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Problem with spawning Continuously
by quantumsheep ·One thing I've noticed with particles though is that it'll spawn 1 on its own, then rush the rest out together. -
Problem with spawning Continuously
by Andre87 ·So, what I want to do is spawn tiny little white stars onto the screen as long an attribute called "Create Stars" is equal to true. Therefore the rule I set is: -
how to change a actor to another
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Recycling bullets: am I doing this right?
by JohnPapiomitis ·the whole point of recycling is to not spawn anything in,i would suggest placing 10 or so missiles outside of your scene. then when shoot behavior is activated make integer attribute +1 and make it so -
Labyrinth fall into the Hole Effect
by AjBlue ·you could make it so if ball overlaps or collides, move ball to holes x and y. then you could make a rule saying once balls x and y = hole x and y, change ball size to smaller so it looks like its fal -
Recycling bullets: am I doing this right?
by AjBlue ·the whole point of recycling is to not spawn anything in,i would suggest placing 10 or so missiles outside of your scene. then when shoot behavior is activated make integer attribute +1 and make it so -
Respawn
by Asymptoteell ·In the spawn behavior, make it relative to scene. -
Respawn
by MERM ·ok, so i added a blank actor, added a timer to every random(2,6), then spawn actor, i chose my actor that i wanted to respawn, direction 0, position X to random(0,480), and position Y to random(0,320) -
Respawn
by Asymptoteell ·In its rules, add a timer. Set it to every random(2,6) (two and six are the min and max possible amounts of time between spawnings) -
Recycling bullets: am I doing this right?
by NesesitaGames ·- Spawn missile -
Help with Enemy Actors and Spawning
by dunkelgeist ·1. With a timer behavior, every X seconds, spawn a laser. -
Help with Enemy Actors and Spawning
by Patrick71421 ·How would you make an enemy actor continuously spawn lasers or something? How do you make a enemy actor move back and forth within a certain area? -
Aligning actors in layers for a pseudo-3d environment
by dunkelgeist ·If it was only for one actor i've found it relatively easy to spawn and destroy on different layers but here there's much more movement. -
A question about spawning actors
by tenrdrmer ·the performance will be based on many things but if you have it setup to spawn now you might as well play it on the viewer and see what it looks like and build an adhoc and test on a bunch of devices -
Actor moves when player touches it ?
by simo103 ·I have a bunch of blocks which move and bounce after an explosion .. but I wanted to move an place objects and the bomb without them being hit during that process. Physics of an actor can't be changed -
A question about spawning actors
by Hyrytty ·If I spawn a total of 100 actors in my game (I have 100 different enemies for example) and keep recycling these. Will I have a bad performance? What is the limit of spawning actors before it gets slow -
1up GunMan
by Hyrytty ·It's really smooth and never lags because we used recycled actors (no spawn and destroy) and the enemies have movable unchecked meaning you can have over 30 of the little buggers on screen at any one -
1up GunMan
by UtopianGames ·It's really smooth and never lags because we used recycled actors (no spawn and destroy) and the enemies have movable unchecked meaning you can have over 30 of the little buggers on screen at any one -
Recycle Actors Tutorial with Project
by UtopianGames ·A simple project with a video tutorial to show you how to recycle actors instead of using spawn and destroy. -
Galactic Odyssey is now FREE!
by snatch ·Galactic Odyssey is a unique space game, in that you must use the gravitational forces of planets to help guide a spaceship through the space gates. Avoid colliding with space obstacles..including bla