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  1. Arrow Buttons

    CyberAceSam
    by CyberAceSam · April 2016
    Help! I'm making a game for the iPad Landscape, where you push buttons on-screen to move. But I can't get them to stay on screen so they can always be pushed. Can anybody help?
  2. White boxes on some images

    natclarke
    by natclarke · April 2016
    I am getting white boxes on some images while testing on the latest ipad. However they are not showing on my ipad mini or iphone.
  3. Unia: And The Burned Village - Now available on Google Play & App Store

    unbeatenpixel
    by unbeatenpixel · April 2016
    I hope you'll win the contest you participate. Good luck.
  4. Blinking Walls on collision in Device Preview

    AtomikFuel
    by AtomikFuel · April 2016
    No i do not wish for my walls to blink... Walls are visible in scene, overhang off the screen, no rules are on the walls. Generic stars and bullets spawned each at other, on collision of the stars and
  5. Stable release 1.25 is available

    Icebox
    by Icebox · April 2016
    So far my game runs slow on samsung galaxy s4 and samsung grand prime and ipad 3 it runs slow motion on certain levels.. its smooth on iphone 5s and galaxy s7 ,s6 and s5 . I gave up trying to optomize
  6. Don't tell @braydon_sfx I passed him in points

    PhilipCC
    by PhilipCC · April 2016
    This morning I open my iPad on the Forum main page... and I did wet myself!
  7. How to fade in/out when scene change?

    Weiyu
    by Weiyu · April 2016
    (Quote)
  8. Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!

    mhedges
    by mhedges · April 2016
    (Quote)
  9. Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!

    Socks
    by Socks · April 2016
    (Quote)
  10. Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!

    JSproject
    by JSproject · April 2016
    http://cdn.redmondpie.com/wp-content/uploads/2016/01/mac-os-ipad.jpg
  11. Unia: And The Burned Village - Now available on Google Play & App Store

    JSproject
    by JSproject · April 2016
    @mertti You may want to know that Unia is unplayable on the 12.9 inch iPad Pro (screen area is cut off so e.g. it's not possible to select between all 3 characters thus impossible to finish even the f
  12. Actors dont work when you use Mobile viewer

    Flamingo_Studios
    by Flamingo_Studios · April 2016
    When i preview my game on the build-in previewer, everything works smooth and good. But when i do it on the mobile viewer (both iPad and iPhone) some actors dont show up, like they did in the build-in
  13. Best Universal Build technique?

    Icebox
    by Icebox · April 2016
    I started my project iphone 5 and i was going to release it universally stretched and i didnt know what to do with the graphics being stretched . But lucky for me i found bbenk method in the last day
  14. Best Universal Build technique?

    supafly129
    by supafly129 · April 2016
    to change the height of all characters if an ipad is being used (height x 0.74) so that nothing actually looks stretched.
  15. Best Universal Build technique?

    RossmanBrothersGames
    by RossmanBrothersGames · April 2016
    My only issue with doing it for iPad is this optimizing your graphics to look best on an iPad when iPhones are going to be the far more used device. The iPad doesn't just have a different aspect ratio
  16. Trouble with GameSalad Viewer (Kindle)

    AnaBradley
    by AnaBradley · April 2016
    I am having issues with the GameSalad viewer on Kindle Fire. I have no issues connecting to the GameSalad viewer on my iPhone or iPad. Up until today, I have had no issues connecting to the Kindle.
  17. Best Universal Build technique?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    This happens on all devices. You are not losing space as that space doesn't exist on an iPhone. It's called aspect ratio. An iPad is like an old type tv 4:3 and an iPhone is a wide screen 16:9.
  18. Best Universal Build technique?

    jay2dx
    by jay2dx · April 2016
    Instead Just think of it as your gaining space on iPads (Image)
  19. Best Universal Build technique?

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    When building your game, you need to consider how much will be cropped off when using overscan. For example: if i use the iPad setting, and i´m building a level in a platformer game, i don´t put anyth
  20. Best Universal Build technique?

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    I use iPad as a building base with overscan.
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