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  1. How about a section in the forum for tutorials?

    TechNoir
    by TechNoir · July 2012
    I think it would be a good idea to have a place to post cool things you may have figured out in Game Salad. Like yesterday I have a flying saucer in my new game and I wanted to animate the lights on
  2. How to make it so 3 of the same actors that touch destroy

    Oakes games
    by Oakes games · July 2012
    Ive been making a game Sort of like drop3. Im trying to make it so that when 3 or more of the same actor touch the actors that touched destroy themselves. Ive been trying to make it work for like 3 da
  3. 'Lego' actors...

    tatiang
    by tatiang · July 2012
    Agree that you don't need tables for this. You would need a self attribute that determines "top" or "bottom" and then a rule in each lego piece that checks its loc
  4. Preventing collision with 2 objects at the same time

    mill4023
    by mill4023 · July 2012
    So the way I did this was to create different actors for each section of the target and put a collision rule on each of them that adds a certain number of points to the player's score.
  5. How to make the actor ˜draggable˜ in only certain areas

    decaoeu
    by decaoeu · July 2012
    how to Drag and Drop on Gamesalad, the problem is i only need the actors to be drag and drop, in the top of the screen, how could a do that?
  6. 'Lego' actors...

    Chimoru
    by Chimoru · July 2012
    But each actor would need to be able to connect to the top and bottom of every other actor and if the top-most actor in a connection is moved, that actor is disconnected. I don't think just spawns and
  7. 'Lego' actors...

    Chimoru
    by Chimoru · July 2012
    Could you create square actors that can be moved by touch and connect via the top and bottom of other actors to create a 'lego' block system?
  8. Duck Shot for Android released - Trade reviews?

    Crazybreadman
    by Crazybreadman · July 2012
    Duck Shot has been doing about the same for the past week on Amazon. It's been going between #40-#50 overall and it's highest day sold 198. Yesterday was it's worst day since reaching the top 50s it s
  9. A Long Way Home Free - approved for the iPad with iAP

    jonmulcahy
    by jonmulcahy · July 2012
    It's in the top 500 in a bunch of stores, but those are the only notable ones.
  10. Congratulations, Your First Indie Game is a Flop

    UtopianGames
    by UtopianGames · July 2012
    It can go the other way though we released Bumps got top 20 then released Goo again top 20 then we released Running Wild which we all thought was better than the other 2 only to see that flop so....
  11. Big problem need help please!

    Pennez-Games
    by Pennez-Games · July 2012
    go in a scene, click scene next to game and then layers. then create a new layer (with the +) and put your button in this layer. then uncheck the box with "scrollable".
  12. Actor vibration after movement.

    Crimson172
    by Crimson172 · July 2012
    The game is top down so it utilizes the arrow keys to move across the level. My actor seems to be vibrating after being moved by using the arrow keys. However it doesn't just vibrate, it will actuall
  13. [Platformer] Need character to die when hitting a side of a wall but not top or bottom

    Samenai
    by Samenai · July 2012
    It's a constant runner, so the character is accelerating at a certain speed. Our initial fix was to create another actor placed next to the wall and create a collision that causes the character to di
  14. I want to learn how to create game levels

    Euclides
    by Euclides · July 2012
    for example I have the attributes when you have no white on the scene I mean destroy Actor
  15. Is it worth it??

    Hapiapps
    by Hapiapps · July 2012
    Also, some apps that deserve to be top 10 only make a few bucks, while some not so awesome apps go top ten. If you are looking for big bucks, look elsewhere. Mainly a hobby, and you might make a few b
  16. Boxes fall on a imaginary platform help

    bilzosgames1
    by bilzosgames1 · July 2012
    ok i have two layers the first layer has everything im using in it but the claw and the second layer has the claw now
  17. Swipe and Touch

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2012
    Basically, it uses rules to see which touch point is inside the actor. The same could be applied to your accelerator. The bottom part of the screen can be for acceleration. The top part of the screen
  18. Overlap or collide when changing size

    stirem
    by stirem · July 2012
    when moving. So I constrained the left, right, top and bottom of the Player to attributes. This is also done with the enemies. So now I can say: "when left side of Player is less then right
  19. Big problem need help please!

    patapple
    by patapple · July 2012
    go in a scene, click scene next to game and then layers. then create a new layer (with the +) and put your button in this layer. then uncheck the box with "scrollable".
  20. Big problem need help please!

    Pennez-Games
    by Pennez-Games · July 2012
    you need to put the buttons in a non-scrollable layer
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