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Arrow Buttons
by CyberAceSam ·Help! I'm making a game for the iPad Landscape, where you push buttons on-screen to move. But I can't get them to stay on screen so they can always be pushed. Can anybody help? -
White boxes on some images
by natclarke ·I am getting white boxes on some images while testing on the latest ipad. However they are not showing on my ipad mini or iphone. -
Unia: And The Burned Village - Now available on Google Play & App Store
by unbeatenpixel ·I hope you'll win the contest you participate. Good luck. -
Blinking Walls on collision in Device Preview
by AtomikFuel ·No i do not wish for my walls to blink... Walls are visible in scene, overhang off the screen, no rules are on the walls. Generic stars and bullets spawned each at other, on collision of the stars and -
Stable release 1.25 is available
by Icebox ·So far my game runs slow on samsung galaxy s4 and samsung grand prime and ipad 3 it runs slow motion on certain levels.. its smooth on iphone 5s and galaxy s7 ,s6 and s5 . I gave up trying to optomize -
Don't tell @braydon_sfx I passed him in points
by PhilipCC ·This morning I open my iPad on the Forum main page... and I did wet myself! -
How to fade in/out when scene change?
by Weiyu ·(Quote) -
Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!
by mhedges ·(Quote) -
Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!
by Socks ·(Quote) -
Watch out iOS 9.3 requires Xcode 7.3 which needs El Capitan!
by JSproject ·http://cdn.redmondpie.com/wp-content/uploads/2016/01/mac-os-ipad.jpg -
Unia: And The Burned Village - Now available on Google Play & App Store
by JSproject ·@mertti You may want to know that Unia is unplayable on the 12.9 inch iPad Pro (screen area is cut off so e.g. it's not possible to select between all 3 characters thus impossible to finish even the f -
Actors dont work when you use Mobile viewer
by Flamingo_Studios ·When i preview my game on the build-in previewer, everything works smooth and good. But when i do it on the mobile viewer (both iPad and iPhone) some actors dont show up, like they did in the build-in -
Best Universal Build technique?
by Icebox ·I started my project iphone 5 and i was going to release it universally stretched and i didnt know what to do with the graphics being stretched . But lucky for me i found bbenk method in the last day -
Best Universal Build technique?
by supafly129 ·to change the height of all characters if an ipad is being used (height x 0.74) so that nothing actually looks stretched. -
Best Universal Build technique?
by RossmanBrothersGames ·My only issue with doing it for iPad is this optimizing your graphics to look best on an iPad when iPhones are going to be the far more used device. The iPad doesn't just have a different aspect ratio -
Trouble with GameSalad Viewer (Kindle)
by AnaBradley ·I am having issues with the GameSalad viewer on Kindle Fire. I have no issues connecting to the GameSalad viewer on my iPhone or iPad. Up until today, I have had no issues connecting to the Kindle. -
Best Universal Build technique?
by The_Gamesalad_Guru ·This happens on all devices. You are not losing space as that space doesn't exist on an iPhone. It's called aspect ratio. An iPad is like an old type tv 4:3 and an iPhone is a wide screen 16:9. -
Best Universal Build technique?
by jay2dx ·Instead Just think of it as your gaining space on iPads (Image) -
Best Universal Build technique?
by MentalDonkeyGames ·When building your game, you need to consider how much will be cropped off when using overscan. For example: if i use the iPad setting, and i´m building a level in a platformer game, i don´t put anyth -
Best Universal Build technique?
by MentalDonkeyGames ·I use iPad as a building base with overscan.