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Switching layers on a boolean with dynamically spawned actors
by Goodnight Games ·Ok so what I'm trying to do is that I have a boolean and 2 sets of actors. When the boolean is true I want one group to come all the way forward on top of the other and when the boolean is false I wan -
recycle actor after destroy?
by MotherHoose ·To recycle … do not use the Destroy behavior on actor A … -
recycle actor after destroy?
by tatiang ·If you are spawning actor A on top of actor B, it will just destroy actor A again. -
recycle actor after destroy?
by feroman ·My rule: if actor A touch actor B, actor A is destroyed. -
problem with spawn/recycling character back to position
by MotherHoose ·on playerActor: -
problem with spawn/recycling character back to position
by JustMe74 ·Make the scene a little taller than the camera and put all of the actors on top, off camera... then Interpolate them to where you want them as needed. -
problem with spawn/recycling character back to position
by digitalzero ·okay so I'm starting to kinda get the hang of the whole recycling an actor behavior thing-a-ma-jig so let me tell you all what I'm having trouble with... there are six characters that you can choose f -
Moving, stopping then moving again
by JohnPapiomitis ·Are you moving or destroying the enemy actor when hes hit? if you leaving him in place, hit will never change back to false cause hell be constantly colliding with him. SO you can give him a self attr -
Looking for people to work with...
by BazookaTime ·Alex is amazing to work with and his work quality is top notch. All the work I need help with I send to Alex, I wish there were more people like him out there. -
Trying to get UI to remain on screen.
by jonmulcahy ·put it in it's own layer in the bottom most left of you viewable area, and then uncheck scrollable in the layers option. that will keep it on screen 100% of the time. -
Trying to get UI to remain on screen.
by Fraggs ·type of game except it goes up as we're using a top-down space shooter type design. Not sure if you're getting that. Basically your ship is traveling up a long scene with enemy ships traveling south -
Stop Scores from Turning into Scientific Notation
by Cluv ·If it is just to display and not to save, you can have a rule, plus a counter and a second variable to display the extra digits you are missing. Have the rule keep track of when you hit the top of th -
2D animals and animation wanted - deranged rabbit, bat, wolf, fox, weasel (or similar)
by PoisonCoyote ·Here is a little more about the game. You have a pool of sitting rabbits, you launch these rabbits in the sky and they fire from above at the approaching animals coming to destroy the rest of the rab -
interpolating camera size to zoom makes camera offset temporarily nonfunctional- why?
by tenrdrmer ·Also f your camera is offset you will need to interpolate the camera origin at the same speed. Otherwise the bottom left will stay put and the top right will move toward the bottom left. -
Can't destroy 3 at a time PLEASE HELP!!!
by RCBANANA ·I'm trying to make a game, and in the game I need it to do this: if 3 of the same actors collide, destroy all 3 actors. No matter what I try I can't seem to get it to work. Does anybody know what to d -
Coloring Book App?
by scitunes ·I would set up your outline actor so that it has black lines and the rest is transparent not white. That way you can put the outline on top of the section actors so that if the section actors are a bi -
ORDiNaRiUM - Only Surviving Is Not Enough
by JustMe74 ·This game has AAA production quality -- graphics & sound are top notch, and the idea is unique and fun. However, on my iPad 2 the controls are REALLY choppy; it kills the experience. If you -
How to slow down fire rate
by tgunn ·player: -
Timed respawn is spawning more than one actor
by PoisonCoyote ·destroy -
Endless Jumping Game Help!
by caolanh6 ·Hey, i have my actor jumping on a platform, a scoreboard counter, menu's ect, but for the life of me can't find away for it to loop once the actor reaches the top? any ideas? Cheers