star and have it add one to the score, right?
  13. Question About Tables and Implementation

    whycali
    by whycali · July 2012
    On my Level I have 3 items that need to be destroyed before you can move onto the next level. I want to be able to create a table that has all the levels and how many items they need to destroy. I ha
  14. Device orientation behaviour broken for Android?

    Chobbiface
    by Chobbiface · July 2012
    On top of that, I'm getting the Android autorotation bug (viewer & apk), where it doesn't rotate to any orientation unless all 4 orientations (landscape & portrait) are ticked in the s
  15. How to Make 2 Actors Share an Object

    thatfoolsean
    by thatfoolsean · July 2012
    To give a little bit of context, the two players are represented by squares, and the log is supposed to be attached to both of them. When they move, the log will move with them, always creating a stra
  16. Has gamesalad improved yet? I read a recent forum articule saying to stay away from it .

    Nmdogdude
    by Nmdogdude · July 2012
    LOL, that was an interesting 'article'. They obviously don't know that Gamesalad apps can be in the top 100, and that GS's appeal IS THAT THERE IS NO CODING.
  17. Should I spawn actors to explode blocks

    dwibre
    by dwibre · July 2012
    I am working on a platform game. I have square block that when my hero actor hits the bottom of them they destroy. What I would like to do is after the block is destroyed is spawn 4 pieces of the bloc
  18. New to GS, but not new to making games...

    MotherHoose
    by MotherHoose · July 2012
    2nd do some of the gettingStarted tutorials in Cookbook … (link at top of page)
  19. Balls occaisionly go through the walls.

    sparx13
    by sparx13 · July 2012
    The balls just bounce off the wall and the aim is for the character that i control is to run into the balls and destroy the halls.
  20. ★★★ Platform Ladders ★★★

    UtopianGames
    by UtopianGames · July 2012
    @Jamie no its only one platform actor to keep it light but i guess it could work with a top and bottom.
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