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Reloading a Weapon
by osucowboy18 ·rule stating that whenever that actor is swiped, spawn the same actor at the appropriate X and Y position relative to the scene. In order to make it look like the actor is actually "reloade -
Reloading a Weapon
by craps ·I placed the attribute (back to false) right after the "spawn actor" behavior (not in the actor to be thrown) -
Broken Glass Physics and gravity effect
by gyroscope ·Hi, as Chaser suggested, + when the actor hits the wall, just after the Rules to spawn your pieces, use the Destroy Behavior to destroy the original image of the glass ball. :-) -
can I "tap" on an image and have it move to the back (z - debth)?
by xyloFUN ·say I have five cards (i have made the gfx images and added five actors and each actor has a unique name and a unique picture assigned to it. -
Reloading a Weapon
by osucowboy18 ·that if game.ReadyToReloadActor is true, then spawn the appropriate actor at the appropriate X and Y position relative to the scene. After the actor has been spawned to the correct position, change -
integers or booleans?
by GamersRejoice ·Im having an actor spawn at the top of the screen and when that actor falls and collides with another actor in the center it subtracts from a hud up at the top set to five. I'm currently setting a boo -
Game name ideas?
by scitunes ·I always thought it would be ReWind. (Not necessarily with the capital W). To me the fact that you have to go back through the level makes this game really unique (along with a bunch of other unique -
Broken Glass Physics and gravity effect
by Chaser ·I'd say when it hits wall spawn several different actors or animation at current position x,y. Have the animation or spawned actors accelerate towards floor Otherwise use particles which I feel would -
Help Needed: Actor Instances and Attributes
by EatingMyHat ·Whats strange is that while DisplayText shows the unique attribute value of each instance, when I assign the value (from the attribute) to the Game attribute, it only gets the last one... -
How do I make an actor/image appear when I touch anywhere
by RH ·You can just have the background actor and when touch is pressed spawn X by touch1X and Y by touch1Y relative to scene. -
How do I make an actor/image appear when I touch anywhere
by simo103 ·Add Change Attribute game.TouchX to game.Mouse.PositionX and a second change attribute game.TouchY to game.Mouse.PositionY and then add a Spawn Actor relative to scen and position game.TouchX and game -
Particle Effect Problem
by JohnPapiomitis ·You just have to mess around with the spawn rate till its how you like -
How do I make an actor/image appear when I touch anywhere
by loressa ·Yes I get that, but I'm sure I would have to relate it to the mouse/touch position, because if you click and spawn, it's only relative to the game or actor's position. I need to spawn actors wherever -
Actor Troubles
by Ricky ·( Spawn Actor "Falling to Ground" Relative to actor) -
Rotation Demo Help (Expert help please!)
by GamersRejoice ·So I've got a problem that is well over my head and I really need some help from an expert here. I have a circle that rotates when you press and drag on it. What I'm trying to do is spawn a collision -
How do I make an actor/image appear when I touch anywhere
by StormyStudio ·Use the spawn behaviour. -
Anybody need a demo?
by Asymptoteell ·Seems like it'd be mostly copying and pasting. You'd need to make a lot of attributes, and quite a few rules for which predator to spawn, but it seems like it could be just a few hours of work, maybe -
the best program i could use?
by xyloFUN ·That is what I used to render the artwork for the trumpet app I have just released. It's about $150 and has unique features which come in handy when you need to render a pure black or white background -
Anybody need a demo?
by LordTarantor ·What you think I should do is every time I spawn a new predator that predator should be a different actor with maybe a different constrain in each one like predator x,y and the second should has a co -
Beginner Question Change Actors on click?
by UtopianGames ·1) yes its pretty easy...in actor a1 do something like if touch is pressed spawn actor a2 then destroy actor and so on.