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is there a way to demo "multi touch" when we screen capture a flick for YouTube?
by xyloFUN ·I made a few instruments and in order to show what makes them unique, I need to be able to press two or more buttons at the same time. -
spawning particles BEHIND actor
by Photics ·Create an actor underneath the main actor. Use the hidden actor to spawn the particles. -
spawning particles BEHIND actor
by as7494 ·How is it possible to spawn particles behind an actor. I can only have mine spawn in front of the actor. -
I just recycled my actors and the performance is awesome
by Hyrytty ·How about now then. I spawn 10 actors every second for 6 seconds. So 60 actors, then I keep recycling them. This is only in the first startscene, then they press Start and that brings them to the game -
Have actor placed in front of everything
by JohnPapiomitis ·You can choose to spawn actors in the back or in the front of all the actors by selecting infront of layer or in back of layer from the little drop down menu in the spawn actor behavior. -
Have actor placed in front of everything
by Hyrytty ·How do I keep my actor in front of eveything? I'm trying to keep the actor that displays the score on top of everything, so when I spawn new actors that move on the score, they move behind it. Right n -
I just recycled my actors and the performance is awesome
by Portyman ·I made doodleroids on the iPad ( similar to that atari game you might have heard of) and every click on the fire button I spawn a bullet and when the action gets thick, there is a noticeable differenc -
Running Template + PACK! For Gs and Corona!
by MagoNicolas ·It Has Been difficult for me! I have a method, but not optimized, it uses Spawn and destroy (But it runs smooth on iphone 4) -
I just recycled my actors and the performance is awesome
by Hyrytty ·"Does spawning/destroying actors slow my performance down? I'm having new actors spawn every 0.1 second. They float up to the top of the screen, and when at the top I destroy them. So in 10 s -
iCopter Game Template $5
by expired_012 ·Also the game increases in difficulty as score goes up, so changing the spawned walls to another kind of object is really easy. For example, after score reaches lets say 500, rather then spawning wall -
Relation Between "Recycling Actors" And Using "Spawners". Interesting discovery?
by xznkok ·From my testing ,the performance (fps, memory) is not affected by spawn and destroy, and the number of actors either. -
Velocity pixels/second
by LumpApps ·I'd like to know this because I used FireMaples Throwing/Flicking demo to grab a ball and throw it. It uses an every 0.1 second timer which gives an actor(b) which spawns on the thrown actor(a) an unw -
JohnPapiomitis, since ur such n a good mode :p.....
by JohnPapiomitis ·the shoot em up sample has a random spawner. thanks ! -
Single Event Upon an Object Collision?
by davesfarm ·I want when the ball hits the ground to spawn some particles, and shake the camera. -
Credits - logo spawning and destroying
by jasonkw1976 ·Im a little confused , tried timers and other techniques and no success , whats the best way to spawn an actor(logo) and destroy after say 5 sec and put the next logo in...?? -
Can you connect actors?
by yeuann ·I think you can simply use an (invisible) parent actor to automatically spawn the necessary visible child actors upon creation. When you spawn the visible actors, you can also set their relative offse -
Running Template + PACK! For Gs and Corona!
by Hachiko ·Shooter template, showing you how to shoot and recycle bullets (so no spawn and destroy) in every direction, rotate them towards the direction of shooting, and rotate the gun based on where you touch -
IS particle drains memory?
by xznkok ·Is particle counts as spawn and destroy ? -
I just recycled my actors and the performance is awesome
by quantumsheep ·Instead of spawn and destroy a missile, I start the level out with 15 missiles offscreen and move them when needed. The mb stay low and do not rise. No slowdowns in fps either. Just had to share. -
I just recycled my actors and the performance is awesome
by Portyman ·Instead of spawn and destroy a missile, I start the level out with 15 missiles offscreen and move them when needed. The mb stay low and do not rise. No slowdowns in fps either. Just had to share.