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New arcade pixel shooter low res

Hi,
I'm working on a new game - a fast-paced pixel shooter with some unique (i hope) features like
-a button for diagonal shooting,
-an ability to throw stuff,
-use some heavy on-ground guns when approaching them and... well I hope to come up with something else

I would appreciate some ideas on what else can I add to a gameplay to make this shooter stand out from the crowded genre
Here is a gameplay preview and some screenshots

Comments

  • tatiangtatiang Posts: 11,297Member, Sous Chef, PRO, Senior Sous-Chef
    edited December 2017

    I always liked how in Ikari Warriors you could get into a tank and then control the tank for a while (see 1:54 in the video below). Maybe have a helicopter or other machine the player can pilot.

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  • manoolgamesmanoolgames Posts: 27Member
    edited December 2017

    @tatiang Thanks! I think it's a great idea. helicopter (or some hoover car) might really work

  • smurftedsmurfted Posts: 493Member, BASIC

    I like where you going with it. Different weapons are always good...

  • manoolgamesmanoolgames Posts: 27Member

    Thanks @smurfted ! i'm thinking about making a set of levels with a gun, then a set of levels with a kind of light sword and then another set of levels with something else. I'm not sure whether it is a good move. maybe instead it's worth just make several weapons in every level and an ability to switch...

  • ToqueToque Posts: 1,158Member, PRO

    @tatiang said:
    I always liked how in Ikari Warriors you could get into a tank and then control the tank for a while (see 1:54 in the video below). Maybe have a helicopter or other machine the player can pilot.

    IKARI warriors was great. Really innovative joystick for its time. Lots of quarters lost to that one. (and other commando types)

  • ToqueToque Posts: 1,158Member, PRO
    edited December 2017

    @manoolgames said:
    Thanks @smurfted ! i'm thinking about making a set of levels with a gun, then a set of levels with a kind of light sword and then another set of levels with something else. I'm not sure whether it is a good move. maybe instead it's worth just make several weapons in every level and an ability to switch...

    Jumps into a exoskeleton killing machine.......
    Wouldn't have to change your mechanics! But kind of cool.

    A ship or helicopter is cool too.

    Lob grenades. Not really a switching weapons kind of guy. Maybe every 5th shot is a lob grenade...... But if you run out of bullets resort to punch or sword. Pickup new weapon upgrades works good.

    Flame thrower.

    Counicator pick up. It calls in a bomber.

    Switching weapons.... another button.... flipping through weapons...... I dont know its just not my thing. It slows a fast pace game.

  • ToqueToque Posts: 1,158Member, PRO
    edited December 2017

    Your pixel art is pretty good. Not sure I love the main character purple...... I think you did good for 8 pixel characters.... Cool. I wonder what a 16 pixel guy scaled down to 8 would look like here? Sort of 8 bit characters running in a 16 bit world. Not that there’s any laws against that.

    What’s the story to this game?

    Did you do the art? Hmmmm. Your Russian zombie guy?

  • manoolgamesmanoolgames Posts: 27Member

    @Toque thanks for so many great ideas. I like the exoskeleton idea. At least I can do a couple of levels without much additional effort.
    I'm still thinking about the story. The inspiration for the game was P.K. ****'s novel "Do Androids Dream of Electric Sheep?"

    I do the art. I don't have too much experience in pixelart. Pixelart tutorials by this Russian guy help a lot

  • ToqueToque Posts: 1,158Member, PRO

    @manoolgames said:
    @Toque thanks for so many great ideas. I like the exoskeleton idea. At least I can do a couple of levels without much additional effort.

    Exactly!

    I use pixel edit as well. Some times piskel.

    Thanks for the tutorial videos!! Those don’t show up in English searches!! I can watch without sound. Fantastic.

    I’ve only done pixel art for a few months now. Lots of fun.

    Pleasure to meet you.

  • ToqueToque Posts: 1,158Member, PRO

    @manoolgames said:
    @Toque thanks for so many great ideas. I like the exoskeleton idea. At least I can do a couple of levels without much additional effort.
    I'm still thinking about the story. The inspiration for the game was P.K. ****'s novel "Do Androids Dream of Electric Sheep?"

    Oh. Blade Runner!! Love it!! Futuristic, dark, corrupt.

    If your interested in working on some art/ ideas I would enjoy playing with it.

    All fun

    Toque.

  • ToqueToque Posts: 1,158Member, PRO

    Dark, sinister, trench coat. A little too cowboyish......

    Will try a much smaller one......16 pixel stuff.

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