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timer question
by Hipster_Owl_Studios ·can somebody help me im trying to make an actor called spawner and i want it to spawn out a series of actors for 20 seconds than then pause for 10 sec then continue to spawn actor? ive tried diffrent -
Spawn Enemies on Edge of Screen
by dshoe ·I'm trying to think of the best way to spawn an actor randomly on the edge of the screen. Right now I have the spawn points set to completely random. -
Making a liquid game layer
by JohnPapiomitis ·first one wherever touch is pressed you could spawn the first splash, and destroy right after the splash. Then when touch is pressed and then use a timer to determen how long its pressed do the other -
Do not fire if friendlies below
by dysnak ·Now I know the starting x positions of Inv 2 & Inv 3 are the same as Inv 1 to begin with because there is a spawn rule in Inv 1 that spawns Inv 2 actor at same self.positionX and self.position -
Random stuff
by Aasimar ·The number is send to the good invisible object and he spawn the corresponding platform. -
Save Checkpoints Tuturial
by JohnPapiomitis ·Hey guys, the current project im workin on has enemys spawning at differnet times. Over the past day ive been making a checkpoint system with load and save so that after a certain amount of time you r -
Another pseudo 3d test vid
by Sparkyidr ·1. Spawn stuff on the horizon -
Overlay Image / Screen?
by MotherHoose ·on spawnerActor... timer spawn and changeAttribute busy to true -
Spawn actor based on mouse movement?
by JohnPapiomitis ·Good advice from everybody. but if you must spawn a actor based on mouse position you can. In you spawn enemy behavior for the position you click on the expression editer and go to devices mouse posit -
Magnitude help?
by JBULLFROG ·then use some trig to constrain the spawned object to the block: -
How to find the point of impact in collision?
by CapitalGames ·Typically when there is collision detection, it's from a bullet/shot, and in those cases the bullet can spawn an explosion actor at it's coordinates, but what I have is 2 large actors and I want to sh -
Spawn Actor every 2 seconds with Timer. Help!
by MLCinema ·Hello, still no luck. This is what i am trying to accomplish. I have an actor in the middle of the scene. In the far left corner i have an actor that should spawn another actor every two seconds that -
Random Spawning
by jsayshi1234 ·I first downloaded gamesalad around a week ago and I am therefore fairly new to the system. After several hours of messing around I decided it was time to make a real game. I want to make a game simil -
Spawn actor based on mouse movement?
by MotherHoose ·if your spawns are just visual effects.... -
Spawn actor based on mouse movement?
by gyroscope ·Sound advice from Darren but if you still did want to go ahead, it'd not be possible to spawn actors based on a mouse's speed anyway. I pretty much certain that there is no way of getting that informa -
Spawn actor based on mouse movement?
by UtopianGames ·I would advise against doing this...spawning a lot of actors will give you slow down. -
Spawn actor based on mouse movement?
by ChirpinGames ·Just wondering if anyone knows a way to spawn an actor based on mouse movement? So if the mouse is relatively still it will only spawn an actor say once a second but if you make a sudden quick movemen -
how to make a simple menu that hides when not needed?
by JohnPapiomitis ·This is what i do for hiddable menus. You set the menu actor offscreen, and have whatever you want trigger a interpolate to the position you want. That will raise it when needed. Then if you have a x -
Project Defence (Real Tower Defence type game) sneak peak
by AppChogie ·This is a very early video of my new WW2 (tower defence) game built in GameSalad. This has been a very hard project to start because it has drag and drop, snap to grid, waves of actors that are the sa -
Spawn Actor every 2 seconds with Timer. Help!
by gyroscope ·Hi MLCinema, have you put an actual x and y coordinates into the Spawn behaviour? If so, it will be spawning an actor every 2 seconds as you want but overlaid on the previous ones, so you'll never see