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Sayonara...
by Japster ·Ahh... @pHghost - Thank **** someone else has it, and I know I'm not going mad!!!.... thank you for confirming mate... -
Move Actor x amount of pixels every passing second of game.time?
by Socks ·Yes, the way you have it set up means that the first timer will fire EVERY 1 second, and the second timer will fire ONCE, after half a second, which is not what you want. -
Sayonara...
by Japster ·@Twayne2 - Thanks, I do too, I just hate the fact that lately it seems constantly broken... -
Move Actor x amount of pixels every passing second of game.time?
by Simple Gamer Arts ·Thanks so much @Socks -
Move Actor x amount of pixels every passing second of game.time?
by Socks ·Make 'Game' attribute, call it 'MOVE' (or whatever you like), then make a new actor to control the movement of all the other actors, let's call this new actor 'Move Controller'. -
Future of GameSalad!!!
by PhilipCC ·(Quote) -
New arcade pixel shooter low res
by manoolgames ·I would appreciate some ideas on what else can I add to a gameplay to make this shooter stand out from the crowded genre -
Sayonara...
by colander ·When they pulled the plug on Graphine I thought that was pretty much the end of GameSalad. It was their last chance to have quality software they could upgrade without introducing a bunch of bugs each -
Move Actor x amount of pixels every passing second of game.time?
by Simple Gamer Arts ·@Socks There are 10 of the same exact actors on screen, but are spawned upon screen at different times. My objective is to make them all move at the same time to the left X amount of pixels EVERY sec -
Move Actor x amount of pixels every passing second of game.time?
by Socks ·What are you trying to do ? Are you trying to move an actor once every second ? -
Move Actor x amount of pixels every passing second of game.time?
by Simple Gamer Arts ·I see what you are doing @Socks lol -
Move Actor x amount of pixels every passing second of game.time?
by Socks ·You are asking GameSalad to check whether something (ROUNDEDGAMECLOCK) is the same as something different (ROUNDEDGAMECLOCK+1). -
Move Actor x amount of pixels every passing second of game.time?
by Socks ·You've obvioulsy not seen the stunning pizza Christmas tree . . . . -
My swipe is bent, but thats okay...
by Socks ·'Curved' is such a vague term, I'm not sure you'll get a definitive answer without being more specific, what precisely does curved mean in this context ? -
Move Actor x amount of pixels every passing second of game.time?
by Socks ·A timer using 'every' cannot have a varying value ("game.Time"), the word 'every' means all the members of a set, so it doesn't really make sense to say 'every' and then follow with -
Move Actor x amount of pixels every passing second of game.time?
by Simple Gamer Arts ·How can I move my actor every "rounded" second on my game clock? -
Convert decimal to whole number formula?
by Simple Gamer Arts ·You have to use expression "round" -
My swipe is bent, but thats okay...
by tatiang ·The easy thing about a linear (straight) swipe is that it has a starting point and an ending point and we really don't care what happens in the middle. Because a straight line has the same slope (dir -
Future of GameSalad!!!
by Japster ·(Quote) -
Well I'm not going...
by Japster ·@kobayaashi - absolutely mate, and no worries, I know you didn't, never took it as such! - just I'd figured it was better to better spell out why it's come to the crux.... :frowning: