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  1. Maybe someone can see what I'm doing wrongn-random spawn

    SaveDave
    by SaveDave · October 2010
    I also have a bar which one will colide with, when it colides, I want it to be destroyed and be randomly spawned for one of the selection of 3.
  2. tally screen vs tally scene

    chicop
    by chicop · October 2010
    do i spawn a bunch of actors like a popup screen that contain the info that i want to show at the end of the level?
  3. quick question???

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · October 2010
    Is there a way where im able to make four diffrent actors spawn down (from the top of the screen) faster and faster over time with out using a lot of timers? I dont want to use up a lot of ram and mak
  4. Would you pay $20?!

    ToastKitten
    by ToastKitten · October 2010
    Only if each new level had a different sort of mechanic that makes it unique... Not just like... "oh man remember level 1 with that bear? THERE'S 2 BEARS NOW!!!"' I want bears with l
  5. Actor spawns and controls camera

    forklift
    by forklift · October 2010
    Destroying the actor removes ALL instances of the actor from a scene in GameSalad. It's best not to use the destroy function on a player, even if he dies. Instead, you'll want to temporarily move th
  6. Actor spawns and controls camera

    Selected_Focus
    by Selected_Focus · October 2010
    anyone have ideas? Basically it's like Mario brothers. Anytime mario moves the camera follows him. When he dies, he spawns and camera follows. Is it not possible to have a camera follow on a spawn
  7. Actor spawns and controls camera

    Selected_Focus
    by Selected_Focus · October 2010
    I'm having a problem with my camera controls. Everything was fine until i realized that my character needed to spawn to come back to life. I'm doing a side scrolling game. The main actor is to contr
  8. Scroll Background Question

    Atomsk
    by Atomsk · October 2010
    So I decided to cut my background into 10 smaller images of 960x640 each. I then told the first image (Bg1) to spawn BG2 on creation at the x/y location directly next to it, and then told Bg2 to do th
  9. Introducing GameSalad Direct

    creativeapps
    by creativeapps · October 2010
    I have lots of unique ideas for game and one game is almost ready and why did you do this GS.
  10. Random function work around

    dshoe
    by dshoe · October 2010
    I could use some help on this. I have a game and I want to spawn actors on the x axis between 0 and 500 what would the code for setting the attribute of "loop", and would the timer b
  11. is it possible to copy HUD to other scenes/levels?

    AfterBurnett
    by AfterBurnett · October 2010
    The key is to plan ahead and try to think of everything. I have yet to pull this off! I always seem to get 30 levels made and the realize that I overlooked something and have to add it to all 30 scene
  12. is it possible to copy HUD to other scenes/levels?

    scitunes
    by scitunes · October 2010
    The key is to plan ahead and try to think of everything. I have yet to pull this off! I always seem to get 30 levels made and the realize that I overlooked something and have to add it to all 30 scene
  13. is it possible to copy HUD to other scenes/levels?

    BackUpAndDown
    by BackUpAndDown · October 2010
    Again, not 100% sure what you mean but why not have a 'Spawn HUD' actor which spawns all the HUD elements in the correct places. You can drop this single 'Spawn HUD' actor anywhere in any scene and if
  14. is it possible to copy HUD to other scenes/levels?

    Tillbo
    by Tillbo · October 2010
    Again, not 100% sure what you mean but why not have a 'Spawn HUD' actor which spawns all the HUD elements in the correct places. You can drop this single 'Spawn HUD' actor anywhere in any scene and if
  15. Calling functions?

    ORBZ
    by ORBZ · October 2010
    Spawn the code block actor when you need it to evaluate some globals. Then have it self destruct when it's done. Don't do this tightly looped. Do this on occasion.
  16. Game Spoof

    BackUpAndDown
    by BackUpAndDown · October 2010
    If I made a game where the main character had a red hat, shot fireballs, collected coins and was trying to save a princess... is that allowed? All the graphics would be unique and 100% done by me and
  17. Codemonkeys FPS Zombie game for iPad? How is this possible!?

    CodeMonkey
    by CodeMonkey · October 2010
    So if you wanted to spawn higher, change the 172 to a higher number so it starts to become visible sooner.
  18. Codemonkeys FPS Zombie game for iPad? How is this possible!?

    Eminem
    by Eminem · October 2010
    Ok so this is what happens when spawn obove the original iPhone screen for some reason it just disappears and is not visible , am I doing someone wrong?
  19. Codemonkeys FPS Zombie game for iPad? How is this possible!?

    CodeMonkey
    by CodeMonkey · October 2010
    The background doubles as a zombie spawner. The Spawn locations should be straight forward. Random along the X axis and a set Y value.
  20. Calling functions?

    design219
    by design219 · October 2010
    Oh, you need a spawning actor, an invisible actor with just rules to spawn new eneimes: If attribute "enemie count" is < 4, spawn actor of type "enemie".
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