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  1. best optimizations you know of

    cbt
    by cbt · January 2011
    All I can say is it is not that easy. I've been experimenting on recycling actors and spawning-destroying.
  2. Where's the "Big Picture"

    simo103
    by simo103 · January 2011
    Secondly, I and a number of others are waiting on certain aspects of our game that could very well be effected by this news. We are running around recycling actors because of the spawn memory issue no
  3. best optimizations you know of

    HoneyTribeStudios
    by HoneyTribeStudios · January 2011
    I don't use spawn or destroy either.
  4. Where's the "Big Picture"

    xyloFUN
    by xyloFUN · January 2011
    GS is a unique concept that offers "already" a lot of advantages but, WE WANT MORE NOW MISTER!
  5. Thoughts on how messed up the game world is

    quantumsheep
    by quantumsheep · January 2011
    I think the app store is a unique environment where, as you say, customers expect the earth for $.99
  6. 10 promo codes iAge- test your Balance

    MotherHoose
    by MotherHoose · January 2011
    looks unique! DreamLab said:
  7. Spawning Problem...

    cbt
    by cbt · January 2011
    You need to set the X and Y values on that "spawn actor" behavior. Make X=0 Y=0. And make sure to set it to "Actor" instead of "Scene" to see the
  8. Spawning Problem...

    JlmC
    by JlmC · January 2011
    >>>Spawn (object)Missile
  9. Gamesalad viewer???

    tabelor
    by tabelor · January 2011
    Last cuestion, i've got a colission counter in my game, now i want to spawn an image of the points you get in one action, but i want to spawn in the middle of the screen and it spawn in the actor, bu
  10. Spawn Actor in middle on scene ?

    JamieOneil
    by JamieOneil · January 2011
    Okay so i want my actor 'You Lost' to spawn in the middle of the scene, but when he dies it spawns at the position that i put in from where he dies, how do i make the actor spawn in the middle of the
  11. Replay a completed level?

    joey2e
    by joey2e · January 2011
    Spawn actor - Level 1 complete graphic (This will spawn your level complete graphic)
  12. Spawning and destroying actors VS........?

    UtopianGames
    by UtopianGames · January 2011
    If you spawn an actor that then spawns another actor it will give you horrible results.
  13. sciTune's newest game - it's ridiculous (no seriously, it's embarrassing)

    scitunes
    by scitunes · January 2011
    left thumb to jump and each has a completely unique right hand game play experience (insert QS joke here...)
  14. what is everyone's total memory usage? I am confused..

    UtopianGames
    by UtopianGames · January 2011
    Think green and recycle, don't use spawn or destroy unless you have to and make sure any actors that don't move have movable unchecked, this will put you in good stead.
  15. iADS optimization

    Sparkyidr
    by Sparkyidr · January 2011
    You will get more ad requests if you spawn and destroy.
  16. iADS optimization

    Cee3pee0
    by Cee3pee0 · January 2011
    Do they work better if you destroy and re-spawn them? I have the test ads showing up on the viewer on the computer but they dont show on the viewer on my iphone 4 is this normal? Also one that i h
  17. iPhone game => iPad game

    osucowboy18
    by osucowboy18 · January 2011
    On every actor, background image, text size, spawn actor location, etc., I multiplied the X value by 2.13333333, and they Y value by 2.4. That took care of the position of everything on the iPad sc
  18. Problem with spawning Continuously

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    One thing I've noticed with particles though is that it'll spawn 1 on its own, then rush the rest out together.
  19. Problem with spawning Continuously

    quantumsheep
    by quantumsheep · January 2011
    One thing I've noticed with particles though is that it'll spawn 1 on its own, then rush the rest out together.
  20. Problem with spawning Continuously

    Andre87
    by Andre87 · January 2011
    So, what I want to do is spawn tiny little white stars onto the screen as long an attribute called "Create Stars" is equal to true. Therefore the rule I set is:
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