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  1. How to make an actor move when you want and not just when you start the game?

    frd
    by frd · May 2016
    To spawn random asteroids...
  2. How to make an actor move when you want and not just when you start the game?

    KevinCross
    by KevinCross · May 2016
    Set the x and y position of the actor on the spawn behaviour as negative numbers to spawn from the left or bottom and numbers greater the screen size for spawning top or right of the screen
  3. How to make an actor move when you want and not just when you start the game?

    GoodnightMoon
    by GoodnightMoon · May 2016
    Okay so I'll try the easiest way first, how can I spawn them off screen?
  4. How to make an actor move when you want and not just when you start the game?

    frd
    by frd · May 2016
    The easiest way would be to have your character spawn the asteroids just off the screen. This wouldn't need any attributes set up.
  5. Game of the Month: May Submissions Thread

    kirafu
    by kirafu · May 2016
    • 5 different worlds with 100+ truly unique levels and boss level.
  6. Is an artistic style copyrighted

    Bowhill Games
    by Bowhill Games · May 2016
    Thanks guys, ill look into making some unique differences to the characters but don't want to go too far as its the style that I like however all of the scenery is already different so ill be safe in
  7. Is an artistic style copyrighted

    KevinCross
    by KevinCross · May 2016
    While the style of art probably isn't copyrightable I'd tread carefully because they could see your game as damaging their trademark when people think it's a game released by or associated with South
  8. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    What I'm doing is spawning 4 towers and their detection squares (like I said they're not really linked). I then spawn 4 enemies and give each a seperate ID (this is when I would write the towers and e
  9. Ernie vs Evil - Out Now on iOS and Android

    Goodnight Games
    by Goodnight Games · May 2016
    -Use Ernie's vast array of weapons to fight tons of unique monsters across 30 levels.
  10. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    (Quote)
  11. any ideas for spawning actors and running out of room in confined space

    gooner
    by gooner · May 2016
    My actor can spawn multiple actors, those actors can spawn multiple actors, etc.
  12. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    If you spawn two or more of the same towers and spawn detection actors for each one how do you get only the one tower to shoot at the enemy when the enemy moves into the circle without relying on game
  13. Problem with Multiple Collisions on one actor not triggering rule multiple times

    Icebox
    by Icebox · May 2016
    If game.powerup is true spawn 2 bullets if not spawn 1 bullet
  14. Problem with Multiple Collisions on one actor not triggering rule multiple times

    KevinCross
    by KevinCross · May 2016
    I think what @Armelline may have meant is spawn two different bullet actors. So if you want to spawn bullets at the left and right of your actor then create an Actor called Left Bullet and one called
  15. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    Actor A spawns 2 separate actors of type Actor B (using 2 separate Spawn Actor behaviors, one after another).
  16. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    I have the following - when power level 2, I have 2 separate "Spawn Actor" behaviors, whose only difference is their X position relative to the actor when spawning.
  17. timer programming problem or bug?

    tatiang
    by tatiang · May 2016
    I'm not sure what you mean by "spawn table." My demo did not contain spawn behavior or tables at all. It's really just a simple timer, change attribute, and rules for each possible
  18. timer programming problem or bug?

    pranshudhungana21
    by pranshudhungana21 · May 2016
    Also when i looked at your demo i couldn't really see a difference and even after i copied your spawn table it didn't work for me i am confused? Is it because i spawned more than 1 actor for either 1
  19. Checkpoint using for one time, after one time destroying

    jamie_c
    by jamie_c · May 2016
    Ah I see, I think I understand. What I would do then is in the checkpoint actor. Add a spawn actor attribute and spawn the animated fluttering image on top of the 'old' checkpoint image and then destr
  20. Game bug or gamesalad bug in spawning and adding new actors to the scene?

    pranshudhungana21
    by pranshudhungana21 · May 2016
    So i have been happily making my game but suddenly after i forgot to save and everything has been bugging for example when i put a new actor or try to spawn actors every other scrip stops working look
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