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  1. My new project crashes on startup...

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    The sliding in buttons spawn certain images, which you can drag&drop on the screen.
  2. Actor Variable/Attribute

    FreshlyMinted
    by FreshlyMinted · January 2011
    Would love to have the ability for a game-level (or scene level) actor type attribute and when you spawn an actor you can add set it equal to that variable
  3. Spawn actors outside of screen?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    have two actors dog left and dog right. Dog left has the image facing right with move right behavior, and right has the image facing left with move left behavior. Then have 2 invisible actors one just
  4. Community Feedback: Feature Requests

    Photics
    by Photics · January 2011
    Standard Apple features should take precedence over other features like Facebook. I think Game Center support is better for rankings / social networking. That makes iOS unique.
  5. Yea! I'm loving the support! Thanks Gamesalad Team!!! -.-

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    I love gamesalad, i know nothing about coding for a game or an application, with gamesalad sure the spawn and destroy memory leak is annoying, but its hell of alot easier to find a work around than ac
  6. Yea! I'm loving the support! Thanks Gamesalad Team!!! -.-

    AjBlue
    by AjBlue · January 2011
    I love gamesalad, i know nothing about coding for a game or an application, with gamesalad sure the spawn and destroy memory leak is annoying, but its hell of alot easier to find a work around than ac
  7. Spawn actors outside of screen

    Hyrytty
    by Hyrytty · January 2011
    then the rest of the stuff is easy. just put in coordinates for spawning of -50, 0 to spawn to the left and 500,0 to spawn to the right. have rules that say when their position hits a certain point to
  8. Spawn actors outside of screen

    jonmulcahy
    by jonmulcahy · January 2011
    then the rest of the stuff is easy. just put in coordinates for spawning of -50, 0 to spawn to the left and 500,0 to spawn to the right. have rules that say when their position hits a certain point to
  9. Fruit ninja

    Hachiko
    by Hachiko · January 2011
    at. you just make the fruit disappear, set or spawn two half of the fruit (to simplify things, do not draw the half in a separate image, draw it in a canvas the same size of the fruit, and put it lik
  10. Spawn actors outside of screen?

    Hyrytty
    by Hyrytty · January 2011
    so in my game i've got dogs spawning all over the place. what i'm trying to do is have dogs with the image facing right to spawn outside of the screen on the left side and dogs facing left to spawn ou
  11. Spawn actors outside of screen

    Hyrytty
    by Hyrytty · January 2011
    so in my game i've got dogs spawning all over the place. what i'm trying to do is have dogs with the image facing right to spawn outside of the screen on the left side and dogs facing left to spawn ou
  12. Fruit ninja

    Hachiko
    by Hachiko · January 2011
    You can cut fruit at different angles easily(check for the vector that is created first and before the collision with the sword, make an angle out of it, and spawn or recycle actors that have rotation
  13. Ideas on making scrolling actors that do not spawn

    AjBlue
    by AjBlue · January 2011
    place them all outside anywhere, and when needed use a moveto - duration 0 to "spawn" them where you want.
  14. ★★★UTOPIAN GAMES: Shoot Em Up Template★★★

    UtopianGames
    by UtopianGames · January 2011
    It's good stuff not using movable or spawn and destroy but it also has a lot of problems i had to overcome like when a bullet hits an enemy its hard to stop the interpolate (i dont stop this i used a
  15. Ideas on making scrolling actors that do not spawn

    Fodder76
    by Fodder76 · January 2011
    I want to avoid spawning anything, so I was thinking I could just have all of the objects placed in the game space (but invisible or off screen) then just access them as they are needed.
  16. Draw a line from actor's X,Y to mouse's X,Y

    mza1979m
    by mza1979m · January 2011
    Every 0.1 seconds, spawn actor2 (2 pixels X 2 pixels) at location of main actor1
  17. How the hell got "Burn the Rope" to top 2 within a few days?

    VoidedSky
    by VoidedSky · January 2011
    @scharlo great app! I just bought it! It's fun, an has unique gameplay, perfect combination.
  18. Official GameSalad Cookbook Video Tutorials

    AjBlue
    by AjBlue · January 2011
    i would like a video on the perks of interpolate vs moveable, and how to pool actors for things like bullets and enemies, so we don't have to use spawn and destroy which we all know has some serious m
  19. boolean or switch on collision trouble

    Snow
    by Snow · January 2011
    I pool all my objects so that I don't have to spawn and destroy as from what I've read - destroyed objects are left in memory.
  20. How often can I instance the same actor?

    Hachiko
    by Hachiko · January 2011
    In any case you should just avoid spawn and destroy with gamesalad and reuse the instances that you put in the scene at start for better performance.
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