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  1. Reloading a Weapon

    osucowboy18
    by osucowboy18 · December 2010
    rule stating that whenever that actor is swiped, spawn the same actor at the appropriate X and Y position relative to the scene. In order to make it look like the actor is actually "reloade
  2. Reloading a Weapon

    craps
    by craps · December 2010
    I placed the attribute (back to false) right after the "spawn actor" behavior (not in the actor to be thrown)
  3. Broken Glass Physics and gravity effect

    gyroscope
    by gyroscope · December 2010
    Hi, as Chaser suggested, + when the actor hits the wall, just after the Rules to spawn your pieces, use the Destroy Behavior to destroy the original image of the glass ball. :-)
  4. can I "tap" on an image and have it move to the back (z - debth)?

    xyloFUN
    by xyloFUN · December 2010
    say I have five cards (i have made the gfx images and added five actors and each actor has a unique name and a unique picture assigned to it.
  5. Reloading a Weapon

    osucowboy18
    by osucowboy18 · December 2010
    that if game.ReadyToReloadActor is true, then spawn the appropriate actor at the appropriate X and Y position relative to the scene. After the actor has been spawned to the correct position, change
  6. integers or booleans?

    GamersRejoice
    by GamersRejoice · December 2010
    Im having an actor spawn at the top of the screen and when that actor falls and collides with another actor in the center it subtracts from a hud up at the top set to five. I'm currently setting a boo
  7. Game name ideas?

    scitunes
    by scitunes · December 2010
    I always thought it would be ReWind. (Not necessarily with the capital W). To me the fact that you have to go back through the level makes this game really unique (along with a bunch of other unique
  8. Broken Glass Physics and gravity effect

    Chaser
    by Chaser · December 2010
    I'd say when it hits wall spawn several different actors or animation at current position x,y. Have the animation or spawned actors accelerate towards floor Otherwise use particles which I feel would
  9. Help Needed: Actor Instances and Attributes

    EatingMyHat
    by EatingMyHat · December 2010
    Whats strange is that while DisplayText shows the unique attribute value of each instance, when I assign the value (from the attribute) to the Game attribute, it only gets the last one...
  10. How do I make an actor/image appear when I touch anywhere

    RH
    by RH · December 2010
    You can just have the background actor and when touch is pressed spawn X by touch1X and Y by touch1Y relative to scene.
  11. How do I make an actor/image appear when I touch anywhere

    simo103
    by simo103 · December 2010
    Add Change Attribute game.TouchX to game.Mouse.PositionX and a second change attribute game.TouchY to game.Mouse.PositionY and then add a Spawn Actor relative to scen and position game.TouchX and game
  12. Particle Effect Problem

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    You just have to mess around with the spawn rate till its how you like
  13. How do I make an actor/image appear when I touch anywhere

    loressa
    by loressa · December 2010
    Yes I get that, but I'm sure I would have to relate it to the mouse/touch position, because if you click and spawn, it's only relative to the game or actor's position. I need to spawn actors wherever
  14. Actor Troubles

    Ricky
    by Ricky · December 2010
    ( Spawn Actor "Falling to Ground" Relative to actor)
  15. Rotation Demo Help (Expert help please!)

    GamersRejoice
    by GamersRejoice · December 2010
    So I've got a problem that is well over my head and I really need some help from an expert here. I have a circle that rotates when you press and drag on it. What I'm trying to do is spawn a collision
  16. How do I make an actor/image appear when I touch anywhere

    StormyStudio
    by StormyStudio · December 2010
    Use the spawn behaviour.
  17. Anybody need a demo?

    Asymptoteell
    by Asymptoteell · December 2010
    Seems like it'd be mostly copying and pasting. You'd need to make a lot of attributes, and quite a few rules for which predator to spawn, but it seems like it could be just a few hours of work, maybe
  18. the best program i could use?

    xyloFUN
    by xyloFUN · December 2010
    That is what I used to render the artwork for the trumpet app I have just released. It's about $150 and has unique features which come in handy when you need to render a pure black or white background
  19. Anybody need a demo?

    LordTarantor
    by LordTarantor · December 2010
    What you think I should do is every time I spawn a new predator that predator should be a different actor with maybe a different constrain in each one like predator x,y and the second should has a co
  20. Beginner Question Change Actors on click?

    UtopianGames
    by UtopianGames · December 2010
    1) yes its pretty easy...in actor a1 do something like if touch is pressed spawn actor a2 then destroy actor and so on.
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